Baldurs Gate 3 is made in the genre of tactical strategy and RPG, where characters can move freely around the map. At the same time, the combat process itself takes place in a tactical mode, the heroes move within a certain area in turn. Players will have to assemble a good squad and go in search of answers related to the parasites that attacked our hero. Baldurs Gate 3 was developed by Larian Studios.
Baldurs Gate 3 has a slightly complicated character customization scheme. By choosing a character, starting from the class, you can choose a race for him. Or choose a character based on race, and then decide on the class. However, not all classes are ideal for the selected character of the corresponding race. Classes allow you to determine the tactics of combat operations, since each class has its own abilities. In terms of race, this is where the features of the character can be seen.
In the article you can get acquainted with the class “Pathfinder” and its subclasses. The features and pumping characteristics for the Pathfinder class are described, with recommendations for subclasses. The choices in the initial leveling of the character and a brief description are presented. As well as the recommended pumping of characteristics for existing subclasses. These instructions will help you understand the Pathfinder class and quickly set up a comfortable game.
Features of the Pathfinder class in Baldur Gate 3.
The Pathfinder is a sniper and a consummate scout who is proficient with ranged weapons. At the same time, they are famous not only as hunters, but also for their close connection with nature. Relationship with nature and ranged weapons make Pathfinders one of the best of their kind. It should be noted that the Pathfinders are not only good at the second and third ranks in the battle among the team, but are also capable of being a temporary tank. The ability to fight in the forefront depends on special pumping and the relationship with nature. However, the main position on the battlefield is desirable, behind the backs of comrades.
The distribution of the characteristics of the Pathfinder class, in the game Baldur Gate 3.
The most important and key characteristic of skills is “Agility”, which allows you to use simple weapons and ranged weapons. Secondary and also important characteristics can be noted “Wisdom” and “Endurance”. “Strength”, “Intelligence” and “Charisma” may be required depending on the circumstances, as well as the preferred tactics of the game. For example, “Strength” will be required if certain types of melee weapons are used. “Charisma” for favorable prices from merchants and good dialogues. In principle, the characteristic “Intelligence”, “Pathfinder”, is not very important, if only to increase the knowledge of “Nature”.
Thus, from the Pathfinder, you can assemble a multifunctional fighter, where it will be important to decide on the direction of pumping characteristics. It all depends on what build you want to get and which Pathfinder will be easier to play. You might end up with Knight Ranger with good Endurance and Agility, Animal and Creature Summoning Ranger with good Dexterity and Wisdom, or Rogue Ranger with good lock picking.
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Stats for Knight Ranger or the Hunter and Shadowhunter subclasses.
In order to create a kind of “Knight” from the “Pathfinder”, you need to correctly allocate skill points and select the appropriate option in the “Sworn Enemy”. In Nemesis, you can choose one of 5 options, one of them will be the Pathfinder – Knight ability. The Pathfinder – Knight ability allows the hero to wear heavy armor, which significantly increases survivability and can fight in the Persian rank. And in the Nature Explorer, you can take the Beast Tamer to summon a creature. Suitable for Hunter and Shadowhunter subclasses.
In this case, perhaps the main characteristics will be “Agility”, “Stamina” and “Strength”. “Agility” and “Strength” will allow better weapons and more damage. With “Endurance” everything is clear, you need to increase the health points of the character. It is advisable to pump “Agility” and “Endurance” at least 15 points, and “Strength” about 13 points. Since the main weapon is a ranged weapon. If you plan to use melee weapons, then the “Strength” characteristic must be pumped up to 13 – 14 points or more. The rest of the characteristics, “Wisdom”, “Intelligence” and “Charisma” can be left at the level of 10 points or “Wisdom” can be reduced to a minimum value.
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Stats for the Animal and Creature Summoning Pathfinder or the Beast Mastery subclass.
It may be surprising, but the marksman may well become almost a druid who has his allies on the battlefield. In this case, the game and the tactics themselves will expand a little, thanks to the summoned creatures. The summoned creatures and animals will be able to fight in the forefront, take damage and attack opponents. As for the Pathfinder itself, its main position is in the second and third row, with ranged weapons.
