Hello dear friends! This time we will investigate the Overseas Muse case. As in previous investigations, you will have to apply the skills of a successful detective. The investigation begins with the Vogel Gallery, which is located in the caravanserai, at the intersection of Bazar Road and Hermes Avenue in the Old City. You need to find the red building, go inside and talk to Vogel. After the dialogue, we examine all possible places. As a result of examining the gallery, it turns out that there was a thief in the house who wanted to steal the painting. After talking with Vogel again, he will send us to the character of Mercury, this is a citizen who previously wanted to buy a painting.
Having received a lead on the buyer Mercury, we go to the editorial office of “Chronicles”. In the archive you need to find information about the exhibitions held. In the search we enter “people” – celebrities, “section” – the editorial, “areas” – the old city. Having studied the material in the editorial office, we get the article “Fight at the Exhibition”.
Shop Mercury, in the game SHERLOCK HOLMES Chapter One.
Mercury’s shop is located on Hermes Avenue, between Scarlet Street and Olive Street in the Old Town. To get inside, you first need to change into a “bohemian” costume and transform the appearance to match the artist. The costume can be purchased from any vendor in the market, including the artist’s face. After that, you can talk to the woman inside the house, and he will give the key.
Surprisingly, the key will open only one door and that will be Mercury’s apartment. Upon arrival at Mercury’s apartment, we will find him dead. It is necessary to examine all possible objects and things, and then the corpse of Mercury. We examine the key parts on the corpse: rags in a pool of blood, a wound on the neck, a knife at the left hand. In concentration mode, examine the knuckles of the left hand and chest.
After examining all the possible details of the crime, a white sphere appears, where you can reproduce the event. First, someone entered the house and looked for things in the chest, Mercury attacks the unknown with a bottle, and he picks up a knife from the table, after which a fight ensues and the intruder attacks Mercury with a knife, and then put rags under Mercury.
In the course of the investigation, we conclude that the thief did not want to kill Mercury, but the artist himself zealously defended the painting. You need to pick up a picture and complete the chemical analysis. Place the cleaned painting on an easel and spot two differences. Examine the round frame where the skull was hanging. Examine the tree in the corner to the right of this frame.
Investigation of the “overseas muse” in the game SHERLOCK HOLMES Chapter One.
From this point, the investigation of a woman who was raped at a party begins. An image of a woman was drawn in a painting by Mercury that a thief was trying to steal. In the diary, we have a redrawn image of a woman from John. According to approximate data, we are continuing the investigation.
You need to choose a drawing from John and go to the Heritage Theater. You can change into a white suit and start interviewing citizens. At the same time, some citizens indicate the approximate location of this woman. You need to search in the Skaladio area under the bridge. To simplify your search, you need to go to the Victoria Bridge, from the Scaladio side. Going down the stairs under the bridge, you can see a lot of police officers and a cordoned-off area.
In the house of the injured woman, in the game SHERLOCK HOLMES Chapter One.
We go down the stairs and enter into a dialogue with the male caretaker from the authorities. First, we communicate, and then we inspect its appearance. Pay attention to the following details: tie, wet palms of the right hand, clean shoes, sparse mustache, pale and there are bags under the eyes. According to the description, select the type “Dazed formalist”.
After inspection and dialogue, you can go inside the territory and start exploring the area. We communicate with the policeman and find out some details of the incident. It is necessary to inspect the area and all 9 tablets, which indicate the found evidence. In addition to the plates, we also examine the man’s body.
Rescue of a wounded refugee.
After examining all the available places, John will inform Sherlock that he knows how to provide first aid. After that, you need to select the “Wounded Refugee” clue in the magazine and use the concentration to study the two plants on the shore. There should be a clean cloth hanging nearby to remove. Next, go to another corner and remove the “aloe” plant. After collecting the plant, you need to put it in the cauldron in the center of the camp. This is how we get all the ingredients. We open the magazine and carry out a chemical analysis to obtain a medicine.
Having created a medicine, you need to go to the wounded refugee in order to be cured. After that, you can go to the side of the corpse and overhear the police. There will be another argument from John, “What’s going on in the refugee camp?” We interrogate all refugees before leaving the territory, and do not forget about the officer. We fix the evidence “How did the stranger get into the refugee camp?” and with the help of concentration we inspect the territory. It is important to inspect the shore, the gate, the possible boat location and the stairs to the side of the inspector.
After examining all the important places, you need to return to the entrance to the camp and examine the cigarette butts on the ground. One of them is called “Mel-Pal”. We conclude that the cops themselves let the lame man into the camp.
Replaying the incident at the camp:
When all possible actions have been performed, a sphere will appear on which you can reproduce the events in the camp. The following picture is approximately obtained:
- “6” the lame man is trying to drag the woman away, and he is attacked by the same wounded refugee.
- “5” the lame man drops the woman with the beads.
- “7” is a lame man dragging a woman behind him.
- “8” lame with a knife in his hand runs away from a refugee.
- “9” the refugee stands aside, the man himself falls over the railing.
- Then the lame man falls and stumbles over the boxes.
Having arranged all the events, you can go to the inspector to show the evidence, and then talk to Harlow who was standing nearby. After a dialogue, the refugees will be released and then one refugee can be interrogated, next to the cauldron. To do this, you must first select the evidence “What is happening in the camp?” The next important figure will be the same refugee with the photo, select the evidence with the photo and go to interrogate the man and Neila. Then we return to the inspector and show the evidence, the inspector will point out the next suspect, Nicolo Bernadotti.
