Age of Empires 4 is a continuation of the legendary strategy, in which you can observe the development of civilizations of peoples in several eras. Each nation has its own advantages and disadvantages. Advantages allow you to get priority over the warring faction, and disadvantages can serve as a defeat if the enemy side takes them into account.
There are 10 factions in Age of Empires 4: Rus’, England, France, Mongols, Holy Roman Empire, Abbasid Dynasty, China, Delhi Sultanate, Malians, Ottomans. All of the listed factions have their own fighter buildings. The balance works almost like rock – scissors – paper, in some ways they win and in some ways they lose. In order to successfully defeat the enemy, you need to know his weaknesses in the economy and the characteristics of the army.
In this article, we will look at the Mongols nation and describe the key features. The Mongols have their own characteristics that you need to understand in order to survive in the first minutes of the game. As well as the existing priorities, the Mongols have a number of shortcomings that need to be circumvented by focusing on the characteristics of the faction.
Features of the Mongols nation, in the game Age of Empires 4.
The Mongols faction are defectors from one territory to another, and in the attack they belong to the “shoot and run” mechanics. In the vastness of Age of Empires 4, the Mongols are given attention in the period 1000 and 1500 AD. The Mongols combine the technologies of eastern and western civilizations.
This positioning was due to the mobility of buildings, which can be moved to another location without losing resources. And the designation of tactics “shoot and run”, thanks to the main factional detachments of Mangut. Which are bow cavalry and can fire on the move, this allows them to cause good problems to working class and lightly armored melee cavalry.
In terms of difficulty, the Mongols are among the most difficult nation in the game Age of Empires 4, among all other nations. So there are some penalties and restrictions that make it a little difficult to do normal development or build a good defense. The player will have to decide on the development and tactics at the very beginning of the game. If you attack the enemy at the start, then you can slightly slow down the development of the owl, but limit the capabilities of the enemy.
Highlights of the Mongols, in the game Age of Empires 4.
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No need to build houses.
The Mongols nation has a high priority over other factions in increasing numbers. The Mongols have a starting population capacity of 200 people, where there is no need to divert attention to the capacity of people. This greatly simplifies the gameplay and allows you to pay attention to more important matters, construction, development, defense and attack.
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Mobile structures.
Constructed buildings can be collapsed and moved to other places without spending additional resources. The bonus does not apply to special buildings that allowed you to move to another era.
The bonus is of course very good, but in the game, in order to get ahead of the enemy, you need a lot of key and production buildings. At the same time, it is important not to keep all the important buildings in one place, so that in the event of an enemy attack, you can get support from another base.
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For a stone, you can double the production of the population and the army.
To do this, it is necessary to build production buildings next to the special OBOO facility. After the construction of production buildings next to the special OBOO building, you can select the production of a worker or fighter in a special interface. This interface is located to the right of the main interface and allows you to hire 2 units at once with one call.
A number of disadvantages when doubling the production of people.
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Expensive production.
This useful function has a significant drawback, it is an expensive production, where a rare resource “Stone” is spent. In addition, the price of other resources is also increased. Stone can only be mined by special buildings, workers cannot take part in stone mining. At the same time, the “Stone” cannot even be bought on the market.
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It is difficult to hold the siege.
Since the stone is needed to research technologies and improve defensive towers. It happens that the enemy regularly gathers an army and conducts offensive attacks, if there is not enough stone, then defeat is likely. Due to the fact that it will not be possible to improve the tower to a good cannon installation.
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Lack of stone.
From the Mongols, the stone resource can be mined in four ways:
– With the help of the OBOO building, when built on stone, to exhaustion.
– Special building “White Stupa”. Can be built after the transition to the 3rd era of the “Castle Age”.
– When recruiting 10 merchants, after the special study “Stone Trade” at 4 era. Such research can be pumped in the task “Silver Tree” or “Market”.
– Burning enemy buildings.
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Early riders.
The stable can be built in the first era, this may allow you to organize early attacks on the enemy base. This is, of course, very good, but we need to improve our production and the number of workers, and it is difficult to achieve a good economy without them.
With spearmen, everything is easier and better, as they become available from the second era. And in the second era there is already a more or less normal staff of workers and there are already reserves of resources. Thanks to spearmen, you can repel attacks from archers, as well as attack the enemy base.
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Bonuses for setting fire to enemy buildings.
Mongols can set fire to enemy buildings with a priority benefit. Mongols gain +50 food and gold when set on fire. That allows you to earn extra money and can recoup the investment in the first army. But you need to attack carefully, without affecting the “City Councils”, so as not to lose the precious army.
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Bonus for transport ships.
Mongol transport ships have +50% more HP and move at +15% faster. Such characteristics allow you to better gain a foothold in the sea.
The disadvantages of the Mongols, in the game Age of Empires 4.
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Restriction on the production of stone.
Mongols can extract stone in only 4 ways, but without the use of workers. On the one hand, this is a significant drawback, since it will not be possible to quickly establish growth, you just have to wait. You won’t even be able to buy a stone on the market, like other factions.
On the other hand, a small priority, since you do not need to use extra workers to extract the stone. These workers are free to do other things, extracting food, wood, gold and building buildings.
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It is difficult to keep the defense, there is no way to build fortress walls.
The absence of walls allows enemy fighters to enter the territory without problems and can do good business. We have to spend resources on defense and strengthen the positions of “Outposts” in several rows.
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Weak special fighters.
The Mongols have special cavalry “Mangut” fighters who can shoot on the move. This allows them to make quick raids and attacks on workers and melee units in light armor. And this is the only priority, since the Manguts do little damage and do not have the ability to damage buildings with fire.
