Syberia 3 walkthrough Guide about where the spare key and how to open the gate

Hello dear friends! Last time our heroine Kate helped Captain Obo fill the ship with coal and water. The task was not easy, but Kate managed to cope. At the beginning of the mission, on the ship we found the logbook of Captain Obo, who described in it his story of the journey to Baranur. This journal contained a hint about the ship’s key, the captain carried the key in his jacket. After filling the ship with everything necessary, it was revealed that Captain Obo had thrown away the key.

The first task is to find a spare key to the “Crystal” ship in Syberia 3.

The nearest clue about the spare key leads to Steiner’s workshop. If you remember, in the previous playthrough we saw the model of the “Crystal” ship. It is to the workshop that we need to go. Arriving at the workshop, we are met by Steiner’s granddaughter, Sarah, and informs us about the absence of his grandfather, who went to Kurk in the hospital. To help us, Sarah gives Kate the key to the stand where the model of the ship is located.

Going down to the watchmaker’s basement, you need to go to the stand, turn on the light and install the received key from Sarah into the hole of the stand. The protective dome of the model will open and you can see a ship with a sign. It is important to note that the main clue for further passage is in the tablet. After reading the plate, we get three code numbers 60,80,30.

On the model of the ship there is a coded mechanism for opening the lock. The large paddle wheel has a dial. To dial the code numbers and open the lock, you need to turn the wheel with the arrow to the desired numbers. The correct combination is 30,80,60, that is, in reverse order from the indicated positions of the numbers on the plate. If the typed combination is correct, then the model will open the captain’s bridge, and there will be a spare key inside.

To get a spare key, you must first turn it. Having taken this key, you should not immediately run to the “Crystal” ship, since this key will not work. The key in the layout is a scaled-down version of the original key, which has a difference of 50% from the original. And the original key itself has yet to be made.

Making the original key of the “Crystal” ship, in the game Syberia 3.

In the same workshop there is a special machine where spare keys are made. Approaching the machine, you need to pay attention to the bottom shelf, where you can get a blank key. It will not be possible to make an original key without a blank. We put the taken blank into the right side of the special machine and close the lid.

We install the spare key on the right side and fix it with devices. Button for fixing the key a little to the right of the installed key. We close the lid and set the desired parameter to 200% for making the original. We turn on the machine and after a while the original key is ready. take away the key from the ship “Crystal” and run to the captain Obo.

The second task is to persuade the mayor and open the port locks in the game Syberia 3.

Arriving at the square, you can see the protesting crowd and we can immediately find out the details from the nearest woman. After the dialogue, you need to come to the measure and persuade him in dialogue. During the dialogue, Keith offers her services to solve the problem with Yukols. Since residents are protesting against those who were in Jukola, the mayor is interested so that Jukola can leave his town. The mayor allows us to open the valves that are jammed.

Preparing diving equipment, in the game Syberia 3.

After receiving permission from the mayor, we go to the ship and talk with Captain Obo. The captain tells us his story and points to a further assignment in the barn, which is located on the edge of the dam. In the barn, the heroine Kate can get a diving suit and all the necessary equipment.

 

Arriving in the barn, first we look at a suitable suit on a hanger, and then we collect the rest of the parts. The helmet is on the table and the oxygen tanks are near the door. The main part of the task relates to the oxygen cylinder, since they need to be filled with the right amount of mixture. Before you start working with cylinders, you need to examine it in the inventory and read the plate. The plate indicates the required pressure of 180 bar, it is within this framework that the cylinders must be filled.

The oxygen filling station is located in the same shed, on the other side of the wall from the clothes rack. First you need to install the found cylinder on the machine seat and fix it with a metal pipe. On the dashboard, set the value that is indicated on the cylinder, when examining the cylinder in the inventory, 180 bar.

Press the green button to start the oxygen plant. The cylinders will not automatically fill themselves. Therefore, we ourselves, with Keith’s handles, fill the cylinders. To fill the cylinder, you need to lower the levers that are located higher from each cylinder. The levers are lowered in turn, first the left lever and then the right. The filled cylinder will return to inventory by itself; you do not need to unhook it yourself. Having done all the work, you can safely go to the fitting room, Kate will put on a diving suit on her own and leave the shed.

Repair of valves and opening of the gate on the dock, in the game Syberia 3.

After descending under the water, you need to go to the right side closer to the wall, to the door mechanisms. Approaching the first place, we examine and take everything we need. There is a large gear on the ground (in front of the entrance to the door), a square key (right next to the door). After interacting with the door mechanism, two more gears can be found below.

After all the missing parts are found, you can start installing the parts on the door mechanism. Install the spur gear first, in the center, and the small gear in the upper right part. The third part is a large gear, which we install in the upper right part of the mechanism.

Finding a chain for a mechanism, in the game Syberia 3.

After that, we go to look for the missing part, a chain and a door lock for a square key. We continue to go to the right side, reaching the door, install the square key and scroll the locking mechanism until it stops. After turning the locking mechanism, you need to lower the lever next to the door and then one part of the gate will open.

We go into the opened gate and look for the destroyed ship. On the ground lies the very chain that is needed to assemble the door mechanism. We lift the chain and return back to the mechanism with gears. After installing the chain, first turn the locking mechanism (red), and then lower the lever on the right. The second part of the gate will open, Kate returns to Captain Obo and reports on the completion of the task.