Starship Troopers Terran Command Walkthrough Mission 18 Ant Hill Guard

Hello dear friends! The game Starship Troopers Terran Command has about 19 missions with their own passage characteristics. To complete the mission, you need to take into account the characteristics of your fighters and pump them correctly. In one case, fighters allow you to hit opponents at a great distance and deal area damage, this allows you to destroy a group of opponents. But, in the detachment a small number of soldiers. Otherwise, fighters can fight at medium range and hold positions well, these soldiers are the main ones and perform standard tasks.

In this article, we will consider the passage of mission 18, which is called “Guardian of the anthill.” Main tasks: do not lose the main base, should not run away more than 20 beetles. Secondary tasks: clean up the hive.

Additional rewards are awarded for:

  1. Killing bugs, military support is awarded by 2 points.

To perform, it is enough just to hold your positions and try not to miss the arachnids. The fewer enemies pass, the better.

  1. Cleaning the hive.

You can not clear the hive right away, but make a fortification in the form of turrets and infantry with MK 2. In this case, the probability of pumping and receiving Military Support points will be higher. This means more turrets can be built or stronger fighters can be hired.

Passage of mission 18 “Guardian of the anthill”, in the game Starship Troopers Terran Command.

At the beginning of the game, we have several units at our disposal, which are located in different places, in all directions. The fortification is well protected by walls, however, there are passages where arachnids can pass. There are several passages, in the lower part of the map on the left, two passages in the center and one passage in the upper part of the map on the right. Well, one passage and direction opens when the hive appears, in the lower left.

In total, for the passage of 18 missions “Guardian of the anthill” you will have to hold out 7 waves. With each wave, the number increases and there are stronger opponents in the attack. Closer to the last wave, you need to strengthen the lines very well and hire suitable fighters.

First steps:

Immediately, before the start of the first wave, you need to hire a “Military Engineer” and a “Rocket Launcher (fighter with a rocket launcher)”, in the lower base on the left. Military engineers can be left near the base, and the rocket man can be placed at the top of the wall, closer to the start of the arachnid attacks.

On the right side of the map, machine gunners need to be placed next to snipers, on a hill of a destroyed building. This should be enough to repel the initial attack.

1 Wave of the horde, in the game Starship Troopers Terran Command 18 mission Guardian of the anthill.

Arachnids first go from below (flank 1) and in the center (flank 3), then from above (flank 4) and in the center (flank 2). It will not be difficult to repel their attacks, you can use the abilities of the fighters and make it easier to repel attacks.

After reflecting 1 wave, you can start building turrets, since you have 2 points of “military support” at your disposal. We build one turret on the left side of the map, on the wall, the second turret must be built next to the machine gunner and sniper, on the destroyed building on the right side of the map. For the right side of the map, you can take an engineer from the center (3rd flank).

2 wave of the horde, in the game Starship Troopers Terran Command 18 mission Guardian of the anthill.

First, the arachnids will go from the 3rd and 4th flanks, the center and the top. In the center we wait for the first batch and with submachine gunners we throw a grenade at the arachnids that climb the walls. Submachine gunners from the 2nd flank help repel attacks from the 3rd flank.

The next attacks will start from below (1st flank) and in the center (2nd flank). You will have to make a choice where to place the rocket launchers, on the 2nd flank or on the 1st flank. This will depend on how long it takes. You can take and move machine gunners from the 3rd flank to the 2nd flank, so you can improve the containment of a breakthrough on the 2nd flank. At the rocket launcher, you can use the ability and shoot a powerful rocket at a crowd of arachnids.

After reflecting the 2nd wave, 2 points of military support are given as a reward. It is desirable to distribute them on different flanks. Fortify flank 2 at the bottom of the map and flank 4 at the top of the map, one turret each.

After passing the second wave, “military support” points are awarded each time 1 point when the required number of killed arachnids is collected.

3rd wave of the horde, in the game Starship Troopers Terran Command 18 mission Guardian of the anthill.

At the beginning, the first wave of the 3rd horde starts its turn from the second flank and splits into two parts. The first part attacks 1 flank, the second part 2 flank. The next attacks attack 1st flank and 3rd flank. Already after the first attack of the enemy, we have 2 points of military support.

Points can be allocated to the construction of turrets. We build a turret on the 4th flank, at the top of the map, on the building. It is desirable to build the second turret on the 1st flank, below, near the rise to the base. The bottom turret will be able to clear attacks from hives and bottom 1 flank.

We manage to build 2 turrets and by this moment the enemies are approaching at a distance of shots. With a rocket launcher, we launch a rocket at arachnids on the 1st flank and hit most of the opponents. After that, the first flank will be cleared.

On the 3rd flank, the same procedure, we wait for the accumulation near the wall and activate the ability of the submachine gunner, throw a grenade. On the 2nd flank, you need to install a turret by engineers from the 1st flank. When the arachnids climb the wall, you need to take the submachine gunners closer to the 2nd flank. Since there is sniper support in this place.

4 wave of the horde, in the game Starship Troopers Terran Command 18 mission Guardian of the anthill.