When the enemy has a stronger army, it will be difficult to resist the Manguts. Ordinary enemy archers can defeat Mangut riders. Therefore, the use of Manguts is only possible in the early stages of the game, and in the later stages, heavy cavalry is quite suitable. Or hire Mangut in large numbers and just run around the enemy’s territory bypassing the shooting buildings.
Special buildings of the Mongols, in the game Age of Empires 4.
The first era “Dark Age”, in the game Age of Empires 4.
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Special building Oboo.
The Obo building is designed for stone mining, Khan improvements, and also allows you to increase the growth of produced buildings. In order to receive bonuses from the OBOO building, you need to build other buildings in the accessible area near the OBOO. At the same time, an additional increase in the call of fighters and improvements is made taking into account the resource “Stone” and other resources. For example, hiring two fighters at a time will cost significantly more than usual.
It is comfortable to use when there are a lot of different resources and you need to hire a lot of fighters or workers in a short period of time. In another period of time, it is better to build several pieces of buildings where you need to produce fighters. If we consider workers, then at the very beginning the price will probably scare off, despite the fact that a good number of workers is needed.
As for improvements, there is no doubt about it, the Forge begins to be built when there is already a good number of workers and resources. At the same time, additional bonuses will not be superfluous, as this affects the economy and the army. It is desirable to improve what is possible and spare no resources when they are available in a decent amount.
It is important to note that if production stops in the Kamen OBOO building, then most likely it will have to be built elsewhere. At this point, if the Forge is not also built next to the OBO building, then the bonus upgrades will be lost and will have to be upgraded again.
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Special building “Yurt”.
Acts as a warehouse for resources, in which you can leave all resources except stone. As well as doing research for workers that increase productivity. For worker speed, rear Yurts need to be built next to resources such as timber, gold, and food.
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Special building “Pasture”.
“Pasture” is intended for the production of resources in which “Sheep” are produced. As you know, “Sheep” is the best food resource. In order for the pasture to work properly, it is necessary to take the produced sheep and extract food from them. If the produced sheep is not taken from the pasture, then production will stop.
Special landmarks to advance to the next era.
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Deer stones.
The building can only be erected by the Mongols faction. After construction, all fighters are endowed with the aura of Pit – speed, it also gives the “Help of Pit” technology. This building greatly increases the movement speed of workers and fighters. As a result, it gives priority to military power, since the fighters will be more mobile.
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Silver tree.
The Silver Tree is an economic building where you can hire merchants for much less and 50% faster than the normal market. It is advisable to build if you need to gain an economic advantage over the enemy.
When building, you need to understand where the neutral trading market is located. If the neutral market is in a passable place for the enemy, then you will have to build defenses for merchants. Thus, the defense of the city center can become more difficult. If the neutral market is closed to the passage of the enemy army, then you can build calmly.
The second era “Feudal Age”, in the game Age of Empires 4.
Special landmarks to advance to the next era.
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Kurultai.
Kurultai can restore the health of fighters if there is a “Khan” nearby. The building also increases damage by 25% for 30 seconds. The building can be effective offensively when built close to the enemy base.
Allows you to quickly recover from raids. But, if Khan is killed, then there will be no effect from “Kurultai”. Therefore, it is extremely rarely used on the battlefield. You have to constantly monitor the state of affairs around Henna and additionally defend the building with “Outposts”.
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Steppe camp.
“Stepnoy Camp” serves as a “Yurt” and is designed to increase the production of “Gold”. If you build next to the gold and send workers there, then the production of gold in this place will be 50% more.
The third era “Castle Age”, in the game Age of Empires 4.
Special landmarks to advance to the next era.
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White stupa.
The white stupa is intended for the production of stone without the use of workers. The building “White Stupa” can be built anywhere and the stone will be mined automatically at 240 units per minute. building is very important if you need stability in the income of the stone.
By building the landmark “White Stupa” you can secure long-term defense of the territories. Since the stone is spent on improvements to the Outpost, where cannons can be installed, the stone resource is needed for research. This is important because the enemy, when attacked, can destroy several “Outposts” and you will have to build new ones.
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Khan’s Palace.
The Khan’s Palace can build an army automatically every time for 90 seconds. Only horsemen are produced and do not require resources for this. A very good building if you need to make regular raids.
The fourth era “Imperial Age”, in the game Age of Empires 4.
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Monument to Genghis Khan.
The monument to Genghis Khan is the last attraction of the Mongols. After construction, the player can defeat the enemy. By starting to build the Genghis Khan Monument building, the enemy player will be immediately aware and can launch a swift attack.
Conclusion on the faction of the Mongols, in the game Age of Empires 4.
In terms of gameplay, this is a rather interesting faction that is not suitable for a beginner, due to many difficulties. It’s all about some subtleties of the nation, reflected at the very beginning of development. There are no strong fighters who can keep the direction and push through the flanks.
The main fighters in the attack are heavy cavalry, thanks to mobility, good defense and normal damage. Cavalry is standard for most factions, which in some cases does not give much priority on the battlefield. On the battlefield, you must definitely take Khan into battle to give additional bonuses to attack and defense.
But the factional detachments of Mangut show themselves in good shape at the very beginning of the game, up to 3-4 eras. Since you can quickly attack the flanks, until the enemy has built defensive structures in the form of walls and towers. At the same time, only melee workers and infantry can be effectively attacked. They do very little damage to buildings, which is why they are not very effective at destroying enemy buildings.