Search for information on Citizen Nicolo Bernadotti, in the game SHERLOCK HOLMES Chapter One.
The first information can be obtained in one of two ways – this is through the police station or the archive in the city hall. In the archive you need to select the evidence “Stranger’s tattoo” and select the criteria “Subjects” entrepreneurship, “Period” British, “Registry” occupation. At the police station, you need to select the same evidence and the following criteria for smuggling, suspects, Skaladio. In both cases, the information points to the Bernadotti joint stock company.
The head office is located in Skaladio, southeast, on Bazar Road, at the intersection with Rouman Road. At the same time, the main gate is locked and we need to look for another entrance. You need to run a little higher, to the horses with a cart and open gates. Having entered the courtyard, we look around and study the local residents. Since we need to get into the house, through the search for the entrance, which is guarded by Bernadotti’s man, we will have to disguise ourselves. At the same time, it is not recommended to get into a fight.
We make our way to the house of Bernadotti, in the game SHERLOCK HOLMES Chapter One.
The best way is to draw a Bernadotti gang tattoo that needs to be bought from a merchant and others don’t fit the image. We tried to get in in the style of a drunk, but they didn’t let us in. The tattoo can be seen on the neck of the guard. With a tattoo, the guards let you inside the building and the movement is absolutely safe, despite the local security.
It is important to first inspect the territory and the surrounding people, including the guard himself, who stands at the entrance to the house. And only after that you can go to the merchant to buy the necessary things for the passage. Of course, you can and should also acquire an appearance that fits the description of the surrounding people on the territory, and then also acquire a clan tattoo.
In the house of Nicolo Bernadotti, in the game SHERLOCK HOLMES Chapter One.
On the territory of the house, we inspect all important details, starting from the warehouse. We examine the painting and the box in the warehouse. We pass into the corridor and with the help of concentration we examine all the available things. Such as a painting, a secretary’s desk, a sign under the painting. After that, you can go to Bernadotti’s office. At the same time, it will not be possible to change clothes, in what we entered the house, in those clothes, and we go into the office.
In the office itself, you need to examine the surrounding things with the help of concentration and create a portrait of Nicolo Bernadotti. When examining Bernadotti, the following important details should be highlighted: rough skin on the right hand, damaged skin on the right hand, a pistol in a holster, a wedding ring, a tattoo on the neck. We compose the portrait of Bernadotti “ruthless ringleader.” In a dialogue, Bernadotti will offer his conditions for the exchange of the photo.
Halls of Mind, in the game SHERLOCK HOLMES Chapter One.
Having collected all the necessary information on the incidents that happened, we open the palaces of mind and try to expand the assumptions on the evidence.
- The artist was killed in a fight and the Artist noticed the thief, it turns out the conclusion “The thief did not want to kill Mercury.”
- An amateur “Mel-Pal” came to Mercury and a lame smoker visited the gallery, from this comes “A thief from the gallery came to Mercury.”
- The photo of the rapist and the apartment of the artist were searched, as a result “The thief could look for the photo”.
- From the obtained assumptions on the evidence concerning the apartment of Mercury, we conclude that “The thief needed a photograph.”
- The bandit did not injure the girl and the Bandit tried to take the girl away. We get the result “The bandit wanted to kidnap the girl.”
- Traces of footwear stained with coal and coal dust under the dead man’s nails, “The bandit visited the Vogel gallery.”
- Based on the facts received (“The bandit wanted to kidnap the girl”, “A thief came from the gallery to Mercury,” “The bandit visited Vogel’s gallery”, the following version is obtained “Not just a thief, but someone’s henchman”.
- Photo of the rapist and The rapist had an unusual cross, the investigation suggests that the rapist is a major official.
- The Girl in the Photo – Neila and Bernadotti’s Proposal, “Victim of Violence”.
Gathering information in the city hall, in the game SHERLOCK HOLMES Chapter One.
Having arranged all the necessary details, you can choose a portrait of the rapist as evidence, and go to the city hall to collect information. If you have not changed yet, we recommend that you wear normal clothes. We select important details: “Subjects” officials, “Period” British, “Districts” Scaladio. After that, we get a case on Thomas Norton. At the same time, Thomas Norton himself is in the other wing of the town hall, on the left is his office.
We communicate with Thomas Norton and draw up a portrait. Bristles, order of the bath on the chest, red eyes, crumpled clothes, a red spot on the left hand. According to the description, select “The Ambassador is tormented by conscience.” We communicate with the ambassador and find out his version. It turns out that the ambassador was framed and some kind of substance was added to him.
Possible versions of the incident, in the game SHERLOCK HOLMES Chapter One.
We open the palaces of mind and choose two versions “Ambassador’s proposal” and “Photography will ruin the ambassador’s career”, we get the version “The ambassador wants to hide the evidence.” Since Bernadotti tried to offer a service, we select “Bernadotti’s Proposal” and “The Stolen Painting”, the version “Compromising evidence” comes out. The outcome of the “Righteous Punishment” or “Unexpected Alliance” event appears.
If you change the version “The Girl in the Photo – Neil” and “The Ambassador’s Proposal”, you get the version “Hostages of the System”. In this case, another final version of “The Lesser Evil for the Common Good” appears. In this version, we can give a photo to the ambassador, and in return he will grant citizenship to refugees.
According to the results of the investigation, we may have three variants of events, and they all consist in the transfer of the main evidence, this is a photograph. Depending on who we transfer the photo to, the consequences may change. Since the acting figures are very influential and have significant weight in society.