Wartales is a tactical strategy RPG game with an open world. In Wartales, players can take control of their squad during the Middle Ages, where they can explore the world, recruit fighters and uncover the secrets of ancient tombs. Heroes need to find or create good equipment, weapons and armor in order to successfully resist gangs of bandits.
A lot of importance is the correct setting of the character when pumping specializations. Players themselves choose the desired build of characters from different classes. Each character of the corresponding class has its own subclasses. Sub classes give certain priorities and can completely change the tactics of combat. To increase the chances of winning, you need to properly configure the characters and choose the right specializations.
Character swordsman, in the game Wartales.
The swordsman is a kind of tank, as there are good indicators of strength and physique. Perfectly combines a one-handed sword weapon with a shield, as well as a two-handed sword. It all depends on the direction in which we will pump the swordsman. It should be noted that with the chosen path of pumping, it is desirable to choose a suitable weapon, otherwise the effect may not be noticed. The swordsman can be upgraded to one of three specializations, defender, fighter and sword master.
Swordsman leveling:
For a swordsman, you can choose one of the three branches of pumping, this is a defender, a fighter and a sword master. All of the three listed branches are combined with different weapons and significantly affect tactical combat operations. It is advisable to have several swordsmen in the squad with different pumping options so that there are more tactical maneuvers.
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Defender, in the game Wartales.
A swordsman in the “defender” class, plays the role of a tank, where the main points on the battlefield will be holding back enemy attacks. The main equipment will be a one-handed sword and a shield, the shield will give the character additional protection and will better deter enemy attacks. In addition, a fighter can wear heavy armor.
– Second level.
The Defender has the Inspire ability, which grants allies additional protection for 2 turns. Inspired allies take 30% less damage with additional protection. The ability, when activated, also works on allies who are in a radius near the defender.
Desired run:
– Passive tank.
At the third level, select “Defensive Stance”, which gives the “Reflection” ability. With Reflection, the defender takes 70% less damage on their next attack, allowing them to withstand heavy attacks. Only works if the defender has already made direct contact with an enemy fighter. Can be activated after a perfect attack on an enemy.
When leveling up “Dashing” at level 5, the defender becomes a more passive tank and will be able to fight very strong opponents. Dashing gives the Weaken ability and works with the existing bonus on the fighter. Such a bonus can include a defensive stance or inspiration. With a working bonus, the Weaken ability is activated, in which case our defender takes another 50% less damage. As a result, the attacks of enemy fighters should take place almost without damage.
When pumping “Defensive Stance” and “Dashing” to the defender, he becomes like a wall, where the main role is to hold opponents. In this case, the tactics on the battlefield would be to hold the flank while the allies dealt with other opponents or stay close to the ally and take most of the attacks. At the same time, allies who are with a passive defender must be attacking enough.
– Passive-active tank.
For level 5, you can pump “Counterattack” to be able to respond to enemy attacks on the character. That is, the enemy fighter attacked our defender, after which the defender responds and inflicts damage on him. When the defender’s turn begins, it will be possible to perform standard attacks on the attacking enemy fighter. If the defender moves, then the retaliatory attack will not be made.
When pumping “Counterattack”, the defender will become passive-active, will be able to restrain enemy attacks and respond accordingly. In this case, the battle with enemy fighters may be accelerated. It will be important to select suitable opponents and prioritize the battles. In this case, it is advisable to keep the defender close to the melee ally.
Fighting tactics for the defender.
Considering what kind of pumping we have chosen, the process of hostilities itself also depends. With a passive and passive-active tank, our defender must choose places where there are the fewest opponents or there is support from allies. You can run on the rampage, but you may still need help from allied fighters, depending on the strength of the enemies.
If at the beginning, next to the defender, there are allies, then it is advisable to inspire them, and then run into battle. Thus, you can give allies additional protection, which will make it possible to increase survivability. Allies will take 30% less damage for 2 turns. I must say that 30% does not seem to be much, but they contribute to the successful conduct of the battle. It happens when a fighter has very few lives left.
In the future, the actions are simple, the defender needs to approach the nearest enemy fighter and activate defensive abilities. These abilities include “Defensive Stance” or “Dashing”. We are waiting for the next move by the defender, the enemy fighters will have to attack first and inflict much less damage.
After making an attack by the enemy, the defender can make a retaliatory standard attack. If the “Counterattack” was pumped, then the defender himself will automatically answer. When the defender’s turn begins, one standard attack can be made after a counterattack is made.
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Fighter, in the game Wartales.
The fighter wears heavy armor, this makes it possible to climb into the thick of opponents and fight with 1-2 enemies. It all depends on the chosen further pumping, if pumped correctly. Equipped weapons will also play an important role. If there is a shield, then the fighter stays on the battlefield longer and the effect of abilities is better felt. For example, “Counterattack” works well with a shield, as the enemy does almost no damage if you hide behind a defensive stance, and then another attack will be made.
