Age of Empires 4 Complete Guide Mongols nation How to play

Age of Empires 4 is a continuation of the legendary strategy, in which you can observe the development of civilizations of peoples in several eras. Each nation has its own advantages and disadvantages. Advantages allow you to get priority over the warring faction, and disadvantages can serve as a defeat if the enemy side takes them into account.

There are 10 factions in Age of Empires 4: Rus’, England, France, Mongols, Holy Roman Empire, Abbasid Dynasty, China, Delhi Sultanate, Malians, Ottomans. All of the listed factions have their own fighter buildings. The balance works almost like rock – scissors – paper, in some ways they win and in some ways they lose. In order to successfully defeat the enemy, you need to know his weaknesses in the economy and the characteristics of the army.

We will consider the most basic and important points that are related to the development of the Mongols faction. It is the right start that can contribute to a successful victory over the enemy. It is important to immediately stabilize the economy and make the transition to the next era before the opponent.

The Mongols faction are defectors from one territory to another, and in the attack they belong to the “shoot and run” mechanics. In the vastness of Age of Empires 4, the Mongols are given attention in the period 1000 and 1500 AD. The Mongols combine the technologies of eastern and western civilizations.

The disadvantages of the Mongols, in the game Age of Empires 4:

At the same time, the Mongols have a number of disadvantages that are related to resources, army and defense.

  • Resources.

For example, the resource “Stone” can only be obtained with the help of a special building “OBOO”, an improvement in the monastery (if there are relics), a special building “White Stupa”, raids and after upgrading merchants. It will not work to get a stone with the help of workers or buy it on the market.

  • Defense.

The Mongols generally lack the ability to build walls. Of the defensive structures, only the “Zastava” is available, it acts as a tower where fighters can be placed. From some point of view, this is good, no need to waste a stone. But, on the other hand, it’s bad, since the enemy can just run through. Therefore, it is necessary to build a lot of Zastava structures and in a checkerboard pattern.

  • Army.

The Mongols have a special cavalry fighter “Mangut”, which can shoot on the move. On the one hand, “Mangut” is more than a priority, but on the other hand, a disadvantage. Effective at the very beginning of the game, during quick raids on the working class of the enemy, when there is no stone defense yet. At the same time, it is important that the “Khan” is nearby during the attack and abilities are applied.

In the later stages of the game, the Mangut riders are not very effective, as they are weak in defense and do not have the ability to set fire to buildings. Sometimes it happens that the enemy melee cavalry catches up with the Mangut and deals damage. Enemy crossbowmen are able to defeat the Mangut, you have to change position so as not to lose the squad.

The initial development of the Mongols faction in the first “Dark Age”, in the game Age of Empires 4.

Unlike all existing factions, the Mongols faction has a mobile base and many mobile buildings that can be moved to different places on the map. Mobility allows you to save resources when moving, since you do not need to rebuild the building. This works well on large maps.

  1. Choosing a location for the main base.

So, at the very beginning, you need to decide on the construction of the main base. It is advisable to find a place where the main base can be built right next to the forest and next to the stone. At the same time, the main base must be located in the zone of the stone building “OBOO” in order to have an additional bonus for production. This will speed up and increase the number of workers and save on resources.

  1. We establish the extraction of the first food resources and hire workers.

At the beginning we have 1 sheep, after the construction of the main base we send all the workers to extract food from the sheep. You can immediately hire the first batch of workers for all the available resources in the warehouse and send them to get some wood.

We send Khan to patrol the territory. But not just to expand the view at the borders, but to look for a valuable resource – a sheep. Khan himself automatically picks up the found sheep, he just needs to be brought closer to the sheep. It is advisable to send Khan towards the mountains, since there are the most chances to find sheep.

To simplify and speed up the work of a scout, you need to set him a patrol path around the territory and immediately do other things. For example, we switch our gaze to the main building and workers. After the end of the patrol, we return Khan back to the base.

