Baldur’s Gate 3 Wizard races and subclasses Guide to the distribution of characteristics

Baldurs Gate 3 is made in the genre of tactical strategy and RPG, where characters can move freely around the map. At the same time, the combat process itself takes place in a tactical mode, the heroes move within a certain area in turn. Players will have to assemble a good squad and go in search of answers related to the parasites that attacked our hero. Baldurs Gate 3 was developed by Larian Studios.

Baldurs Gate 3 has a slightly complicated character customization scheme. By choosing a character, starting from the class, you can choose a race for him. Or choose a character based on race, and then decide on the class. However, not all classes are ideal for the selected character of the corresponding race. Classes allow you to determine the tactics of combat operations, since each class has its own abilities. In terms of race, this is where the features of the character can be seen.

The article indicates the most suitable races for the “Wizard” class. Preferred stat point distributions are shown with sub-class customization. You can get acquainted with the subclasses of the “Wizard” and their bonuses for the levels received. The most basic points in pumping and creating a character are listed.

Features of the Wizard class in Baldur Gate 3.

Wizards are excellent spellcasters who have a large number of spells with different elements in their arsenal. But, in terms of the number of spells, the Wizard is in second place, the largest number of spells is in the “Wizard”. At the first level, there are 4 focuses and 2 spells, you can choose from those available.

A nice feature of the Wizard is the ability to restore spell slots right during the battle. While other classes that specialize in magic can only restore spell slots out of combat. In addition, there is the possibility of enhancing magic due to “Charm”. This allows you to be significantly more effective and cast your spells more often. For example, “Wizard” can only restore spell slots after a short rest.

Among the shortcomings, we can distinguish the lack of armor. Because of this, Enchanters do not handle close contact in hand-to-hand combat well. You need to choose a decent distance and try to eliminate strong opponents before they approach the dense one. In addition, the arsenal of melee weapons is very small, only 3 types at the start of the game, these are a dagger, a combat staff and a light crossbow.

The distribution of attribute points for the “Wizard”, in the game Baldur Gate 3.

Sorcerers are born magicians, where their main characteristic is “Charisma”, which directly affects the effectiveness of spells. Considering this point, the indicators of “Charisma” should be at a high level, about 15 skill points. Next, you need to consider such moments where the “Wizard” owns a simple weapon and does not wear armor. From these moments you need to build on and pump “Stamina” and “Agility”. And also from the selected subclass, since the Wild Magic subclass is imprisoned for spells, and the Descendant of Dragons subclass makes the Wizard more protected.

  • Characteristics for the Wild Magic subclass.

When choosing the Wild Magic subclass, the Wizard gains good offensive spells, but no bonuses to defense. Therefore, we need to increase the survivability of the character and invest points in the “Stamina” characteristic by about 15 points. “Agility” is pumped by 15 points, for balance. All other indicators, such as “Strength”, “Intelligence” and “Wisdom” can be made minimal.

  • Characteristics for the subclass “Descendant of dragons”.

When choosing the subclass “Descendant of Dragons”, the Enchanter gains natural protection against the descendant of dragons. However, you can’t still wear armor. In this case, the character is more tenacious in close combat, unlike the Wild Magic subclass. Therefore, it is possible to distribute the characteristics a little differently. We leave the “Charisma” indicators at the level of 15 points in order to use spells effectively. But with “Agility” and “Stamina” you can work. We propose to distribute the indicators of “Endurance” up to 14, lives should be enough in case of battles in close combat. indicators of “Agility” are pumped up to 15 points. The remaining points are invested in “Strength”, up to 10 points. The characteristics of “Intelligence” and “Wisdom” are set to the minimum value.

A suitable race for the Wizard class in Baldur Gate 3.

When choosing a race for the “Wizard” class, it is advisable to build on the bonuses to the “Charisma” characteristic. Therefore, all races where there are additional points to “Charisma” will do. The second characteristic by key value is “Dexterity” and “Endurance”. At the same time, it should be noted that the standard “Wizard” has few weapon options. Therefore, it is desirable to choose a race that will still allow you to get other types of simple and light weapons.