– Second level.
After choosing a fighter, at level 2 we get the ability “Crushing Strike”, it costs 1 point of valor to use in battle. Knock Down is an activated ability that deals 10-13 damage to a target enemy and inflicts Imbalance for 2 turns. “Imbalance” reduces the defense to 0 units, that is, the enemy will be open to incoming damage.
Desired run:
– Fighter tank duelist.
The status of a duelist “Fighter” can be obtained after pumping “Glorious duel” at the third level. “Glorious Duel” allows a fighter to receive valor after entering a duel, in the amount of + 1 unit. You can pump and then it is advisable for a fighter to wear a one-handed weapon and a shield. In some cases, it will allow you to use more expensive abilities and a little more often. If there is a desire to inflict attacks more often, then a throwing ax can be installed instead of the shield, but the fighter will become a little weaker in defense.
On the fifth choice, take the “Counterattack”, then the “Duelist Fighter” will become more active in offensive actions. This will allow you to deal damage to opponents more often and fights will go faster. In this case, you will need to play from support and choose some weak opponents. If the opponents turn out to be strong, then it is advisable for a fighter in the role of a duelist to be close to an ally.
You can choose “Hold” at the fifth level and put on a weapon plus a shield. This will allow you to design a tank for dueling battles. Bulwark will give the fighter the Reflect ability, which will work after entering the battle and reduce incoming attacks by 70%. Thus, the Duelist Fighter will be more tenacious in battles. But, a little less effective in attacks.
Fighter tactics in the role of a duelist.
A fighter, at the beginning of the battle, can be immediately sent to a frontal attack with the enemy. Immediately inflict a standard attack and make an attack with the “Crushing blow” ability. Thus, we inflict two blows at once on one enemy, reduce the defense and part of the health points. After that, we hide behind the shield and get a reduction in enemy attack by 70%. The fighter will go into the status of waiting for the enemy move.
After that, the enemy will inflict the first attack on our fighter and immediately receive a retaliatory blow from our fighter. As a result, in one move, a fighter in the role of a duelist makes as many as three attacks on the enemy, which can significantly increase the chances of winning. Not only does the fighter have three attacks on one opponent, in addition, he will receive almost no damage, thanks to the defense.
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Master of the sword, in the game Wartales.
It is common for a sword master to carry a two-handed weapon and try to attack two opponents standing side by side. And this is probably the main goal of a fighter on the battlefield. Moreover, if you fight one against two, then next to the master of the sword there should be another ally. Since he wears medium armor and it makes no sense to wear a shield, because of this there are almost no priorities in defense. Therefore, the master of the sword must be close to his comrade, for mutual support.
– Second level.
Swordmaster’s level 2 ability is Maul, which can deal 25 area damage 2 times. The only thing that confuses is the possibility of using it only after the standard two attacks on opponents. But, then you can make as many as 2 attacks at a time. The cast cost is 2 Valor.
Active attack or almost like a tank.
The swordsman in the role of “Sword Master” can become an active character, thanks to the right abilities from pumping. It can be in the forefront, among medium-armed opponents. However, it is desirable for the swordmaster to be close to some kind of ally.
At the third level, we pump “Valiant series”, which gives 1 unit of valor when dealing damage to two opponents per hit. In this case, in order to deal damage to two opponents at a time, you need to take a two-handed sword. When conducting a battle, be sure to try to choose places with two opponents, otherwise the ability will lose its meaning.
– To play the role of a tank.
At the fifth level, two abilities can be suitable for the swordmaster, these are Bulwark and Counterattack. The stronghold will make it possible to receive less damage from enemies by 70%. This will allow you to stay on the battlefield longer and fight with two opponents. Most likely, the stronghold will be the most suitable, given the average armor of the master of the sword.
– For an active attack.
As for the active attack, it is advisable to pump the “Counterattack” ability. Since the sword master will deal more attacks, which means more damage. In terms of an active attack, you will have to pick up not very strong opponents, since the master of the sword has medium armor. It is advisable to be paired with another ally, possibly a tank, such as a fighter and defender. If we also take into account the ability “Matter”, then the master of the sword can attack about 4 times in one turn.
Conclusion on the swordsman, in the game Wartales.
From the above, it can be noted that the swordsman is one of the most needed classes on the battlefield. He is able to hold back the enemy well and at the same time has a normal attack power. It turns out a good tank and quite normal indicators for dealing damage to enemies. At the same time, all three classes, the defender, the fighter and the master of the sword are very good. It is difficult to say exactly which of them will be more needed in battle. It is necessary to push away from the existing composition of characters.