Baldur’s Gate 3 Druid class of a trace of character tuning

Baldurs Gate 3 is made in the genre of tactical strategy and RPG, where characters can freely move on the map. At the same time, the combat process itself occurs in tactical mode, the heroes move within a certain area in turn. Players have to gather a good detachment and go in search of answers related to parasites that attacked our hero. The game Baldurs Gate 3 was developed by developers from Larian Studios studio.

The game Baldurs Gate 3 contains a slightly complex character setting scheme. Choosing a character, starting from the class, you can choose a race for him. Or choose a character, starting from the race, and then decide on the class. Moreover, not all classes are ideally suited under the chosen character of the corresponding race. Classes allow you to determine the tactics of hostilities, since each class has its own abilities. As for the race, this is where you can see the characteristics of the character.

Listed important points when creating for the character “Druid” at the beginning of the game. The preferred races and the recommended distribution of attribute points are indicated. You can also check out Druid character subclasses such as Circle of the Earth and Circle of the Moon.

Features of the class “Druid”, in the game Baldurs Gate 3.

The Druid class is a support character that is able to turn into animals and is able to communicate with other animals. Since the Druids draw power in nature and feel a deep connection with the animal world. When communicating with animals, druids can receive valuable information for further passage.

From some point of view, the Druid may well consider itself a temporary tank. The fact is that he, as it were, has additional lives. These lives are formed from the appearance of animals in which the Druid turns. Each animal has its own units of health, and after the death of the appearance, the character turns back into a druid. At the same time, it retains a full supply of health to before turning.

Therefore, the Druid can calmly take on the first enemy attacks if he has already managed to turn into an animal. Thus, the character “Druid” can play from two tactics, from animals and from magic. Another interesting feature, Druid, we can highlight its variety of weapons. The only important point when wearing the desired weapon is the correct setup of characteristics and its pumping. For example, the weapon “Simitar” requires pumping the characteristics of “dexterity”.

The choice of a suitable race for Druid, in the game Baldurs Gate 3.

When choosing a race, you need to build on the priority characteristics of the Druid. Thus, you can increase its effectiveness on the battlefield. The following races are most suitable for the Druid: a person, an elf (under the race: forest elf), floor elf (under the race: higher elf) and dwarf (under the race: golden dwarf). All of these races allow you to get priority for wisdom.

Of the listed races, the most suitable will be the “forest elf”. Since they allow you to get + 2 units to the “dexterity”, which will be needed for the weapon “Simitar” and “sickle”. In addition, our hero will have the opportunity to use long -range weapons. Such as long and short onions, which will increase its survival and expand tactical actions on the battlefield. Another important point will be the ability of elves to see at night, thanks to “night vision”, which will noticeably facilitate the game.

Distribution of the characters’ skills “Druid” in the game Baldurs Gate 3.

When distributing skills, the character “Druid”, you need to take into account its main characteristic. For Druid, you need to make a bias on the indicators of “wisdom”. Since “wisdom” gives the possibility of a more expanded number of spells. And also apply an increased amount of damage with spells. Therefore, the main point is sharpened for wisdom, which should correspond to 16 units.

The desired arrangement of points of characteristics of skills is repelled from “wisdom” should be 16 points. Next is the “dexterity”, which should also be at the level of 16 points. Everything else can be configured for yourself. We recommend pumping power to 10 points. Endurance of 14 units to have a normal health supply. Intelligence and charisma are in last place, intelligence around 8 points, and charisma is 10 points. This is a more or less suitable arrangement of pumping glasses at Druid-an elf.

A suitable weapon for the “Druid”, in the game Baldurs Gate 3.

With a good variety of weapons, as well as the ability to wear light and medium armor, it’s not difficult for a druid to pick up equipment. Of course, you still have to try to find some weapons in the open spaces of Baldur Gate 3. And if there is no more suitable weapon, then you will have to play with what you have. The following weapons are available for play: club, dagger, javelin, pilum, mace, combat staff, scimitar, sickle, sling and spear.

Among the most common weapons are the “Warstaff”, “Baton” and “Scimitar”, as they allow you to use spells. In second place will be the weapon “Sickle”, but for the NGO you will have to pump the characteristics of “Agility”, as well as for the “Scymitar”. The weapon “Sickle” can be found in the swamps, by defeating the creatures located there, which will not be easy. Another good weapon is the longbow and shortbow, for which you will have to choose the right race.

Pumping “Druid”, in the game Baldurs Gate 3.

  • Transition to level 2.

At the second level, the character “Druid” will have to decide on his subclass. You need to choose one of the two proposed subclass options, “Circle of the Earth” or “Circle of the Moon”. Both subclasses are interesting and have their own characteristics that will affect the tactics of combat.

– Subclass “Circle of the Earth”.

When choosing “Circle of the Earth”, the character gains magic. The druid will begin to feel a connection with powerful magic that fills the earth and binds all living things together. The character will have the ability “Natural Restoration”, with the help of which you can recover 1 time per day. And add yourself another focus.