  1. We are setting up the production of stone and gold.

In what sequence you decide to continue development depends on you. First, you can build the OBOO building on stone in order to start doubling the increase in workers earlier. Or first build a “Yurta” near the gold, this will allow you to move to a new era earlier.

Since the workers were already extracting wood, we can build both OBOO buildings on stone and a yurt near the gold. In order to hire two workers at a time, you will have to accumulate 150 units of stone. And to move to the next era, you will need 200 units of gold. At the same time, it is important not to interrupt the production of food until 200 units of gold have been accumulated. Workers for gold mining can be taken from felling the forest, leaving 1-2 workers for wood mining.

  1. We are setting up food production.

By this time, our Khan had already run around half the map and managed to bring a few sheep. We send the delivered sheep to the base, and we send Khan to the next patrol. At this point, select one worker and build 1-2 the Pasture building so that the sprouting of sheep is continuous. Next, click on the built Pasture building and indicate the path to our nearest base so that the sheep are produced regularly.

The Pasture building has a little secret, it will not produce more than one sheep unless the sheep is sent to a food gathering place. The food gathering place can be “Yurt” or “City Center”. At the same time, the entire Pasture building can produce up to 30 units of sheep. This means that if you build a lot of Pasture buildings, then some of them will not produce anything at all. Therefore, you need to evenly distribute these buildings in different places, if there are several places for collecting food.

  1. We do technology research.

This moment is up to you, as it may delay the transition to the next era. Due to the fact that you will need to spend gold. But, on the other hand, it will speed up and increase the collection of resources. For example, you can upgrade the improved work of food, wood or gold in the Yurt building. Or leave the improvement of tools for the moment after the transition to the second era.

The second era “Feudal Age”, in the game Age of Empires 4.

To move to the second era, you need 400 units of food and 200 units of gold. The amount of resources is not very large, so we try to accumulate such an amount and organize the transition before the enemy. During the transition, you will have to decide how you will play and what you need more, as buildings give different bonuses.

  • Deer stones.

Installed Deer Stones endow Yam with an aura of speed. After the construction is completed, they instantly give the “Help of the Pit” technology. The building can give a small priority in speed for merchants and fighters, but only in its territory. That is, in the area of  “Zastava”. In enemy territory, there is no priority in speed. Therefore, “Deer Stones” are rarely built and on large maps, where speed is of great importance.

  • Silver tree.

The Silver Tree is an economic building where you can hire merchants and buy resources. The Mongols have a limitation on the resource “Stone” and therefore it will not be possible to buy or sell a stone, even in the special building “Silver Tree”. silver tree also gives +50% priority to merchant buying speed and hire merchants for 50% less.

As a rule, it is the “Silver Tree” that is pumped and built in order to move into the second era. Since it allows you to save gold resources when buying merchants and wood resources due to the fact that you do not need to build a market.

The development of the Mongols faction in the second era, in the game Age of Empires 4.

Considering that the resource “Stone” is a very rare resource for the Mongols nation, it is necessary to accelerate the transition to the third era. In the third era, you can build a monk building and collect relics. It is the relics that will be the main task in the third era, since the relics provide an additional increase in resources, including stone. But in order for the relics to start producing stone, you will need to research the appropriate technology.

The Monastery building can also create a special area to increase production by researching the technology. And this is another important point to rush to the next era. To move to the third era “Castle Age” you need 1200 units of food and 600 units of gold.

  1. We do technology research

If there are enough resources, then you can start researching technologies in the Yurt building. This may allow us to accelerate the transition to the third era. We begin research after we have begun the transition to the second era and a special building is already under construction.

  • Wheelbarrow.

The Wheelbarrow research increases the carrying capacity of workers by +5 units and movement speed by +15%. The research cost is 50 wood and 150 gold. study time will be 1 minute 30 seconds. Wheelbarrow research will noticeably speed up the production of resources and allow you to quickly switch to the third era.

  • “Techniques of Survival”.

Increases the amount of meat carried by settlers by 15 and increases the rate of meat harvesting by +10%. The research cost is 50 wood and 100 gold. Study time 1 minute 15 seconds.

