Biomutant Puzzle Twist and Board Gummy Candy

Hello, friends! Biomutant is an action game with an absolutely simple combat process that can be a lot of fun. We play as an animal, fight, upgrade characteristics and equipment. You can even have your assistant in the form of a grasshopper, which can also be pumped.

It is not uncommon to find complex puzzles that give a certain number of action points. Action points for solving the puzzle depend on the character’s intelligence. As a rule, these are points during the initial character creation or improved intelligence after additional pumping. At the same time, the level of intelligence depends on the breed, class and mutation of the character, as well as on the desire of the player. The more points, the easier it is to solve the puzzle.

jelly candy.

The beginning of the task begins with Noko’s dialogue. After the dialogue, our hero will need to find a treat for Mbut, which is located in the Crossstock location indicated by the marker. Along the way, you will meet several enemies that you need to dismantle and continue on your way.

Having reached the desired location, our hero will face multi-storey buildings with an interesting transition system. You can explore the territory where we will find a lot of useful things, and then start looking for a machine that gives out sweets.

Turn “Phone booth”

Near the building you can find a telephone booth with a telephone. In this booth, you need to solve the twist puzzle that is on the phone. After solving the puzzle, the character will get a lot of good things.

Turn the top switch so that the white color looks up. With the second action, you can turn the second switch, yellow up. The third, lowest switch, turn yellow down. All the puzzle is solved, we get a reward, and at the same time complete the side task “Find the dinblub-booths.”

Search for the candy machine and solve the puzzle.

Having examined the entire territory, we can continue the search for the main task. We go into the high-rise building and go up the stairs. We inspect all available rooms and collect things, the things found can then be sold, since they are not very valuable. On one of the floors you can find dumbbells with which you can increase the Strength parameter.

We reach the rope that leads to the neighboring building and move to another building. Having moved along the ropes, we reach the task, in which the doors are locked. This is the same building where the candy machine is located. We jump to the first floor and solve the puzzle on the machine.

First, turn the left switch in white to the left. The second action is to switch the second switch so that the yellow color looks to the left. The third action is to switch the third switch, on the right, in yellow to the right. All the puzzle and the task is solved, you need to return to Noko and bring sweets.

Puzzle “fee” in the location “Crossstock”, in the building of the machine with sweets.

There is another interesting puzzle in the same building. This time we need to power up the board. The black buttons turn on the power to the bulbs on the left side. It is necessary to turn on the light bulbs so that they burn “Green”. Solving the puzzle on the board opens the door to exit the building.

The first action is to turn off the two burning lights with the button at the top. The second action is to go to the button in the center and turn on the bottom light. third action is to return to the top button to turn on two light bulbs, in the center and at the top. All puzzle solved.