Age of Empires 4 Detailed Guide Rus nation How to play

Age of Empires 4 is a continuation of the legendary strategy, in which you can observe the development of civilizations of peoples in several eras. Each nation has its own advantages and disadvantages. Advantages allow you to get priority over the warring faction, and disadvantages can serve as a defeat if the enemy side takes them into account.

There are 10 factions in Age of Empires 4: Rus’, England, France, Mongols, Holy Roman Empire, Abbasid Dynasty, China, Delhi Sultanate, Malians, Ottomans. All of the listed factions have their own fighter buildings. The balance works almost like rock – scissors – paper, in some ways they win and in some ways they lose. In order to successfully defeat the enemy, you need to know his weaknesses in the economy and the characteristics of the army.

We will consider the most basic and important points that are related to the development of the Rus faction. It is the right start that can contribute to a successful victory over the enemy. It is important to immediately stabilize the economy and make the transition to the next era before the opponent.

Disadvantages of the Rus faction in Age of Empires 4.

  1. Difficulty setting up the economy at the beginning of the game.

Often the main priority of Russ in the early and mid game is a good map with large and dense forests. Almost all initial and further development depends on this. If there is little scaffolding, then it is difficult to get additional priority from special buildings. For example, the “Hunting Hut” and “High Trading House”, which must be built next to the forest so that the buildings bring gold.

In addition, the resource “Wood” is needed for the construction of buildings, defensive structures, as well as the conscription of troops. You have to choose which troops to build and what resources to spend. For example, spend gold and wood on a fighter, or buy gold and food for food.

Well, it’s not even about the tree, Rus’ has special bonuses that it is advisable to pump at the very beginning of the game. Otherwise, the economy will be sluggish and rather complicated. To pump special bonuses, you will have to run and hunt animals all over the map, which greatly complicates the initial development of the base.

  1. It is difficult to fight off enemy troops in the early stages of the game.

Rus’ in the first era has “Barracks”, where you can hire melee fighters. These fighters can only scare away enemy melee horsemen. But with enemy archers, everything is much more complicated, since they can easily dismantle melee infantry with a strength of 1 to 1. Or run away a little further, and then attack again. As a result, the first battles with the help of the Barracks are not effective.

Mounted troops and ranged units are available in the second era, by which time some factions have already managed to hire enough armies to attack. Therefore, the first and second eras take place in conditions of tough defense, where you have to quickly build defensive walls.

  1. Expensive cavalry.

The strongest cavalry troops in Rus’ are the Cavalry Horsemen, who fight well in close combat and have good mobility. But, they are very expensive and it is quite difficult to establish a decent number of production. You need large tracts of land to grow food.

  1. There are no stone walls.

In Age of Empires 4, Rus’ only has “Improved Wooden Walls” and they are noticeably stronger than normal wooden walls. However, enemy fighters can set them on fire without using siege weapons. At the same time, the absence of stone walls is probably not a disadvantage, an advantage, since a lot of stone is needed for stone walls.

The initial development of the Rus faction in the first “Dark Age”, in the game Age of Empires 4.

The main feature of the Rus faction is animal hunting. It is by hunting that you can achieve the best bonuses from further priority features of Rus’. From one point of view, hunting allows you to get a quick growth of the gold resource, on the other hand, it noticeably distracts from the development of the base. But the development of the base is one of the most important points for defeating the enemy.

  1. We are setting up a search for food.

We send our scout to patrol the territory so that he can find sheep in the area. Sheep are the best source of food in the early stages of the game. In addition, you do not need to spend additional resources on a sheep, unlike “Pashen”.

  1. We send all available workers to get food.

At the initial stage of the game, there are several types of food sources – these are sheep, deer, berries and wild boars. In the future, you can build arable land, which is less efficient than sheep. The most attractive source of food at the beginning of the development stage are sheep and deer. Therefore, we send workers to extract food from the sheep that are near the base after the scouts drive the sheep.

  1. We hire one scout.

After we hire another scout, we have a better chance of finding more sheep and scouting more territory. In the future, these scouts will be useful for hunting weak animals, which will allow you to get an additional source of gold.

  1. We hire workers.

You can decide for yourself where to send the hired workers, it all depends on the warring side. Can be distributed between the extraction of wood, gold and send a few to the sheep. The tree is useful for the construction of defensive structures and the construction of buildings. Gold and food are needed to move to the second age. We send several workers to extract food and wood.