This research could be leveled earlier to increase food production, but would slow down the transition to the second era. Therefore, it is advisable to upgrade the study “Techniques of Survival” in the second era as soon as possible in order to quickly move to the third era.

  1. We produce new workers.

After the research, you can resume the production of labor, as you need to increase the production of resources. We send the produced workers for the extraction of wood, food and the construction of buildings, you can add a little workers for the extraction of gold.

  1. We begin to extract the stone.

For the extraction of stone there is a building “OBOO”, which is built on rock and extracts the stone on its own. Workers are tedious only to build a structure. The cost of the OBOO building is 150 wood and takes 15 seconds to build. It was possible to build this building earlier, back in the first era, but we needed wood resources. In the first era, we decided to build the building “Yurt” and “Pasture”.

  1. We are building a military structure.

It is advisable to start building the Shooting Range building. Since the Mongols have special “Mangut” fighters, who can make swift attacks on enemy territory and fit the Khan’s abilities. And also for defense in the buildings of the “Zastava” and hiring archers.

Of course, you can build a “Stable” and hire “Horsemen”, but in this case, resources may be wasted. This will not be a big priority for the Mongols faction. Even if you have time to produce several horsemen, they will not be able to deliver big problems to the enemy.

The transition to the third “Castle Age” of the Mongols, in the game Age of Empires 4.

Once the Shooting Range has been built, enough resources should be accumulated to move on to the next era. The transition will require 1200 units of food and 600 units of gold. There are 2 sights to choose from: “Kurultai” and “Steppe Camp”. It is desirable to choose to build sights based on the existing situation. Since both buildings give different priority and different tactics for further play.

  • “Kurultai”.

“Kurultai” is a military building where you can restore the health of fighters and increase damage. If there is a Khan in the vicinity of the Kurultai building, then the damaged fighters will restore health and increase their damage by +25% for 30 seconds.

It is advisable to build this building closer to the enemy base, as you will often have to raid and heal your fighters. Or in a place where enemy fighters lead rapid defense breakthroughs. The building is more suitable for experienced players who have well-established economic moments and have a lot of gold resource on the map.

  • Steppe camp.

The steppe camp is an economic building designed to increase gold production. It is desirable to build near the place of gold mining. After the construction of the Steppe Camp building, workers will mine gold by +50% more.

 

In most cases, the building “Steppe camp” is being built, as gold production is significantly increased. Research can also be done in the building, just like in the Yurt building. To increase the priority in productivity, you can build the Monastery building next to the Steppe Camp building.

The development of the Mongols faction in the third era, in the game Age of Empires 4.

  1. We hire several mounted fighters.

Immediately after the construction of the selected attraction, you can hire several Mangut riders if there are food resources. They are needed to slightly hold back the attack of enemy fighters and recruit an army for raids.

  1. We build a defensive structure.

If there are buildings with workers that are far from the city center, then it is advisable to build an “Outpost”. This will save workers from enemy attack. The outpost could have been built earlier, already in the second era, but we decided not to waste wood resources. Since when patrolling the territory, enemy fighters did not go on the offensive.

  1. We are finalizing the increase in the resource of food.

After hiring Mangut fighters, you can continue to build Pastures to increase food resources. It is necessary to build 2-3 more buildings and make a pointer to the main center, for the sheep to come to the indicated place.

  1. Building a monastery.

It is advisable to build a monastery next to the Steppe Camp building in order to get additional improvements. But, the choice is yours, you can build in an empty place, and then build up in a circular way with different buildings.

Having built a monastery, you need to immediately hire monks and send them to collect relics. This is a very important point for the Mongols and probably for any faction, since the relics produce resources. In terms of the Mongols, relics can start to bring stone and other resources along with gold. Usually relics mine gold. To be able to extract different types of resources, you will need to research the appropriate technology.