– Subclass “Circle of the Moon”.

Druids dedicated to the moon draw on the power of the shifting nightlight to transform into massive beasts and ancient elementals. This gives the druid the ability to use new animal forms on the battlefield. For example, the character will be able to turn into a “Bear”, which has a large supply of health. And the Lunar Healing ability, which can heal wounds during combat.

  • Transition to level 3.

Further priorities and development of the character will depend on the chosen subclass. That is, the subclass “Circle of the Earth” or “Circle of the Moon”. Each subclass gives the character its own priorities at the third level.

– Subclass “Circle of the Earth”.

The circle of the earth, on the third level, makes it possible to refine the class of the earth. You need to choose a more suitable area in order to get additional magical abilities. For example, if you select the area “Coast”, then the character will receive the ability “Misty step” and “Mirror reflection”. With the help of “Fog Step”, the character will be able to teleport over short distances, this can allow him to cross small obstacles. And “Mirror Reflection” will give chances for misses for opponents, as a result, the druid will take less damage.

Another quite remarkable choice is the “Valleys”, where the character gains the abilities “Invisibility” and “Traceless Step”. With the help of “Invisibility”, the character can easily get close to opponents, eliminate them and safely leave the battlefield. Then again impose invisibility on yourself, sneak up and eliminate the next enemy. With difficult enemies, invisibility will allow you to safely leave the battlefield. This is a very good skill that is necessary in the process of passing.

An important point.

When choosing to refine the territory of the “Circle of the Earth”, abilities that are already in known spells may appear. The repetitive ability that is given in the choice of land type will become an additional ability that does not need to be prepared. That is, it will be 7 out of 6 possible spells.

– Subclass “Circle of the Moon”.

At the third level, the “Druid” gains an expanded number of prepared spells. And in addition new types of spells. Some types of spells are quite good, but not very cool. We can say that nothing more than special, “Earth Class”, at the third level does not give.

  • Transition to level 4.

– Subclass “Circle of the Earth”.

Level 4 will allow you to distribute 2 points of characteristics to the directions we need and change the traits of the character. Of the skins, there will be only “Deep Rote”. Thus, there are fewer priorities than the Circle of the Moon subclass at level 4. To increase the effectiveness of the character when choosing the subclass “Circle of the Earth”, you need to look for good traits to replace. It will be important here which territory was chosen at the “Circle of the Earth”.

– Subclass “Circle of the Moon”.

At 4th level, Circle of the Moon grants the character 2 additional skins, Deep Rote and Ravenous Raven. Additionally, one more focus and one spell slot is issued. It becomes possible to change some features of the character. Also, the character is given 2 points for pumping characteristics, which can increase the effectiveness of the character. Thus, at 4th level, the Circle of the Moon subclass gives the character more priority than the Circle of the Earth at 4th level.

Lack of character “Druid”, in the game Baldurs Gate 3.

One of the most annoying drawbacks is the number of spells used per battle. All spells require “Concentration”. That is, we used one “Fiery Blade” spell, and then we wanted to use another one, the second spell could not be used. Since the spell requires “Concentration”, which works with one spell. If another spell is cast, the effect of the previous spell will be removed.

The tactics of the game for the “Druid”, in the game Baldurs Gate 3.

In most cases, the number of tactics used by a druid depends on the chosen race. The fact is that some races add the ability to use long-range weapons, such as bows. And this is a separate tactic of the game, where you can stand behind the backs of your comrades and throw arrows at the enemy. A druid as an archer will do if the team has good tanks in the form of a paladin.

  • Game of animal shapes.

If we consider the “Druid” as an independent character, then two tactics are possible, from taking forms and attacking with spells. In terms of transforming into the forms of animals, it is advisable for the “Druid” to first enchant himself with protection effects. Like the Barkskin spell. After applying protection, you can turn into the form of a beast. This will allow you to get additional protection from the animal, which will make it possible to fight longer.

  • The game of spells.

The second option for warfare is spell attacks. In this case, it is advisable to pick up the strongest offensive spells and attack them from a safe place. Thus, the druid becomes, as it were, a magician and is in the second row from opponents. If the enemy managed to get to the druid, then you can enter into close combat by casting a spell on the weapon.

A lot depends on the chosen character development, if the Circle of the Earth subclass was chosen, then the character has good spells. For example, the “Circle of the Earth” with the territory of the “Valley”, where there is the “invisibility” ability. In this case, playing from spells gives more advanced options. The character can use hidden moments on the battlefield for enemy units and go to a safe place.

Conclusion on the druid, in the game Baldurs Gate 3.

I must say that the “Druid” is quite capable of fighting alone with weak and medium opponents. It will be important to decide on the tactics of conducting battles. Druid in animal form may well consider himself a temporary tank and take the first attacks from enemies. The druid as a spellcaster is a support character where allies will play an important role, and the druid helps with attacks.