By the 4th wave, we are given 5 units of “Supplies” that can be spent on summoning new fighters. We recommend purchasing “Infantry with MK 2” and placing them in the middle between the 2nd and 3rd flanks. For the remaining 2 units of supplies, we hire infantry with a rocket launcher and put it on the 4th flank, to the soldiers available there.

If desired, starting from the 4th wave of the horde, you can replace all snipers with rocket launchers (infantry with rocket launchers). So you can increase the defense and hit multiple opponents. We decided to keep the snipers, as they open up a large area and work as scouts. Engineers can be removed from flank 2 back to flank 1.

Attacks will begin from the second flank to the 1st and 2nd flanks. From the 4th wave of the horde, the enemy has shooting arachnids, which it is desirable to hit with infantry with rocket launchers and snipers. After a while, attacks will begin on the 4th flank. On the 4th flank there should be 3 turrets, machine gunner, sniper, rocket launcher, engineer. Engineer and submachine gunners throw grenades at opponents who come close. We shoot with a rocket launcher at shooting opponents.

Tracking attacks will go to 1 flank and 3 flank. Having repelled attacks on the 4th flank, you can install a turret on another building nearby. And switch attention to the available flank attacks. On the 1st flank, we shoot the missilemen’s abilities at the enemy shooters and clean up the attacks on this flank. The 3rd flank is easily cleared, since we have infantry with MK 2 there.

Starting from the passage of the 4th wave of the horde, you can replace several machine gunners with infantry from mk 2 or leave everything as it is. Mk 2 infantry has the ability to shoot grenades in an area, which is effective against clusters of enemies. We restore fighters and turrets.

5 wave of the horde, in the game Starship Troopers Terran Command 18 mission Guardian of the anthill.

We have a new threat and the task “Clear the hive”. The hive can not be cleared, as additional points will be received for military support. To do this, you need to well strengthen 1 flank to the exit of the hive. A few waves earlier, we already installed a turret there, this turret helps to weaken the enemy a little.

As additional support, we are given 5 units of “Supplies”. These points can be spent on recruiting infantry with mk 2 for 1 flank and a rocket man.

We overtake part of the fighters from the 1st flank to attack from the hive. We repel attacks from the hive and wait for the attack of the horde. This part of the passage will not be easy, as you need to strengthen different flanks and the number of enemies will be large.

Horde attacks on wave 5.

The first attack will go from below to 1 flank, at the same time they will trample the arachnids from the hive. You will need to keep control on 1 flank and actively use abilities in the right places. Turrets will be destroyed on the 1st flank, they can be restored and new ones can be built, for this there are 2 points of military support.

The second attack is approaching the 3rd flank and the 4th flank from above, on a level with them they will attack from the hive. At that moment we lost a sniper and in his place we hired another infantry detachment from MK 2, put it on the 1st flank. On the 4th flank, the fighters cleaned up the attacks, after cleaning we repair the turrets. If possible, you can install another piece of a conventional turret, on the 4th flank.

If you decide to go clear the hive, then you need to very well strengthen 1 flank with turrets. In this case, you need to build 2 types of turrets, turrets with a machine gun and a grenade launcher. Leaving turrets without fighters is not recommended, as a wave of arachnids will break through the flank. It is important to have time to clear the hive before the start of the 6th horde. The cleanup will require 2 squads of infantry with MK 2 and atomizers, under the cover of turrets and a rocket launcher. Rocketeers are at the base.

6 wave of the horde, in the game Starship Troopers Terran Command 18 mission Guardian of the anthill.

Attacks start on the 3rd flank and 2nd flank. As soon as they approach, you need to throw a grenade with submachine gunners, and shoot from a grenade launcher for infantry with MK 2. It’s easy to clean up the 3rd flank, but it will be difficult to keep the 2nd flank, and this despite the fact that there are 2 turrets at the top and one turret with machine gunners at the bottom. We’ll have to bring closer machine gunners from 3 flanks and infantry from MK 2 and actively shoot with the ability.

The next attacks will go to flank 1 and flank 4. On the 1st flank, you need to keep the horde breakthrough and attacks from the hive, there should be no problems. You need to actively use the abilities of the fighters. You can take units to clear the hive. This will require a detachment of machine gunners and a detachment with MK 2, under the cover of a turret and fighters from the base.

After repulsing the attack, do not forget to restore the defense and build new turrets. On the 1st flank, you need to build 2 – 3 turrets with a grenade launcher and turrets with machine guns. The second and third flanks also need to be strengthened and new turrets built to replace the destroyed ones.

7 waves of the horde, in the game Starship Troopers Terran Command 18 missions The guardian of the anthill.

Attacks of the 7th wave of the horde start from the 3rd flank. This flank needs to be fortified with turrets. Cleaning and repelling attacks is standard, we shoot with infantry abilities with MK 2 and throw guarantors with submachine gunners. The repulse of the attack should pass without problems.

The next attacks of the wave go to flank 1 (from below) and flank 4 (from above). We pass the 4th flank with heavy losses, although many turrets have been built. If about 5 turrets are built on the 1st flank and machine gunners with a rocket launcher and infantry with MK 2 are standing next to the turrets, then there should be no problems with holding the flank. It is advisable to actively use abilities to speed up the clearing. The main thing is to immediately shoot at the shooting enemies with a rocket launcher. After 7 ox 18 the mission will be completed.