  1. We make the first raid on the enemy.

We already have a sufficient number of Magnut riders, somewhere around 6 fighters. You need to send on the attack together with Khan, as he has abilities that allow him to increase his attack. 6 fighters is a bit small, but it will do for a small raid. A rifle squad of riders, along with the Khan, should only be sent to workers and fight off enemy melee fighters. Try not to approach the enemy city center, as losses are high. It makes no sense to attack buildings, because of the impossibility of setting fire to buildings with arrows.

We are trying to actively use Khan’s abilities to increase attack speed. It is important to avoid skirmishes with enemy archers, as they are more likely to win in a counter attack. Enemy cavalry can also catch up with the Magnut horsemen if they are very close. Therefore, you need to try to keep your distance and avoid large losses in the ranks.

  1. Building the “City Council”.

The city council could have been built earlier, but in this case, the development of the extraction of other resources slowed down. If they began to increase the production of wood a little earlier, for example, after the transition to the second era, then they would have to take workers from the extraction of food or gold. And this is a slowdown in the transition to epochs.

It is desirable to build a city council next to a tree and a stone. This time it is desirable to start from the volume of the stone, the more stone, the better. We build the city council next to the largest amount of stone, if any. In the built council, we hire workers and send them to get wood.

  1. We fight off an enemy attack.

When attacking an enemy base, it is advisable to look at the mini-map. Since, most likely, the enemy army went the other way and is already on our territory. At this point, you need to have time to hide most of the workers in the city center and in the Outposts. This will help save precious workers.

  1. We are actively building up passages to the base.

We build outposts in a checkerboard pattern in the area of ​​narrow passages and near workers with gold mining. It is advisable to immediately upgrade several “Outposts” to a rifle

You do not need to improve everything in order to put a cannon on the outpost, which becomes available at the 4th era.

  1. We build stables.

You need to build 2-3 stables, this will speed up the growth of the army. It is desirable to hire an army with the same number in different buildings, and not the whole party in one building. We hire riders “Horse Spearman”, as he holds blows well and fights in close combat.

The Mounted Spearman has good mobility, which gives him the ability to withstand different types of enemy armies. Able to deal effectively with the “Early Riders”, “Riflemen” and artillery. In addition, the “Horse Spearman” has the ability to set fire to enemy buildings, and for the Mongols, arson is an additional income.

  1. We hire several archers and cavalry.

Since we have already begun to build defensive structures, outposts. We need ranged fighters so that we can hit opponents from outposts until the outposts are upgraded. We also continue to hire mounted melee fighters to raid and defend the territory.

In the future, you can either strengthen the outpost by hiring stronger infantry or disband them. In most cases, you have to increase the outpost with stronger fighters. The reason for this may be frequent and swift attacks from the enemy. The arrangement of outposts in a checkerboard pattern allows you to reduce breakthroughs and delay the enemy longer.

But, if the opponent is another player, then he can try to just run. Because of this, it will be necessary to stretch the coverage area of outposts throughout the territory. This will require a lot of wood and stone. In this case, the enemy can begin to actively use siege structures. Therefore, a good number of cavalry should already be available.

  1. Building a market.

The market building could be built in the 2-3 era. After construction, we immediately hire 9-10 merchants in order to receive additional priorities from trade in the future. Do not forget to pump the merchants later so that they begin to bring the stone.

  1. We are setting up food production.

Next to the second city council, we begin to build “Pastures”, you need to build a few pieces and organize the extraction of food. By this time, you can improve all the improvements in the “Yurt” or immediately improve all possible improvements. Improvements could have been improved earlier, but we were busy with military operations.

  1. We build a forge.

It is advisable to build a forge next to the OBOO building, as in this case you can get additional priority from research. We improve research that increases the attack of fighters, and then everything else. It is possible to build two forges if there are enough resources to make research faster. To get additional research, you need to build a forge near the “OBOO” and the monastery.

Transition to the fourth “Imperial Age”, the Mongols, in the game Age of Empires 4.

The transition to the next era could have been made earlier if the enemy had not launched a swift offensive. Because of this, the transition was slightly delayed and I had to do other things and spend food on the army. To move to the 4th era, you need 2400 units of food and 1200 units of gold. When moving, you need to decide right away, since sights can significantly change the course of the game.