  • Half elf.

The Half Elf race is considered the most suitable for the Wizard class. Since it gives a lot of priorities, which greatly facilitate the passage. For example, for characteristics, 4 skill points are given, +2 points for Charisma, and another 2 points can be distributed independently. In this case, you can invest all 2 points in one characteristic, for example, in “Agility” or “Endurance”. Or distribute +1 skill point between Agility and Endurance. This way the character will be just fire, and very effective on the battlefield.

If you start from the existing subclasses, then when choosing the Wild Magic subclass, it is advisable to invest an additional 2 points in Endurance. This will significantly increase the survivability of the character. As for the “Descendant of Dragons” subclass, then an additional + 2 points can be distributed between “Agility” and “Stamina”. Or all additional points, + 2 skill points, should be invested in the “Dexterity” characteristic.

In addition, the Half Elf race has Night Vision and Fey Legacy. Night Vision will make it easier to get through the dark areas of the map, and Fey Legacy will help make it easier to pass with some creatures. The Half Elf race has many useful points for the Wizard class, so we recommend taking Baldur Gate 3 to complete the game.

  • Drow.

When choosing the Drow Lolth race, it will be possible to use various types of weapons, such as the Rapier, One-Handed Crossbow and Short Sword. In addition, “Enhanced Night Vision” will appear. The bonuses to the characteristics are also at a good level, “Charisma” + 1 skill point, and “Agility” + 2 skill points. For an Enchanter, these stat bonuses are more suited to the Scion of Dragons subclass, where having a good Agility and weapon set is very important.

  • Tiefling of Asmodeus and Tiefling of Mephistopheles.

A tiefling is a mythological creature similar to an arch devil that is capable of wielding fire and darkness. It is another suitable race for the “Wizard”. Since when choosing, the character receives +2 skill points to “Charisma” and + 1 point to “Intelligence”. True, the characteristic “Intelligence” is not so important. Another important point will be “Night Vision”, which will help and greatly simplify the passage of the game.

The difference between the Tiefling of Asmodeus and the Tiefling of Mephistopheles lies in the tricks and spells. For example, the Tiefling Mephistopheles has the Magic Hand focus, thanks to which you can push the enemy off a cliff. Of course, there are not many places where enemies will stand near a cliff, but there is such a possibility.

  • Human.

The human race is suitable for all classes, as it increases all characteristics by + 1 skill point. But, there will be no additional priorities, as it is the standard in the Baldur Gate 3 game. You can choose if you just want to play as a person. And so, not the best race for the “Wizard”. In addition, there is no Night Vision, which will make it a little difficult to play.

Subclasses of the Wizard class in Baldur Gate 3.

  • Subclass “Wild Magic”.

The subclass “Wild Magic” is the source of the ancient power of chaos and, at the right moment, they are ready to break out, hitting the enemies of the character. Allows you to randomly generate an additional magical effect when casting spells. Works in approximately 10 moves. There are several choices available that can be used in the battle process.

Another trait of the Wild Magic subclass is Chaos Tide. Chaos Surge is an activated ability where the character gains advantage on the next roll, ability check, or challenge. Additionally, the chance to activate the Wild Magic ability may increase.

Level 2 subclass “Wild Magic”.

At the second level, the Enchanter gets two new spells for “Charm”, another spell slot with a choice of the desired spell, and 2 points of “Charm”. All points of “Charm” are restored after a long rest. It opens the possibility of replacing any existing spell with another spell from the list. You can choose 2 “Meta Magic” passive skills out of 4 available, for cautious spells, ranged spells, continuous spells, and dual spells.

For example, the Meta Magic skill for a ranged spell can increase the range of the spell by 50%. To use such an action, you need to spend 1 point of “Charm”. Increasing the range of the spell will allow you to attack enemies earlier and increase your chances of winning. This is a very effective skill that is desirable to adopt. Or the Meta Magic skill, a dual spell that allows you to hit 1 more target with one attack spell. To use, you need to spend 1 point “Char”. It is important that the second target is no further than 3 meters from the attacking target.