  1. We build a sawmill.

The sawmill could have been built before the construction of the “House” building. It is advisable to choose a less dense forest for a sawmill. Since in the future we will need to place and build a “Hunting Hut”, where forests should not be cut down. The “Hunting Hut” brings more income in gold precisely in dense forests. In the Sawmill building, you can immediately upgrade the improvement to speed up the deforestation.

  1. Building a “House”.

Since we need a lot of workers in the early stages of the game, we are faced with the problem of the capacity of free places for settlers. To do this, you need to build a house next to the main base. For the first time, one house will be enough.

  1. We hire workers.

We need a lot of workers, so we need to hire a few more people and send them to different tasks. 2-3 workers need to be sent to build a wall, another 1-2 to build buildings. For the construction of buildings, you can take one of the extraction of food or wood.

  1. Building a hunting hut.

The most desirable place to build a hunting hut is where there are deer and forest, and also located further from the enemy side. You need to build the “Hunting Hut” right next to the forest and near the deer, as the building produces a renewable source of gold. It is important that the tree around the action of the hunting hut is not cut down, in order to save bonuses.

The hunting hut serves as a mill, where workers can leave food. In the building, you can improve working tools and thereby increase the efficiency of resource extraction.

In the future, you can continue to build a hunting hut in the same way, next to the forest. If there are no deer, then you can build “Arable land”, which can also bring food. A worker will need to be added to the “Arable Land” after construction.

  1. We slaughter sheep.

By this point in time, the scouts have already found a sufficient number of sheep and are returning to the base. Upon the arrival of the scout, we take the sheep and send them to the city council. After that, we select a worker and point to all available sheep, since they bring gold after slaughter.

  1. Building a mine for gold mining.

You can build a mine later, but earlier is also good. To begin with, 1 worker for gold mining will do, then you can add a few more workers. It is important that gold mining has already begun, albeit in small volumes.

  1. We begin to build a fence around the base.

The construction of the fence is up to you, but in our case, the built fence gives guarantees for delaying the enemy. It is desirable to build a fence depending on the location of the enemy and the available resources of the tree. Since there is not much wood in the early stages of the game, it is better to build a small section of the fence, where it is most needed. If you build a large section of walls, then the resources may not be enough for other buildings.

  1. We build wooden fortresses.

Of course, it is desirable to build the walls first, and then the tower. In the beginning, a few pieces will do, which are placed closer to the side of the enemy and next to the workers. So you can protect the workers and quickly organize a retaliatory attack from the tower.

  1. We are building a mine for stone extraction.

We will need the stone to improve the wooden fortress and to build the second city center. At the initial stage, 2 workers may well go to extract the stone. This is certainly not enough, but we also do not have many working people.

  1. We actively hunt animals with scouts.

We need more gold and therefore the most opportune moment is hunting. Rus’ has such an opportunity to get gold from hunting animals and therefore you need to actively use this function.

Animal hunting tip:

At the beginning of the game, you need to immediately hire another “Scout” and send it to another part of the patrol. Then, gradually, you can hire 2 more scouts and send them to hunt in pairs. 4 scouts of 2 fighters in a group will make it easier and faster to fill trophies and bring gold. To simplify the hunt, you need to select 2 scouts and, using the “Shift” button held down, give a command immediately to the entire group of animals in the nearest radius.

The second era “Feudal Age”, in the game Age of Empires 4.

To move to the second era, you need 400 units of food and 200 units of gold. The amount of resources is not very large, so we try to accumulate such an amount and organize the transition before the enemy. During the transition, you will have to decide how you will play and what you need more, as buildings give different bonuses.

  1. Organize the transition to the second era.

  • Kremlin.

The Kremlin is a defensive landmark, it plays the role of a wooden fortress with existing defensive research. Has a fairly large number of points of strength.

It is extremely rarely built in the game, as it does not give economic priority. It can show itself well on large maps or where there are narrow passages to block the passage of enemy fighters. Thus, interrupt early attacks on your base.

