=Hello, friends! In the last part of the article, we told how Kate tried to get new detailed information in the attic, in Yunta’s chest. Lenya’s grandmother, fortunately, provided an opportunity to get into the attic and be acquainted with new clues about the hero Dana. Opening Yunta’s chest was not easy, but our hero did it.
Actions in the music academy, in the game Syberia 4 The World Before.
Returning from the camp, Kate immediately went to her room, before that she examined the envelope near the door of a new visitor. Entering her room, Kate lay down in bed, fell asleep and remembered the events of her childhood. Waking up, we immediately read the letter, and then, on the first floor, Kate decides to call the sender of the letter. In the morning, Kate is going to go to the Music Academy, and before leaving, you can chat with the host of the hotel. In the dialogue, you can find out some details of the stories and the location of the “Music Academy”, which will be marked later on the map.

Getting off at the stop “Music Quarter” you can get acquainted with the entries in the diary. On the way to the Academy of Music, Kate meets Oscar, who played with him. Understandably, Kate is very happy that she found her friend. Oscar will continue the journey with Kate and may be able to help in her affairs.
On the square of the “Music Academy», you need to go to the piano podium and conduct “Self-analysis”. Kate will think about Dana’s possible actions, and then the game will switch to another hero.
Dana needs to inspect key details and remember their location. Since in the period of Kate, some things are in a different position. And for the passage you will have to know the keys, codes and other details. In the process of Kate’s work, you can switch back to Dana and walk to the right place to inspect. This feature helps to speed up and simplify the process of passing.
The task “Go to the Academy of Music”, in the game Syberia 4 The World Before.
Opposite the piano in the square is the entrance to the Academy of Music. The academy looks ruined, unlike Dana’s time period. You can inspect the surrounding things or immediately go to the rector. The rector will give reports on checking the mechanisms from Frau Beckmann. The box contains notes, drawings and positions of parts on the mechanism. These documents should help repair some of the mechanisms on the square.
The task “Repair the mechanical orchestra”, in the game Syberia 4 The World Before.
During the period of Dana, we conduct an inspection of all available mechanisms and the surrounding area. On mechanisms, you need to remember the location of the codes and the position of the parts. We have several control mechanisms that need to be fixed. These are the control box next to the piano, the control box hanging on the corner of the wall, and the control box in the tower.
Repair of the mechanism in the tower, in the game Syberia 4 The World Before.
During the action period, Kate must first find an elevator that allows you to get to the clock tower. In her time, a cafe was built at the entrance, and of course the salesman won’t let Kate into the office. First we communicate with the seller in the cafe, and then you need to leave the cafe and enter from the service entrance. The door will be locked, you need to move the dustbin and use it to climb into the doorway.
Having risen to the mechanism control floor, you need to carefully look around and take a spare part from the automaton from the repair rack. This part will be needed to repair another mechanism, so they suggested starting repairs from the tower.
On the control panel, you must first pull the lever on the right, and then the left lever and press the button in the center. So you can turn on the engine of the mechanism. After that, we go down the stairs to the right, take a spare part and turn the valve. After doing these steps, the mechanism on the tower will be repaired.
The mechanism against the cafe, in the game Syberia 4 The World Before.
In order to open the code lock, you need to switch to Dana’s time or have already written down the codes at the beginning of the study. It is advisable to look at this mechanism again through the eyes of Dana. When examining the data, one could see the code on the back of the lock 6428. That is, you need to calculate the position of the numbers that can be reflected on the front and enter the desired combination. Correct code combination: 1973.
In the opened door, you need to establish the arrangement of the letters in the same order as it was in the period of Dana. There are 4 vertical columns with 6 horizontal rows in each column. The mechanisms on the right and left can be moved in horizontal and vertical directions, as well as flip the letters.
First, we take the upper mechanism on the left and put it on two letters, lower them to the very bottom. In the second column of the first line, we leave the letter “G”. In the first column in the third line we set the letter “C”. Then we switch to the right side and also pass two letters. In the third column of the second line, we set the letter “D”. In the fourth column of 5 lines we move the letter “A”. If the letters are correctly installed, you can press the button in the center and then the health of the mechanism will become clear.
Mechanism second on the square, next to the piano, in the game Syberia 4 The World Before.
This is exactly the same mechanism as in the first case, which is described above. There is also a code on the door, but you do not need to enter it. To open the door, you need to check the code lock and the door valve. And then pull the door hard on the valve (handle) of the door to break the lock and then the door will open.