  • Khan’s Palace.

The Khan’s Palace is a military attraction where mounted fighters are summoned for which no resources are spent. The army is summoned once every 90 seconds. A small number of about 8 fighters come. But, with some passage of time, a fairly substantial cavalry army can be found near the Khan’s Palace.

Since different types of troops are called up, including early horsemen, who are very weak. Or Manguts are called, which are no longer very effective, since you need to deal damage to buildings. But, all of the listed fighters in the team bring significant offensive power if there are no stone walls.

Very effective for frequent raids, but not against all nations. If the enemy has very strong melee and ranged fighters, then the battle will be very difficult. Since the early horsemen are significantly inferior to the Horse Spearmen, and the Mangut are weak in attack and have little health.

  • White stupa.

The white stupa is an economic attraction that allows for the continuous production of stone. Produces a stone in the amount of 240 units per minute. Considering that stone is a very rare resource, the White Stupa will come in handy.

It is advisable to build in the case when the enemy has good attacking fighters and the enemy makes frequent raids. In this case, the support of outposts is indispensable. At the same time, you will have to install a cannon in the outposts, which includes a stone in the price.

The development of the Mongols faction in the fourth era, in the game Age of Empires 4.

Having decided on the special structure of the attraction, you need to continue development. It all depends on your well-established economy and available resources, as well as previous raids into enemy territory. If a resource is missing, then you need to fix it.

  1. We hire an army.

It is advisable to hire horse troops “Horse spearman” and “Mangut”. In pairs, they cause significant damage to the enemy during raids. Naturally, they need to be pumped to full pumping, including research in the forge. The main thing is to pump up research in the building where the army was hired, as their power will increase.

Siege weapons need to be built if the enemy has already built walls. In all other respects, a large number of the army can handle it. And here again, it all depends on what kind of attraction was built earlier. If the Khan’s Palace was built, then there will be no problems with building up the army. And if the White Stupa building was built, then additional stables and shooting ranges would have to be built.

  1. We make regular raids on the enemy.

The main task will be to weaken the economic potential, since it will not be possible to establish a powerful army without resources. Therefore, the goal of the Mongols will be the storming of the working class and industrial buildings. For the first raid, it is possible to create a priority position will not work and workers may be surrounded by defensive structures.

When raiding, you need to take into account the enemy army. For example, with melee cavalry it is desirable to attack first of all artillery, enemy ranged fighters and melee cavalry. The Mangut are supporting fire on the enemies and the main targets will be enemy melee fighters in the process of retreat.

Transition to the fifth age, in the game Age of Empires 4.

If the enemy managed to repel your raids, then it makes sense to start the transition to the next era. Since most likely some of the relics are with the enemy and it is impossible to push through the defense with swift raids. Of course, the raids must be continued, without losing control over their own defenses, and the transition to the next era should begin.

  • Monument to Genghis Khan.

The monument to Genghis Khan is the last attraction of the Mongols. After construction, the player can defeat the enemy. By starting to build the Genghis Khan Monument building, the enemy player will be immediately aware and can launch a swift attack.

It is better to build the building “Monument to Genghis Khan” in a very good defended place. Since the enemy can throw all his strength to interfere with the construction. At this moment, your army also needs to be pulled into the construction zone of the attraction. After the building is built, after a while the enemy will be defeated.

Conclusion on the Mongols faction, in the game Age of Empires 4.

The above list of actions is approximate, as circumstances change each time. For example, there may be a different territory, because of which the start of development may be delayed. Or the enemy will start attacks earlier, will not cause big problems, but will complicate the process of developing economic moments.

As for buildings, consider the construction at your discretion. Some buildings can be built immediately after the transition to the next age. For example, the market could have been built already in the second era, but we built it later. It is important for the market to establish a trade route to the Factoria, it is desirable to protect this route with outposts or strengthen defenses elsewhere. Since the merchants are absolutely defenseless and the spent resources can go to waste.