American anti-tank self-propelled gun T28 HTC

The American anti-tank self-propelled gun T28 HTC began to be developed in September 1943. The Armaments Department planned to use units and units of the M6 ​​tank, an electromechanical transmission and a 105 mm T5 cannon in a partially rotating tower with a 203 mm frontal armor. The tank was designed to break through the fortifications of the German West Wall. The project was rejected by the Army of the United States Army at the design stage. In the course of further work was modified into a heavy tank of the breakthrough T95.

In the online game World Of Tanks, the American anti-tank self-propelled gun T28 HTC is on level 7. It is a rare and award-winning technique, to get this tank you can only go through the company and perform a number of tasks.

The American anti-tank self-propelled gun T28 HTC is armed with a 105 mm Gun T5 gun. This is a fairly good tool for your level. Punching the base projectile 181 millimeter armor with a single damage of 320 units. Sufficiently comfortable gun for shooting at medium and short distances.

Booking of the American anti-tank self-propelled gun T28 HTC is 203 millimeters of frontal armor. This is a normal booking for level 7. Weak places are machine guns on the sides and inspection hatches. Sometimes there are cases when enemy artillery does not penetrate the tank and does not cause damage, the crew is intact.

Maneuverability and speed of the tank is very bad, it’s probably one of several shortcomings. Tank is easy to twist the majority of enemy tanks, light tanks, heavy tanks, medium tanks and anti-tank self-propelled guns with rotating towers. The maximum speed of the tank is 29 kilometers per hour.

From the tactics one can say that on the American anti-tank self-propelled gun T28 HTC you should try to play in the urban area. To push the defense of enemy tanks along with heavy tanks. A feature of the American anti-tank self-propelled gun T28 HTC is the ability to play rhombus, which means that frontal booking increases and penetration becomes more difficult. When playing from the diamond and close to the shelter, for example near the building, it is no longer possible to shoot machine gun turrets on the sides, as they are closed by the corner of the building. After the shot, you need to immediately call in the building, reload and just go off as a diamond for the next shot.