Biomutant characters Guide with suitable character classes

Hello, friends! Biomutant is a game that combines post apocalypse, kung fu and fantasy. In it, you can use melee, ranged combat and mutant abilities. The game Biomutant has several heroes who have their own characteristics and characteristics. At the same time, an important feature of the heroes in Biomutant is a custom mutation, where you can tweak the characteristics of the selected hero and make him a little cooler.

It is advisable to choose a hero based on your preferences in combat, so that the game is more pleasing than frustrating. The comfort of passing will depend on the chosen class and mutation, you can quickly dismantle enemies or you can slow down at some section of the passage.

Available classes for the character in the game Biomutant.

For the selected character, you can select the class of interest as an addition with a twisted mutation. In the future, classes can also be upgraded, which will give additional priorities in the game.

  • Mercenary.

The mercenary is a skilled swordsman who masterfully wields a blade. Mercenary is more for melee damage. You can get the mercenary class by purchasing the add-on for real money. A feature of the class is the character’s ability to wield two melee weapons. From some point of view, it is an analogue of the “Saboteur”.

Additional bonuses:

– Double silver grip.

This is a two-handed combat skill, the hero can equip two different types of one-handed weapons and use them at the same time.

– Rage.

Melee weapons deal 10% more damage.

Hidden bonuses that open during the game:

  • Metkach (Accurate).

Metkach (Accurate) is a kind of sniper, a cunning, experienced swindler who chooses life on the other side of the law and social values. Suitable for the characters “Primal” and “Murgel”, as their characteristics are more consistent. It can also use two-handed melee weapons, but there are no additional bonuses for pumping.

In one word, the best hero for weapons is sniper rifles and one-handed ranged weapons. One-handed ranged weapons include pistols. But, pistols can swing themselves more effectively from level 15, when the Free Shooter bonus is pumped.

Additional bonuses:

– Perfect recharge.

Ranged weapons reload instantly and the next magazine gets +20% damage.

Hidden bonuses “Metkach” that open during the game:

– Accurate shooter.

Non-automatic rifles deal +20% more damage when attacking.

– Fast reload.

Reload time for ranged weapons is reduced by 25%.

– Sniper.

Non-Auto Rifles gain +10% Critical Chance.

– Cowboy.

When firing with two pistols, the rate of fire is increased by +20%.

– Free shooter.

When firing with two pistols, double damage is dealt. This bonus is only available to the marksman and makes him the best in ranged one-handed weapons.

  • Commandos.

Commandos are trained by special elite troops and are accustomed to working in small groups. Suitable for the characters “Primal” and “Murgel”, as their characteristics are more consistent.

Additional bonuses:

– Rage.

Ranged attacks deal +10% damage to targets.

Hidden bonuses “Commandos” that open during the game:

  • Psi – purity.

Characters with Psi-purity experiment with psi energy and various mutations. They usually live as outcasts on the fringes of society. Psi class – the frequency is suitable for the character “Fip”, as he has good indicators of “Intelligence”.

We can say that Fip with “Psi – frequency” is the best hero who owns energy, a kind of magician. Its characteristics allow it to deal decent damage over a long distance. At the same time, it is possible to hit enemies in the area and regenerate in battle. Perhaps this makes him the best hero among all the characters available.

Additional bonuses:

– Sparkling ball.

Allows you to launch the ball in the direction of the enemy and inflict damage on impact.

– Mega brain.

Qi regeneration is increased by 20%.

Hidden bonuses “Psi – frequencies” that open during the game:

– Night predator.

At night, intelligence increases by 10 units. This is not very much, but given the number of intelligence points available, the increase is very good.

– Liquefaction of the brain.

Energy damage attacks have a 10% chance to deliver a critical hit.

– Psi peak.

Energy attack deals an additional +10% damage.

– Brain drain.

Attacks that deal energy damage restore health by 20%. Thanks to this upgrade, the character becomes almost the most durable character in the Biomutant game. But, again, the main type of weapon is a weapon that deals energy damage.

