Alone in the Dark is a psychological horror game with a touch of Southern Gothic charm. As you progress, new events and madness are revealed, which may be your last. The main task of the main character is to unravel the mysteries of Derseto. Each scene promises horror, with claws, tentacles and madness. During the passage, players can play for two heroes, Emily Hartwood and private detective Edward Carnby. The heroes have different goals, Emily Hartwood wants to find out the truth, and detective Edward Carnby must solve a complex case. Game was developed by developers from the Pieces Interactive studio and was released on March 20, 2024.
The article describes all the safes in the game Alone in the Dark, their location and solution to the puzzle. We’ll tell you the codes for safes and how to open them. The indicated tips in the article will help speed up the passage of the game and increase interest in the passage.
Chapter 3. Safe at the port warehouse
You can find a safe at the docks; you need to go to the office of the Pregzt company, located in New Orleans. The safe will be locked; to open it, you need to find a clue where the decryption and code for the safe are written. Once the code is received, you need to enter the combination correctly to open the lock on the safe.

The beginning of the search for the safe begins after a dialogue with Ruth Talent; the hero will be transported to the territory of New Orleans, where the docks are located. We explore the embankment and find a sewer, pass through it and find ourselves in the area of the Pregzt warehouse complex. We enter the building and head to the second floor, there is an office where there are many interesting things, including a safe. The safe is in a room with a leather sofa and a round table.
We open the safe.


Carefully examine the room and try to find the note, as it contains the secret code to the safe. The note lies in the locker, in the chest of drawers, on the left side, when looking towards the safe. On the chest of drawers is an automatic weapon. You may not notice the note, since it is not visible and becomes accessible if you come close to the locker. We pick up the note and study the contents.
Code in the note:
The note says: go 4 steps to the left; go 5 steps to the right; and be horrified again. From the contents you can get code 454, which must be entered on the safe to open it. First, turn the combination lock handle to the left by the 4th digit, then to the right by the 5th digit and again to the 4th digit. After this, the safe will be opened, and the character will receive a hint, the address where Jeremy first met the dark man.
Chapter 4 Safe in the administrator’s office.
The safe in the administrator’s office can be found almost at the very beginning of the game, from the second chapter. At the same time, there are no clues; even the hero himself says that the safe cannot be opened. If you discovered a safe at the beginning of the game, then you can open it only with the help of a hint in the article, where the code for the safe itself is indicated. The closest location, with possible clues and a riddle for the code for the safe, begins in Chapter 4. Therefore, it is better not to waste time and continue to go through the story until chapter 4. However, if you play as Emily, you don’t need to solve the puzzle, so she can go to Dr. Gray’s office.

Search for a safe in the administrator’s office.
You need to go through the “Staircase Foyer”, turn left and open the door leading to the reception area. After the reception area there will be the “Administrator’s Office” and “Dr. Gray’s Office.” In the “Administrator’s Office” there is a locked safe that we have yet to open. Also, you can see the locked door to Dr. Gray’s Office; you will need a key to open it. After you have examined the entire room in the “Administrator’s Office,” you need to go up to the second floor for further exploration.
We go up to the second floor, go straight, all the way to the wall and turn right, open the door. After opening the door, a video will begin where the characters will communicate, Detective Gray, a drunk man with a bottle and a girl. After the dialogue, the drunk man will get up from the sofa and fall, at this moment, the “Key to the Hall” will fall out of his pockets. We explore the entire room and go to the “Cassandra’s Room”.
The key to the safe is in the administrator’s office.
In “Cassandra’s Room” we carefully explore everything possible, as we can find a hint for opening the safe. The code to the safe, in Cassandra’s Last Note, on the typewriter. We take the note and study it, the note will indicate the number 913, this is the code to the safe. All that remains is to enter the code combination on the safe.