When building, it takes up more cells, unlike a tower. At the same time, it almost corresponds to the “Wooden Fortress”, and due to the size of the building, it is not a very useful thing in small areas of the map. If you look at the useful effect of defense, then it is better to build a “Wooden Fortress”, since 2 pieces can be built on these areas of the territory.

  • Golden Gate

The Golden Gate is an economic attraction that acts as a market without traders. Allows you to exchange resources on very favorable terms, but for this you will need to spend a special offer. Every minute, one exchange offer is created in the Golden Gate.

The most common attraction in the nation of Rus. Players mainly build this building, as it can speed up the development of the base. It is rapid development that can give chances for victory. At the same time, thanks to the Golden Gate, the problem with the missing resource is quickly solved.

Our choice in the transition to the second era.

It is advisable to build the “Golden Gate”, as they allow you to buy and sell resources very profitably. This moment significantly and favorably affects the development of the base. The need for resources arises constantly, and in order to make up for the missing resources, you will have to buy or sell. You can use the market, but in this case, the effect of trading will be minimal.

  1. Hiring a few more workers.

We immediately send hired workers to extract the Wood resource. Since we will need a lot of wood in order to continue building defensive structures, walls, towers and hire archers. It may be necessary to transfer several workers from other resources to extract wood.

  1. We are building a mine for stone extraction.

A stone mine could have been built earlier, but the stone itself begins to be required in the second age. Due to the stone, you can make improvements in the “Wooden Fortress” and other improvements. The stone will also be required for the construction of the “City Council”. But, at the beginning of the game, you would have to choose between stone and gold, or distribute workers evenly or by 1 person.

The stone resource can be bought at the Golden Gate attractions for gold. It all depends on the rapid attacks of the enemy, if the attacks are early and more successful, then you will have to spend gold on archers and cavalry, which means you need to expand the number of workers in gold mining. If there were no early attacks from opponents, then you can safely buy a stone in the Golden Gate.

  1. Building a shooting range.

You need to build several pieces of buildings “Shooting Range” in order to be able to quickly replenish the set of units. We hire archers and send them to the towers. Such a defense should have a positive effect in the first minutes of the game. At this point, you may encounter a lack of wood, as archers need two resources, wood and gold.

To solve the problem with the lack of wood, you need to interact with the Golden Gate landmark. Profitable by buying a tree, you can continue to hire archers or continue to finish building wooden walls, if not already built.

  1. We hire several archers.

Depending on the circumstances, you need to buy archers. For archers, you immediately need to build a defensive tower, since they will not last long in battle. A small group of archers with walls in some places and a few towers can delay enemy breakthroughs for a while. In the process, you will have to strengthen the defense and hire more ranged and melee fighters.

  1. We build wooden fortresses.

It is advisable to build wooden fortresses behind wooden walls and around the perimeter so that there are 2-3 towers on the same level. So you can simplify the defense and complicate the breakthrough for the enemy.

  1. Building a market.

The market is a very important point for any faction, as it allows you to additionally bring gold resources to the treasury. First you need to find the Factoria, and then choose a suitable place for building a market. After the construction of the market, we immediately buy “Merchants” and send them to the trading post.

It is important to start building a market only if you plan to hire “Traders” and there is a safe trade route to the “Factory”. Since the enemy can attack with a small number of units and kill most of the merchants on whom resources were spent. If the trade route is difficult to defend, then it is not necessary to build a market, since there is a Golden Gate.

  1. We build stables.

The construction of the stable depends on the enemy, if the enemy does not attack, then the stable can be postponed and the market should be built first. If the enemy has already begun to knock on the walls with torches, then it is better to hurry with the construction of the stable. Since the special horsemen of Rus’ “Latniki” can repel enemy ranged attacks, from such as archers.

  1. We hire Latnikov.

The best of Rus’ cavalry are the Latniki, who are good at close combat and have decent mobility. Great for defending and attacking enemy fighters from ranged and melee combat. Among the shortcomings, you can whiten out the very high cost of the call and the almost absent viewing radius.

Due to the fact that the cost of summoning armored men is very high, you have to think about what to spend resources on. In order to hire an armored man, you need food and gold resources. Gold may be required for the construction of the “City Council”. Therefore, if enemy fighters do not attack, then you can hire several men at arms and save resources for the city council. If the enemy is actively knocking on the gate, then it is advisable to recruit more men at arms.