To get a good “Animal Pathfinder” you need to pump the key characteristics, “Dexterity”, “Endurance” and “Wisdom”. With the characteristics of “Dexterity” and “Endurance” everything should be clear, “Dexterity” will allow you to fight better with simple weapons, and “Endurance” will increase health points. At the same time, the characteristic “Stamina” will be very important, but you do not need to set it to the maximum. And also choose the Animal Master subclass, which becomes available at level 3.
– Adjustment of the characteristics and abilities of “Pathfinder with an animal”.
The “Wisdom” attribute is required to tame and summon animals. We pump “Agility” and “Wisdom” at least 15 points, and “Endurance” can be sacrificed a little and made at the level of 13-14 points. “Strength”, “Intelligence” and “Charisma” can be left at the level of 10 points. To increase the effectiveness of the Pathfinder, at the very beginning of character creation, you need to select abilities in the Sworn Enemy and Nature Explorer.
We suggest paying attention to the “Spell Breaker” or “Heretic Slayer” in the “Sworn Enemy”, for which, just, the “Wisdom” characteristic is required. In the Nature Explorer, it is advisable to take the Beast Tamer, where you can summon a creature. These moments, and not much, but increase the overall effectiveness of the Pathfinder. Thus, it will be possible to summon 2 allies on the battlefield, one creature and one more animal. But, to summon an animal, you will need to select the appropriate subclass “Beastmaster”.
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Characteristics for “Pathfinder – as a Rogue”.
It will probably be a little strange, but the Pathfinder can inherit some of the abilities from the Rogue class. In this case, he becomes a bit of a social character and gets the opportunity to “Steal”, if not as a “Raider”, but there is such an opportunity. To get a very profitable opportunity, you will need to select the appropriate skills in the Archenemy and Nature Explorer. In Nemesis, select Bounty Hunter, and in Nature Explorer, select Urban Tracker. Suitable for subclasses “Hunter” and “Shadowhunter”.
In this configuration, for the “Pathfinder”, the characteristics “Dexterity” and “Charisma” will be important if you are engaged in theft. Since there is “Sleight of Hand” when choosing “City Tracker”. Therefore, the main direction is to break locks. For these tasks, you need the “Dexterity” characteristic, which is desirable to pump at least 15 points. The second characteristics, in importance, will be “Endurance”, “Charisma” and “Strength”. It is advisable to pump “Endurance” at least 15 points, “Charisma” and “Strength” can be made up to 11-13 points. The rest of the characteristics, “Intelligence” to the minimum value, and “Wisdom” can be done by 10 – 12 points.
Choices in the skills “Sworn Enemy”, in the game Baldur Gate 3.
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Head hunter.
Headhunter is a passive ability where the hero gains a skill in the Investigation skill. The character will be able to detect traps and all sorts of bonuses that can be found in the process of passing. Also, creatures can be hit with Entangling Strike, hitting opponents will receive disadvantage during trials. Suitable for all subclasses of the Pathfinder class.
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Veil Keeper.
Veil Keeper is designed to increase the combat effectiveness of the Pathfinder class against creatures. After research, a skill in magic appears and it becomes possible to impose “Protection of evil and good.” You can cast a spell on yourself and on an ally in close contact. In this case, the received bonuses are valid until complete rest. And recovering after a long rest. Suitable for all subclasses of the Pathfinder class.
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Spell Breaker.
Spell Breaker is useful when fighting enemy mages. After researching “Spell Breaker”, the character will be able to destroy various spells from a magical opponent. There is a skill in magic and the ability to apply the focus “Sure Strike”. Steady Strike allows you to make your next attack with advantage. Suitable for all subclasses of the Pathfinder class.
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The Pathfinder is a knight.
Pathfinder – Knight is a passive ability that allows you to handle heavy armor. “Pathfinder” becomes like a tank, but more attacking with long-range weapons. It can be said that it almost turns out to be a heavy archer or an ordinary fighter in close combat. However, a lot will depend on character customization and leveling itself. The characteristics of “Strength”, “Agility”, “Stamina” and a good melee weapon will be important for the tank. Ideal for tactical melee and under the Hunter and Shadowhunter subclasses.