  • Saboteur.

A saboteur is an experienced and cunning inventor who knows how to hide both in urban environments and in nature. The main feature of the saboteur is that he has the ability to use two blades in battle, that is, two one-handed weapons. At the same time, even very good weapons make this character one of the most difficult in the game.

The fact is that melee weapons can only be fun when fighting simple opponents armed with melee weapons. But with bosses and ranged fighters, the combat process and the passage get stuck. Fighting bosses with melee weapons is very difficult and long, until you run up to the enemy with a ranged weapon, he will have time to put in a few bullets.

Additional bonuses:

– Double silver grip.

This is a two-handed combat skill, the hero can equip two different types of one-handed weapons and use them at the same time.

– Super energy.

The amount of energy spent on evasion is reduced by 20%. It should be noted that these percentages for evasion are almost not noticeable and in battles the cost of evasion is not very large. With the available Qi energy, the character has enough energy to dodge to successfully complete the battle.

Hidden bonuses “Saboteur” that open during the game:

– Reflexes.

Enemy attacks with ranged weapons have a 10% chance to miss. Not much, but for an enemy with one-time attacks, it works fine. But, if we consider an enemy submachine gunner, then these 10% are hardly noticeable.

– Agility.

Evasion distance is increased by 20%. This upgrade will help increase your jump range, making it easier to fight bosses where evasion will go a long way. Nevertheless, you can not pump, it all depends on the experience of the player.

– Moving target.

Base movement speed is increased by 5% during combat. The percentage of the bonus is very small in order to noticeably feel the upgraded bonus.

– Vyun.

Armor rating is increased by +20% when dodging and/or while in the air. It is not clear why the developers included such a bonus. Since evasion is already necessary so as not to receive damage, and in the air a character can receive damage even less often.

  • Guardian.

Guardians are dedicated to protecting the home. Their loyalty belongs to the organization as a whole – and they unquestioningly believe in their dogmas.

Additional bonuses:

– Coolness.

Base armor is increased by 10. This indicator is very small, since during the game you can find clothes that will have free slots for additional pumping of protection. As in addition 10 units is quite normal.

Hidden bonuses “Guardian” that open during the game:

– Medic.

Health regeneration both with items and in general is increased by +10%.

– Ricochet.

An enemy attack with a ranged weapon has a 10% chance to ricochet and hit the attacker. Pumping is useful when there are enemy submachine gunners. The damage of submachine gunners with one bullet is not large, however, the bonus will allow you to save health points and inflict damage on the enemy.

– Invincible.

Armor and melee damage increased by +20% at full health. Good for ranged attacks and when enemies are at a good distance to deal damage.

– Knockdown.

When dodging towards a smaller enemy, the enemy stumbles and falls. The bonus is not really needed, since small opponents are easy to defeat with conventional weapons.

Appropriate classes for the selected character, in the game Biomutant.

For all characters, it is desirable to select more suitable classes in order to significantly simplify the passage of the game. Of course, you can dilute the characteristics of the character with any class, but in this case the gameplay will be a little different.

  • Daldon.

Given that the Daldon character is a melee fighter, it is advisable for him to select the appropriate class. For a melee character, the Mercenary and Saboteur classes are most suitable.

  • Hayla.

For a Hail character, the Guardian class is most suitable. Since Haila is a protector in a moderate form.

  • Murgel and Primal.

These characters are most suitable for the classes “Commando” and “Metkach” (Accurate). Since their characteristics will allow to fully reveal the potential in combat operations.

  • Fip.

The character of Fip is characterized by sciences that develop energy potential. Therefore, you can safely take the class “Psi – frequency”. Thus, the hero will be strong enough and tenacious on the battlefield.

  • Rex.

Rex is considered a universal character that combines different directions. Thanks to this, you can safely pump any class. In our opinion, such classes as Psi-Frequency, Commandos and Metkach are the most suitable.