Level 3 subclass “Wild Magic”.

Level 3 of the Wild Magic subclass grants another choice of the Meta Magic passive skill from the provided list. In addition to the previous skills, “Meta Magic” is granted for increased, fast and stealth spells. And also one additional point of “Charm” and 1 slot of spells of the 2nd level to choose from. Including the ability to replace a strict spell with a new spell.

Level 4 subclass “Wild Magic”.

Upon reaching 4th level, an Enchanter gains an additional point of Enchantment, an additional focus slot, and 1 slot for a 2nd-level spell. You can replace the old spell with a new one. It becomes possible to improve performance by + 2 points. Depending on your location of characteristics, we offer + 1 point to improve “Charisma”, the other is at your discretion. And also change the “Features”, which can be used to slightly balance the character based on the circumstances and tactics of the game.

Level 5 subclass “Wild Magic”.

Already at 5th level, the sorcerer gains a 3rd-level spell, for which 1 slot is allocated. And also one more point “Charm”. Already from level 5, the character reveals himself in all its glory, through the use of “Charm”. If a double “Meta Magic” was chosen, then the number of several hit opponents with one attack spell increases noticeably. This allows you to defeat enemies much faster.

  • Subclass “Descendant of dragons”.

In the Descendant of Dragons subclass, the Enchanter inherits from a dragon ancestor who has dragon magic in his veins. The main feature of the subclass can be called “Resilience”, the character becomes more tenacious in battles. Since there is a passive ability that increases health by 1 unit per level. And, natural armor, bestowed by the ancestors of dragons, which increases the armor class by 13 points if there is no armor. At the same time, the “Wizard” itself does not have the ability to wear armor, which will come in handy if you have to fight in close combat.

When selected, the character will be able to own 4 focus slots and 2 spell slots of 1st level, you can choose the ones you need to choose from. Possible weapons include a dagger, a combat staff, and a light crossbow. To emphasize the subclass “Descendant of Dragons”, you need to select a suitable ancestor from the list. The choice of an ancestor will determine the additional level 1 spell received. When choosing an ancestor, it is advisable to build on the preferred tactics, since bonus spells can significantly change the course of the battle.

For example, if you choose the ancestor “Copper”, then the spell “Tashi’s Disgusting Laughter” will be obtained. This spell allows you to put the enemy on the ground, as much as 10 moves. At the same time, the intelligence of such an opponent must be at least 5 points. However, it will be possible to delay a strong enemy, and at this time you can safely fight with other opponents. It is important not to hit an immobilized enemy, as he can move into an active position and start fighting.

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Further leveling of the “Descendant of Dragons” subclass, up to level 5, is almost no different. There are some differences in terms of spells, but otherwise everything is exactly the same. It should be noted that the Spawn of Dragons subclass is designed for characters who allow close enemy attacks and stay in close combat longer.

Conclusion on the class “Wizard”, in the game Baldur Gate 3.

Already at the start of the creation of the “Sorcerer”, the players will have to decide on further tactics. In our opinion, the Descendant of Dragons subclass is the easiest to master and more tenacious on the battlefield. It may well suit beginners when passing the game Baldur Gate 3. First, we use standard attack spells, and then you can smash with a staff if the enemy managed to approach. But, at the same time, it will be very important to choose the right race for successful melee attacks.

At the same time, the Wild Magic subclass can bring great pleasure to casting spells. Since attacking spells can be improved by spending Char points. For example, if a standard spell can only attack one enemy, then with “Charm” it already becomes possible to attack 2 enemies. Or generally increase the range of attacking spells. But, first you need to get used to and correctly navigate the application of spells.

The Sorcerer class is more suited to experienced players who understand the mechanics of spells and like tactical actions at a distance. After playing the “Sorcerer” and mastering a variety of spells, in the future, it will be easier to master the “Wizard” class. Since you don’t have to read for a long time and understand why the provided spells are needed, of which there are a decent amount.