SHERLOCK HOLMES Chapter One Walkthrough Golden Cage Guide

Hello dear friends! We start a new investigation from the Gilden court. This assignment led to another major investigation into the death of Holmes’ mother. There were several speculations from local residents and even a police investigation was underway. Nevertheless, Holmes came up with the idea to talk to his mother’s neighbor. According to the information about the neighbor, it is said that he was holding a balloon. Therefore, we were looking for a place where the balloon could be. The closest clue is the local landscapes, the balloon was flying in the air.

Investigation of the “Golden Cage” case, in the game SHERLOCK HOLMES Chapter One.

When they came to the Gildens’ house, they saw a broken gate and a crowd standing near the gate. People shouted about the killer called Goliath. We can’t talk to the locals, so we go to the courtyard. Our faithful friend, John, has already entered the territory of the house and, as it were, hints where to go next. Having entered the courtyard, we turn on a special review to see possible clues for inspection and search for evidence.

We investigate the scene of the crime, the body of the victim.

The body of the owner of the house was found inside the courtyard. The surrounding picture showed that the body was dragged several meters and left near the exit of the second gate. Holmes needs to walk up to the body and examine it to identify and note important details. On a man, you need to examine: “a broken leg, a belt from a robe, a rolled neck and a little finger on his right hand.” It was very difficult to find the last detail, since the little finger was not immediately visible and the pointer quickly flew off. After that, Holmes will recognize the victim, whose name is Theodore Gilden.

The surrounding area.

Before inspecting the territory, you need to turn on a special view mode and then important things will be marked. You need to navigate and inspect the marked things. The ball can be inspected first as it is closest to the body. Then we go further along the trail of blood, to the chain. After examining the place, it becomes clear that a large elephant lived here. In the aviary you need to inspect: “a chain, a large footprint and a weapon on the right.”

You still need to examine the trail of blood and get the camera on “E” to take a picture of the crime scene. After that, we go to look for other traces of the crime. It is boring to approach the second gate, where there is a wooden shed on the left. Near the barn, you also need to inspect and study the important details. Near the barn, you need to examine the hole in the barn and three important points. We carefully look at the following things: “a gas cylinder, a knife (you need to turn it several times to the blade), broken boards to the left of the valves.

Drawing up a picture of events in the white sphere.

After examining all the evidence of a crime, a white sphere appears, according to which you can compose a picture of events. You can choose several versions of what happened. Based on the evidence found and examination of the traces of the crime, our victim was dragged through the territory. At the same time, the elephant Goliath himself was able to leave the crime scene and broke the gate. In the aviary itself, one can assume that the owner hit the elephant or someone hit Theodore, and then ran away. Further it is clear, the elephant dragged its owner and ran away. Near the exit from the yard there was a man who hid.

Argument with John “Elephant Life”.

A new entry appears in the diary where John alludes to a newspaper article he read as a child. The next location will be the Chronicles office in the Skaladio area. In the editorial office we talk to the administrator and get permission for the newspaper archive. We approach the table in the archive and try to find the information we need.

You can try to search for suitable options for a long time, we suggest that you immediately select the following tabs. Period from 1870 – 1879, section “editorial”, people “journalists”. According to the data received, we get the article “The Lord of Animals”, which describes the relationship of elephants to people. After reading the article, the argument with John will be won. ”

Find the elephant Goliath, in SHERLOCK HOLMES Chapter One.

A crowd of people stands near the house of Theodore (the victim) and shouts phrases about Goliath. You can change into a policeman and interrogate a crowd of people around the house. The people standing will say that “Goliath is the killer” and from the gate you can understand where Goliath ran. You don’t have to dress up as a policeman, but immediately determine the approximate direction of the escape.

The nearest place of the next clues is the “Cordona Cemetery”, we move and run to the park along the paths. Sooner or later, if you run along the paths, you can find evidence on the ground, in the form of footprints from an elephant. In the future, we propose to move in the same direction and look for the next evidence. It is important to pay attention to John, he is now hinting at a new location for examining evidence.

Evidence from “Glade in the forest”.

There is a lake in the depths of the park, and a bonfire is burning next to it – this is the key place for the search for an elephant. True, the elephant Goliath himself was not found, but other evidence and important things were found. Approaching the lake, John sits down on the ground and looks towards the lake. Our task is to approach John and carefully examine the place with the help of special vision.

If you walk a little further along the lake, then on the other side you can see a hanging robe on a branch. The belt that was on the body of Theodore at the time of examination is ideal for this robe. This robe must be examined and the keys with a note must be found. After examining the robe, you can return back to Theodore’s house.

Visiting Theodore and inspecting the daughter’s room, in the game SHERLOCK HOLMES Chapter One.

Having received the found keys, you can go into the house, the keys just fit from the front doors. In the house of Theodore we go up to the second floor, the animation is activated and we get acquainted with Theodor’s daughter, Imogen. Imogen tells her story and translates the underlying suspicion into an elephant. Since she claims to have seen the elephant take her father with its trunk.