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Heretic Slayer.
Having chosen the direction of the “Heretic Slayer”, the “Pathfinder”, undertakes to hunt the enemies of the sacred order or the order of the druids. The character gains skill in skills and becomes able to use the Holy Flame evocation focus. Holy Flame is an offensive focus that deals 2d8 damage, about 2-16 points of damage. To successfully use it, you need a good amount of points in the “Agility” characteristic. Suitable for all subclasses of the Pathfinder class.
Choices in the “Natural Explorer” skills in Baldur Gate 3.
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Tamer of animals.
Pathfinder gains the ability to communicate with animals. On the battlefield, you can call the creature “Familiar”, which will help in battles. As a result, with the help of the ability “Tamer” of animals, two allies can be summoned to the battlefield, “Familiar” and an animal. To summon an animal, you will need to select the appropriate Beastmaster subclass.
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Urban Pathfinder.
When choosing the “Urban Tracker” ability, the character becomes an expert in urban survival. The skill “Sleight of Hand” appears, which allows you to more efficiently open locks and steal things from merchants. This choice is useful if you plan to create a “Rogue-like Pathfinder” or dilute the character with social directions. The resulting skill will be very useful, since you can earn money from theft and get valuable things, and rare things are in closed chests. Suitable for all subclasses of the Pathfinder class.
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Wanderer of the wastelands: Cold, Fire and Poison.
Wastewalker: Cold, Fire, and Poison are passive traits and are good for increasing a hero’s elemental resilience. In this case, Pathfinder will take only half the damage from attacks with the listed elements. We do not recommend pumping at the very beginning of the game, since it is not so often possible to meet enemies who attack with these elements. There is a point to consider at the later stages of the game, at the next levels of pumping. Suitable for all subclasses of the Pathfinder class.
A race for the Pathfinder class in Baldur Gate 3.
With the release of the game, the developers changed the whole highlight of the races, removing their contribution to the characteristics. Now races can give some priorities, such as additional protection, carrying certain types of weapons and special abilities. At the same time, it will be important for our Pathfinder to determine the direction of its development and use on the battlefield. In this case, the coincidence of key characteristics will be very important, this will simplify the development of the character. For our ranger, the following key stats may be important: Agility, Endurance, Wisdom, and Charisma.
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Race “Elf” and “Half-elf”, under the race “Forest Elf”.
The Wood Elf race suits the Pathfinder with the ability to carry ranged weapons. Such as long bows and short bows. The ability “Night Vision” will not be superfluous, which will help in the passage of dark places. Elves are endowed with protection from the fairies, “Fairy Legacy”, where it is possible to avoid frostbite and have an advantage in trials. At the same time, the “Forest Elf” race itself will make it possible to move further.
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Race “Drow”.
The Drow race is another suitable race for the Pathfinder class. Suitable in that the hero will be able to move further than usual, by as much as 9 meters per turn. Weapon Training increases skill with and use of weapons such as the Rapier, Short Sword, and One-Handed Crossbow. Not only that, there is “Improved Night Vision”, which allows you to see up to 24 meters in the dark. In general, the Drow race can play well with all subclasses of the Pathfinder class if the right settings are chosen during the leveling process.
For example, the “Pathfinder” can use dual weapons if he pumps “Fighting style” “Fight with dual weapons”. That is, in each hand, the Pathfinder can have one weapon. This moment can slightly increase the damage dealt to enemies. But, there is another cool twist, the weapon can be both melee and ranged. That is, you can put on the “Pathfinder” as many as two “One-Handed Crossbows”, which are not bad at hitting targets from a distance.
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Race “Gnome”, under the race “Rock Gnome” or “Deep Gnome”.
The “Gnome” race are very small creatures, almost the same as the “Halfling (small person)”. Dwarves are famous for their intelligence, cunning and energy. It would probably be difficult to assume that the Dwarf race fits the Pathfinder class, but this one is. Suitable mainly due to the Dwarf of Cunning, where there is an advantage on the test of Wisdom. Thus, the “Dwarf” race can be considered for the “Beastmaster” subclass. Also, the “Gnomes” have a good speed, allowing you to move 7.5 meters per turn. You can still see in the dark, thanks to “Night Vision”.
