They Are Billions Building Overview Building Game 2019

Buildings are divided into 8 types:

  • Settlers. Residential buildings. These buildings are needed to increase the population and replenish the treasury with gold.

First, tents are built, then a wooden house and then a house of stone. In addition to the main resources of wood and stone, need more electricity. After construction, there are workers and settlers who allow you to build some defenses, troops, industrial facilities and buildings. Increase the arrival of gold from the houses can be built by the Bank next to the houses. To reduce food intake by houses you can build a market near houses. Increase the income of gold can still be a special construction of the Victorious.

Wooden house. Can build after research in the carpentry workshop.
House of stone. It becomes available for construction after it is examined in the Stone Workshop. Increases the number of settlers, workers and income of gold in 40 units. Increase income and reduce consumption, you can build the appropriate facilities, the bank, the market and the victor.

• Buildings for resource extraction.

You can get food from fishing houses and hunting houses at the beginning of the mission. You can build hunting houses near the forest or on fertile land. And Fishermen’s houses are built near water. At the beginning of the mission, the search for places for their construction is highly relevant, since the number of built houses for settlers may depend on them. To increase their production can build a warehouse near the building.

Sawmill. You can build around plants. Produces a tree that is needed for the construction of fortifications, army and other buildings. Also in the future, wood is required to generate electricity, which consumes the power plant. Increase the production of sawmills can build a warehouse near this building.

Mine. You can build near the deposits of stone, iron, gold. Stone is needed for the construction of fortifications and buildings. Iron is needed for the study of technology, building troops. Gold is needed in almost all research activities, buying troops, building. Increase the production of mines can build a warehouse near the building.

Farm. Somewhere in the middle of a mission may be available. Which can also be installed on fertile land. It brings a significant increase in food, unlike hunting houses and fishing houses. To increase the production of farms can build a warehouse near the building. Can build after research in the carpentry workshop.

Oil derrick. You can get oil by building an oil rig on the field itself. There is not much oil on the map. So you have to think about its rational use.

Improved mine. It is built just like a regular mine, but it brings twice as many resources. Increase the production of improved mines can build a warehouse near the building. Opened after researching technology. It is also possible to build by making an improvement to a conventional mine.

Improved farm. It is built like a regular farm, but brings more food. Increase the production of improved farms can build a warehouse near the building. Opened after researching technology. Build can also be done by improving the conventional farm.

  • Facilities for the generation and distribution of energy.

Tesla Tower. Needed to transfer energy to buildings and expands the area for construction. Consumes electricity. You can install on an accessible place where the energy field operates.

Windmill. Available at the beginning of the mission, which generates electricity. You can install in any available place.

Power station. It becomes available in the middle of a mission and produces a large amount of energy. You can install it in any place and better build it on non-fertile lands. It consumes wood and reduces its production. But brings quite a large amount of it. May be available after researching technology in a stone workshop.

Improved mill. Increases the production of conventional mills. It can be built in the same way as an ordinary mill, and also opens up the improvement of an ordinary mill. It may be available after researching the technology in the foundry.

  • industrial and commercial buildings

Stock. Needed to increase stored resources. And also allows you to increase the performance of adjacent buildings that extract resources. Food, stone, iron, gold, wood, oil. Build a warehouse is better in a place where there is fertile land or resources.

Bank. It allows you to get even more gold, but you need to build it near houses. It becomes available after improvement in the stone workshop.

Market. It is clear that the market can sell and buy resources. But another feature of the market is to reduce food intake. It needs to be built near houses, thus houses will be less demanding and additional food resources will appear. Can build after research in the carpentry workshop.

Carpentry workshop. Allows you to make simple improvements. You can explore: a wooden house, a farm, a market, a stone workshop, a watch tower, stakes, a big ballista, a sniper.

Stone workshop. It becomes available after research in the carpentry shop. You can explore: stone walls, stone tower, turret “Wasp”, shock tower, stone house, power plant, bank, foundry, mine – a trap.

Foundry. Explores more complex metal structures. You can explore: improved mine, improved farm, improved mill, radar, barbed wire, guard tower “Judge”, engineering center.

Tavern Allows you to lie down workers in the amount of 100 people, but at the same time decreases the production of wood.

  • military installations and defenses.

The educational center. You can hire Rangers, Soldiers and Snipers. At the beginning of the mission, you need to try to build this building as early as possible, since additional soldiers will be needed for defense and it will be easier to clear the area of ​​contaminated.

Big ballista. This is a fortification that does good damage to enemies. It shoots an arrow and has a normal range. Per shot can hit a few ordinary zombies. by rate of fire almost like a sniper. You need to build behind a fence or walls. For her work need electricity. If you lose the supply chain through the towers of the adzes, the work of the big ballista will stop. You can build a technology study in a carpentry workshop.

Watchtower. allows you to open a small plot of land. You can build a technology study in a carpentry workshop.

Turret “Wasp”. This is a fortification. It does not have much damage, but it takes up little space for construction and requires less resources than a large ballista. Build better behind the walls. If you spend research points in the development tree, then this turret can bring a train with resources as a bonus. You can build a technology study in a stone workshop.

Shock tower. Attacks enemies with electrical discharge. Shoots on the area, and then goes to recharge. Copes with hordes consisting of standard zombies. You can build a technology study in a stone workshop.

Radar. Opens a large section of the map. Excellent structure for the detection of enemy armies. You can build a technology study in the foundry.

Engineering Center. Allows you to hire more advanced troops. You can build a technology study in the foundry. Can I hire: Thanos,

Watchtower “Judge”. More powerful defensive structure. It shoots at a specific target and is fast enough. You can improve the big ballista to the tower “Judge”. Also this building may be available for construction.

• Defensive type.

Wooden wall, wooden gate, wooden tower. It is better to build these facilities at the beginning of the mission as early as possible. Otherwise it will be difficult to defend the settlement and fight off the first wave of the horde. In the wooden tower you can put an army of 4 pieces. The tower will increase the radius of view and attack.

Stone wall, stone gate, stone tower. You can build after the improvement in the stone workshop. The construction of these structures can be started after the first wave, if they managed to explore. These structures have greater points of strength than wood, and therefore it is better to restrain attacks. Stone tower gives an even greater radius of view and attack.

Stakes Defensive structure to be built in front of the walls. They slow down enemies and do some damage to them. You can build after research in the carpentry workshop. After the zombies pass, the stakes gradually break them or you repair them or build them again.

Barbed wire. It has the same effect as stakes, but with big points of strength and higher one-time damage. Construction is similar to stakes. You can build after research in the foundry.

Mina is a trap. It is installed in a small radius from fortifications. After contact with the enemy explodes causing him damage. If you build near structures, then after contact with the enemy, the structure may suffer. You can build after the improvement in the stone workshop.

  • Bonus.

Big ballista. It is given at the beginning of the mission, if you have spent the eyes of improvements in the development tree. At your disposal 1 piece.

Turret “Wasp”. It is also given at the beginning of the mission if you spent the eyes of improvements in the development tree. But is available on arrival of the train.

• Unusual facilities.

Glass dome. Designed to create in the inside climate – control. In the inside of which there are greenhouses. This building produces food. Its feature is the possibility of building on non-fertile land. Brings 800 units of food.

Academy of the Immortals. Teaches soldiers veterans. after the construction of the troops produced automatically veterans.

Victorious. Peculiar bunker. If it is built near houses, gold production will increase.

Lightning rod. Produces energy from lightning for the colony. It can disperse the power grid like an tesla tower.

Atlas transmutator. Turns ordinary materials, wood, stone, iron, into oil.

Observer. Sets a telescope on the command center. Which opens the whole map.