In the room we examine all the necessary things, a suitcase with collected things, a dress, a book “False Idols” and a photograph. In the photo, you need to read the inscription from the back side, for this you need to turn the photo over in the same inspection of things. After examining the suitcase, John will offer to find several books “Bazooka” by Wallace de Aurum. The first book has already been found, which was in the suitcase.

After examining the suitcase, we approach Imogen and conduct an interrogation for points of interest. In dialogue, it is revealed that Imogen has a friend named Paul. Paul Perks is the champion of the Salacia Yacht Club and owns the Whirlpool yacht. At the same time, the daughter of Theodora will be happy to show the place on the map where the yacht club we need is located. You can still inspect Theodore’s office, or you don’t have to, since we need Paul Perks, as he may be a suspect.

Yacht – Paul Perks’ club and gang, in SHERLOCK HOLMES Chapter One.

The closest place to search for the Yacht Club is the “Grand Saray – South” marker, leaving this location you need to go to the left. After a while you can see the Salatsia yacht club. It is important that we secure the evidence “Photo of Imogen” and you can interview passers-by. There is no other way to get into the building itself, since all the doors are closed. From the lips of passers-by, we learn that Paul missed the race in the workshop. The workshop can be found on the dock, near the broken yacht.

Inspection of the yacht club workshop.

Having entered the workshop, you can immediately start inspecting important things. Inside the building, you can find Paul’s yacht, which was undergoing cosmetic refurbishment. In the warehouse we find another book “Bazooka” by Wallace de Aurum “Sails of Hatred” and then the dispute with John will be won.

We continue to inspect the workshop building, near the door of Paul’s office, through the glass we saw bloody bandages. After that, there was a need to get inside Paul’s office, but this requires a key. After examining all the available parts in search of a key, we were able to understand that the key may be behind a sign on the sign of the winners of 1877. With the help of special vision, we examine the information stand, and then we take the plate and turn it over. On the back will be the key to Paul’s study.

So, great, we have the key to Paul’s office, go in and inspect the important details. You can immediately inspect the rack on the left. The following things are needed on the rack: a letter, a poster, flyers with race bets (there is a record on the back of the flyer) and other flyers. On the rack, you first need to inspect such things: expensive tools in the drawer on the left, a box of sharp darts, a stack of books on the bottom shelf.

After examining the office, we return to the warehouse and look for items again. We go to the warehouse and select the note “Suspicious note”. After highlighting a note, a new item, a tea box, becomes active in the warehouse. We take this jar and examine it. We leave the warehouse and Paul himself finds us.

Fight with bandits, in the game SHERLOCK HOLMES Chapter One.

After meeting with Paul, you need to carry out a visual analysis and study the interlocutor. We examine: the bandaged left hand, the Adam’s apple is not visible, the pants cannot hide the body of an adult woman, a bruise on the right elbow. You can choose the “Professional Yachtswoman” option.

The bandits run into the building almost immediately and a shootout begins. To win the gunfight, you will have to run and shoot at special places such as a hat, belt and other marked things. There will be about 8-10 bandits in total.

You can try to avoid the fight and immediately find Paul in his office. We need to show Paul all the evidence we find. For example, “Collected Things”, “Collected Things”, “Threats Letter”, “Suspicious Note”, “Paul’s Dart”, “Imogen’s Photo”, “Thick Skinned Criminal”, the Bazucology trilogy. We return to the warehouse and pick up the red equipment. After talking with Paul, we have another suspect, Arthur Sweet. In this case, all the evidence on Paul Perks has already been found and you can safely bring charges.

New suspect, the search for Arthur Swift, in SHERLOCK HOLMES Chapter One.

Arthur Swift is an archaeologist who is at the excavation site, but it will be difficult to get there, due to the fact that the guards do not allow it. The excavations are located in the Old City, at the intersection of Bazar Road and Arno Street. Arriving at this place, you need to eavesdrop on the men and find out who is recruiting workers, special signs: a scar on the neck, loyalty to the British, a market in the old city.

Heading to the market in the Old City, which is in the west, at the Maltese Bridge on Bazar Road. You need to go to the market and look around with the help of special vision. It is important to find a person through whom we can be hired to work for Swift. According to the description, we need a man with a scar. It is advisable to change into work clothes before entering the dialogue. If there are no work clothes, then you can buy them from a seller in the same market, for example, an apron for 15 coins. Having changed our clothes, we enter into a dialogue with the man with the scar and point out our positive attitude towards the British.

At the site of Swift, in the game SHERLOCK HOLMES Chapter One.

When permission is received, we can go to the excavation and talk with Arthur Swift, he is the main excavation. We inform you that we can start working on the excavation. immediately draw up a portrait of Swift: a bruise on the elbow of the left hand, broken glasses, a thick notebook, the absence of a ring on the finger of the right hand, dirty clothes. We choose according to the description, Professor Swift strive for knowledge.