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Race “Man”.
Compared to other races, the Human race is the standard for all classes. The race “Human” does not give big and significant priorities and can suit any class. At the same time, there are advanced weapons such as spears, pikes, halberds and glaives. Also, it becomes possible to wear light armor and shields. Our “Pathfinder”, the “Human” race can be useful if there is a desire to use the listed weapons. In our opinion, this is not the most suitable race for the Pathfinder game. Might work if a melee subclass is chosen, but then the Pathfinder will not be able to reveal itself to the fullest, due to inappropriate weapons.
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Race “Dragon, born.”
The race “Dragon, Born” can be considered if there is a desire to increase protection from certain elements and become the owner of additional damage of the selected element. Suitable for races where there will be a test for “Dexterity”, which is in good volume in the “Pathfinder”. The following sub-races can be selected: Black, Blue, Brass, Bronze, Copper, Gold, and Red. In addition to the priorities under the races, there is a movement speed of 9 meters. It should be added that the Pathfinder can also have additional elemental protection, which must be selected in the Nature Explorer.
Subclasses of the Pathfinder class in Baldur Gate 3.
The Pathfinder class has three subclasses that significantly affect the further development and tactics of the game. The existing subclasses provide a good variety and increase interest in the Pathfinder class. At the same time, in order to increase the effectiveness of the selected subclass, you need to start pumping the desired characteristic. If you miss the opportunity to pump important characteristics, then the passage can become a little more difficult.
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Subclass “Beastmaster”.
The Beast Mastery subclass allows the Pathfinder to be even closer to nature. With a close relationship, a faithful companion “Bear” appears, which can be called on the battlefield. The summoned animal can stay with the Pathfinder all the time until it dies in combat. After death, it can be restored after rest. As a result, the “Beastmaster” subclass, as it were, makes a tank out of the “Pathfinder”, in the face of a summoned animal. As long as the animal takes the fight in the Persian row, the Pathfinder itself can attack enemies and stay at a safe distance.
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Subclass “Shadowhunter”.
The Shadowhunter subclass makes the Pathfinder almost a “Killer Rogue” that is capable of ambushing opponents. This understanding comes from traits, abilities, and spells that are similar to the Rogue class. By choosing the Shadowhunter subclass, the Pathfinder becomes able to be stealthy and apply disguise making him even more inconspicuous. You can increase your effectiveness in battles by choosing Origin, Outlaw, or Rogue, which increase your Stealth score.
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Subclass “Hunter”.
Hunters are strong fighters on the battlefield, able to hunt down prey from simple to very difficult opponents. Even though it is not always possible to cope alone, they manage to inflict a decent amount of damage. Much depends on the experience of the “Hunter”, where the most experienced are able to provide decent resistance to strong enemies. In the process of passing, it will be important to try to pump over key characteristics, such as “Agility”, “Endurance” and “Strength”. In the process of choosing the Hunter subclass, you will need to decide on the Hunter’s Victim, the Colossus Slayer will be the most suitable, as it allows you to increase damage.
Conclusion on the class “Pathfinder”, in the game Baldur Gate 3.
Pathfinder is a rather interesting class with several areas of development. Properly pumping the Pathfinder, the first time, probably will not work. Since there are some difficult moments in the pumping and development itself. The fact is that it is desirable to immediately decide on the desired direction, select the appropriate abilities in the “Sworn Enemy” and “Natural Explorer”, and then make the appropriate choices as you level up. In moments like choosing “Passive Class Skill” and “Hunter’s Victim”, as they improve tactical actions.
On the battlefield, you can do without the Pathfinder if you have good tanks and mages capable of doing good damage. But in terms of social tasks, it is desirable to have him in the team to open locks. In addition, the “Pathfinder” can provide the functions of a tank by summoning a creature to the battlefield. At the same time, attacks from a distance allow the first to deal damage and give good support to comrades in the Persian row. To all of the above, we can add that the Pathfinder class especially reveals itself already from level 3. It is from level 3 that new opportunities appear and tactical actions expand.