  1. We are building a city council.

If there are enough resources, and the enemy did not launch a swift attack, where there were no losses among the workers, then it is already possible to build a second “City Council”. To build a second base, you need 400 units of wood and 300 units of stone. Stone and wood can be bought at the Golden Gate, if not enough. The construction of the second center will allow you to hire workers faster, this is very important in order to speed up the transition to the next era.

  1. We start building 1-2 more hunting huts.

Since the “Hunting Hut” is a multi-purpose building where gold is produced and technologies are researched, it is advisable to build 1-2 pieces near the forest. It is desirable to build so that their areas of action do not touch each other.

  1. We carry out research in the Hunting Huts.

We need to speed up resource production. Therefore, it is important to have time to research the available technologies that increase food production. It was possible to upgrade earlier, right after the transition to the second era, but we needed resources for other purposes.

The transition to the third “Castle era” of Rus’, in the game Age of Empires 4.

Having built the city council, you can begin the transition to the next, third era. The transition will require 1200 units of food and 600 units of gold. It is fashionable to first go to the third era, and then build a city council. It all depends on the situation at the battlefield. For Rus’, the third era makes it possible to hire monks if you select the appropriate building.

  1. Supreme trading house.

The “High Trading House” is similar to the “Hunting Hut”, but with a larger coverage of the territory and a large growth of gold + 200%. At the same time, every 60 seconds a new deer appears, from which you can extract the food resource. Thanks to the appearance of deer, you can quickly collect the required number of trophies, as well as earn extra gold.

As a result, the highest trading house is a strategic structure that will provide an additional increase in food and gold. It is important that there are trees in the radius of the building, for the growth of gold. But, relying only on the “Higher Trading House” in terms of food production is not worth it, since one deer in 60 seconds is not enough. It is desirable to use it as an additional source of food, paired with “Arable land”.

  1. Trinity Monastery.

“Trinity Monastery” serves as a monastery where you can hire monks and store relics. You can hire a unique monk, which is available only to the nation of Rus’, these are “Fighting monks”. “Battle monks” move around the map on their horse and can take part in combat battles. In the Trinity Monastery building, you can make special improvements for monks.

Very often in the Age of Empires 4 game, you can see that the players playing Rus are building the Trinity Monastery. This is due to the large number of priorities that can be obtained from the building.

For example, one relic gives 100 units of gold, several relics are already a decent increase in gold to the treasury. The monks move around the map quickly, which makes it possible to quickly collect several relics. In addition, monks can heal fighters in battle, this increases the survivability of fighters.

Our choice in the transition to the third epoch.

In most cases, the “Trinity Monastery” will be more attractive, so there is an opportunity to collect relics, which later bring gold. The good thing about the relic moment is that the enemy side can have fewer relics. This means that they have less priority in gold, but the relics still need to be collected and brought to their monastery.

In addition, the monks of Rus’ are combat monks and are able to fight. The attack power is enough to deal with animals such as a wild boar or enemy archers in small numbers. However, the main tasks of the monks is to restore the health of the fighters, which allows them to stick on the battlefield longer.

  1. We build an engineering workshop.

For Rus’, siege weapons are of great importance, since in the 4th era there is a building that increases the characteristics of siege weapons. In addition, thanks to siege weapons, it is easier to keep enemy breakthroughs during the siege of our walls.

Springald has a long shooting range, which allows you to hit enemies from a distance and be the first to deal damage. Catapults are good at close range and can hit several enemy fighters standing nearby. This is very effective when many enemy fighters gather in one place and set fire to the walls.

  1. We hire siege weapons.

At the initial stage, we need weapons that will protect the walls from enemy breakthroughs. Therefore, 3-4 Springalds will do, which should be placed next to the “Wooden Forts”. And 2-3 catapults, preferably placed around the perimeter, in the direction of enemy attacks.

  1. We hire workers

We are hiring workers in the new city council and the main base. need to establish and replenish the resources of gold and stone. In addition, during this period of time, the resources of food from sheep may run out.

  1. We stand “Arable land”.

It is advisable to build arable land near the “Hunting Huts” and city councils. Thus, you can speed up the extraction of food resources. It is advisable to build about 10 pieces, and then increase more, as much as there are free workers left.