After the dialogue, we can examine the area. We examine the board in the background from Swift, the excavation plan, a note about the tomb of Titus Lemonius and photographs. There are boxes next to the lamp, which can also be examined. In the boxes you can see: a note about the conquests of Titus and Vitus, broken dolls, oiled cloth.

We go down closer to the workers, we overhear that someone pushed the statue, closer to the shore, a helmet in the form of a lion’s head, a resting pedestal. There are pitchers under the tents next to the workers. On one of the jugs lies the last book of the Bazukology trilogy, if you haven’t found the book before, then the argument with John will be won.

We reproduce the event at the excavation with the statues.

We go up the stairs to inspect new details and place, we are interested in ruins with columns. examine a new place. On the fallen statue, you can see three important places: the head, the pedestal and the sickle for harvesting.

  • Near the statue with a sickle stands a statue of a woman, holding a basket of fruits in her right hand. The statue should have its back turned to mine.
  • The statue that was examined at the beginning, the fallen statue, must be turned towards the sea.
  • Next to the statue of a lion’s head, there is a statue of a warrior with a sword and shield. We turn the statue with its back to the excavation and with the right shoulder to the sea.
  • Not far from the coast there is a statue with a lion’s head. Information about this statue was overheard from workers. We place it facing the excavation and with the left shoulder facing the sea.

Inspection of Swift’s things and the composition of the analysis, in the game SHERLOCK HOLMES Chapter One.

Having examined and arranged the location of the statues, we can move to other places. With the help of special vision, we find a path, walking along this path we go to the shore where John is sitting. On the sandy shore, you need to inspect the area and climb up, where you will have to examine Swift’s table. There are three pieces of evidence on the table: a book about mating periods for elephants, a box of darts, a notebook with a leather cover. So, all the evidence on Swift has been found, you can conduct an investigation. It is important to collect all possible items from the excavation, especially the “gray cloth”.

After everything you need at the excavation has been found, you can proceed to the chemical analysis. We open the journal, we need to analyze the bottle with the smelling pheromone. From now on, you can create analyzes with a new option, replacing a positive formula with a negative formula. Select blue reagents from the bottom and connect them to a new plate. It turns out “-4” blue. Then add red reagent “3” and analyze. From the resulting formula, a pheromone is obtained.

Crafting the main thing, elephant bait, in SHERLOCK HOLMES Chapter One.

To create elephant bait, you need a nautophone and gray cloth. The nautophone is a red piece of equipment that is in Paul’s workshop. The gray cloth was taken from Swift’s excavation site. Of these two things, it will not work to lure an elephant without the help of a tailor, since you need to sew a copy of the elephant.

The nearest tailor’s place is near the police station, the name is Mrs. Nini. Upon arrival at her workshop, she cleans up around her house. You just need to enter into a dialogue with her, and she will sew a copy of an elephant from a gray fabric. You can fill the fabric with gas with the help of Theodore’s shed, using a gas installation. After that, you can begin to lure the elephant that will come out of the forest.

When the elephant is found and is in its enclosure, then an inspection can be carried out. We look at the following points: Dart on the left leg, scratches above the eye, left tusk and left eye. All the evidence was found on the elephant, if you have not yet examined the balloon, which is tied to a post in the yard, then you need to examine it. We go into the journal and analyze the found dart from the elephant. According to the analysis, it will show the substance strychnine, which is dangerous to humans.

Halls of Mind and Summing Up, in the game SHERLOCK HOLMES Chapter One.

Since all the evidence from different places was found, you can go into the palaces of the mind and analyze different assumptions.

  • The wall of the barn is broken and Paul has a fresh bruise. We get Paul could hit the wall of the barn.
  • Arthur has a bruise on his elbow, fresh bruises and a broken wall at the barn. Arthur could hit the shed.
  • Theodore sent bandits for sex, and Theodore threatened Paul. Theodore wanted to ruin Paul’s life.
  • Partnerships are broken and times are difficult. Arthur wanted to save research.
  • Gilden kept a dangerous animal and fatal injuries. Goliath is Theodore’s possible assassin.
  • The wall and the boatswain’s knife are broken near the shed. There was an outsider at the scene of the crime.
  • Everyone blames Goliath and the elephants have mating season. We need to find Goliath.
  • Both Paul and Arthur have a dart and a poisoned dart. Both Arthur and Paul could shoot a dart.
  • Poisoned dart and fatal injuries. Goliath could have been provoked.

Conclusion from the investigation of the “Golden Cage”, in the game SHERLOCK HOLMES Chapter One.

After creating all the assumptions in the palaces of the mind, you can select the alleged criminals. It so happens that there can be three criminals in the game and you can only choose one. At the same time, during the investigation, all possible evidence, most of all, point to two criminals who provoked the crime, and one perpetrated through negligence.

It is quite possible that Arthur and Swift could throw a dart, while they could get a poisoned dart through interaction, this version is not in the game. And Goliath could have done bluntness through negligence. It is possible that other interested parties may have been present in this incident. Most of all coins are given for accusing Arthur, as much as 80 coins.