  1. We hire men in arms.

During this period of time, enemy fighters are actively conducting offensive operations. Therefore, we need to recruit the normal number of our army. It is desirable to spend resources evenly, as other units or other targets will be required.

  1. We hire 3-4 “Fighting monks”.

Monks are able to fight weak enemy fighters. For example, archers, battering rams, siege weapons, except for cannons that are capable of firing in close combat. Monks can also hunt wolves and wild boars, which will allow them to get more gold.

In combat, it is desirable to keep monks at a distance, near ranged fighters and siege weapons. Battle monks in most cases perform the role of support and do not perform very well in battles. At the same time, the loss of monks can result in the failure of offensive actions and the loss of expensive units. Because of what it is necessary to return to the new call of the army.

  1. We hire siege weapons.

For offensive actions, we need springald in the amount of 5-8 pieces. Since such an amount allows you to deal good damage, which will allow you to dismantle another enemy weapon. This number makes it possible to keep enemy fighters at a distance and calmly cover melee fighters.

  1. We can start the first attack on the enemy.

Having collected the required amount of the army and successfully repulsed enemy attacks on your base, you can prepare for the first attack. The fact is that an early assault on Russia is not very justified and possible. most suitable time to attack is the second and third era, in most cases attacks on enemy territory are made after the 4th era.

The main objectives of the first assault are the weakening of economic opportunities. You need to find enemy mills and mines with existing workers. That is, first the workers, and then the nearest buildings. If the squad will be attacked, then you immediately need to prepare to repel an enemy attack.

Transition to Age 4, “Imperial Age”, in Age of Empires 4.

To move to the next fourth age, you need 2400 units of food and 1200 units of gold. In the third era, you need to decide between a defensive (military) structure and a second military structure.

  • Spasskaya Tower.

The Spasskaya Tower serves as a donjon with an increased amount of durability points and a full set of weapons. The building will allow you to hold off enemy attacks for longer and possibly encourage the enemy to build more siege weapons. This can significantly weaken the number of the offensive army.

It is advisable to build based on the existing situation. If enemy fighters often storm the base, then you can build and increase the defensive ability. It all depends on what types of enemy units are present on the battlefield.

  • Supreme arsenal.

The Supreme Armory is another military building that allows you to make your siege weapons very unique. By building the “Highest Arsenal” and upgrading upgrades, all siege weapons will become unique and available only for the Rus nation.

Technology research will allow you to more effectively use siege weapons in battle and give you significant priority over the enemy. For example, “Springald” will shoot further a few cells, taking 8 pieces with you can already increase your success in pushing through enemy defenses.

Our choice in the transition to the 4th era.

It all depends on the circumstances, but in most cases, the Supreme Arsenal will do. Since it makes it possible to modify siege weapons. In this case, there will be more advantage on the battlefield. As for the Spasskaya Tower landmark, its counterpart is the Donjon.

  1. We hire archers.

At the 4th era, “Sagittarius” appear – these are special units of the Rus faction that cause a lot of damage at a distance. Sagittarians have an ability that increases uranium. To do this, the fighters need to be stationary for a while. For an attack, about 15-20 archers are suitable, where their main task will be to guard siege weapons.

  1. We continue to hire men-at-arms, springalds and monks.

There should be a lot of armored men, since they are the main attacking force. As for the springald, about 8-10 pieces will do. Monks can be taken on a siege with about 3-4 fighters, since their task will be to restore the health of the units.

  1. We build a forge.

It was possible to build a forge earlier, right after the transition to the second age. After construction, we make improvements for melee units. Since we need to increase the attack power in order to speed up the victory over the enemy.

  1. We continue to attack the enemy.

It is advisable to select different directions or the direction where it was possible to break through the defense. After several raids on the economic parts of the enemy faction, the military potential will be significantly weakened.

Conclusion on the complete guide of the nation of Rus’, in the game Age of Empires 4.

The development indicated above is approximate and it is necessary to build on the existing situation. The main thing is to immediately take advantage of the opportunity of Rus’ and hunt animals correctly, hunting is the key to success. If active hunting is postponed, then the rapid success of establishing economic moments will be long and most likely sad.

The fact is that hunting brings gold and may not be immediately noticeable and not significant. However, it is an additional source of gold. In addition to gold, workers will produce more food resource, and hunting huts will bring gold faster, which is very important.