Hello dear friends! In the last article, we talked about how the heroine Kate was able to find a way to escape from prison. At the same time, Cantin’s multiple attempts to buy freedom for Kate were unsuccessful. Quite by accident, while doing mining work, Kate found a secret passage to a secret subway with a train. It was not possible to immediately escape, since it was necessary to inspect the area and solve complex problems. But, our heroine Kate managed and continued her journey.
After escaping, Kate managed to get to the city of Wagen “Flower District”. In this case, the following actions begin a year later, after the escape. By this time, Kate’s hair had already grown. The current heroine has become similar to the real heroine Kate Walker from the previous parts of the game. Although slightly different external features.
Despite the plight, Kate took refuge in a hotel in Wagen. Continuing the journey, Kate became interested in the task of finding out who the girl in the portrait, which was found in the carriage, was. The painted girl is very similar to Kate, so the investigation is of great interest.
Task, “Check 3 eligible stores that may have sold a picture case”, in the game Syberia The World Before.
The owner of the hotel, Wagner, was of great help to the heroine Kate and provided a guide and a map of the area. With the help of these things, you can determine the desired location of the proposed store. Kate starts her search in the Artist Supplies section. In the directory, you need to select and mark the necessary 3 stores. We suggest that you note the following stores: “Lombard”, “Antiques dealer’s shop” and “Department store”.
Having marked the necessary stores, a map appears, which displays the area with coordinates. If you pay attention to the directory, the selected stores, then below you can see the coordinates of the stores. For example, C4, E5 and D3, we mark these coordinates on the map. We suggest choosing the Antiques Dealer’s Shop on the map, since the case is old and this store is better suited to the task.
The task “Take the mysterious painting in the room”, in the game Syberia The World Before.
Before sending on a mission, you can read the diary and work on the computer. There is little useful information on the computer, you can learn about the city and the health of the mother. We examine the surrounding objects and things, on some you can see maps and a brief description of the area. Might be useful in the future.
He goes up to the second floor, to Kate’s room, to take the case and the painted picture. We examine the objects and the bed. On the bed, Kate will begin to remember the past and appreciate the surrounding place. After the bed, you can go to the table and examine the items with the investigation map. On the table itself, we take the same painted picture and a case. Now you can leave the room and go to the next task.
The task “Get to the Antique Quarter by tram”, in the game Syberia The World Before.
Having gone down to the first floor, we immediately start a dialogue with the hostess of the hotel. During the dialogue, you can find out some details, including information about the new visitor. Information about the visiting woman is somewhat reminiscent of Dana. Having received all the available information about the city, you can leave the hotel.
Leaving the hotel, we climb the stairs to the top to the bus stop. At the stop, we interact with a sign on which you can select the desired destination. Having chosen the right path, a tram will drive up and take the heroine to the chosen stop. Along the way, you can enjoy the beauties of the city.
In the area of the antique quarter, we examine the area. You can read the newspaper in the newspaper shop and learn more about the hidden train. After the newspaper shop, we continue to look for the Muller and Sons (Muller and Soyn) store. The door will be locked, to open the door you must first read the note, and then call 3 times.
The task “Talk to the antiques dealer”, in the game Syberia The World Before.
In the window, our heroine Kate was interested in a metal ball that reminded her of an automaton. At the beginning of the dialogue, it comes to a painted picture, but the seller does not know the details. The only suitable clue is the place where the Silberspiegel Camp painting was painted.
The task “Place Oscar’s heart in the Voralberg sphere”, in the game Syberia The World Before.
After talking about the painting, Kate asks to see the automaton from the window. At first glance it seems that it is easy to place Oscar’s heart in this sphere, but it is not. The sphere has a number and petals with numbers on both sides. At the same time, on each side there are different numbers, on one side they are even, and on the other side they are not even. Therefore, you will have to twist the sphere several times.
Automaton activation steps:
- Inspection of the Logo on the reverse side.
The numbers 293670 should be written on the logo, it is important to remember, as it will be required in the future.
- Arrangement of scales.
There is a hole under the logo. Under this hole, you need to choose the right combination of scales. To do this, we interact with the scales and try to install them so that a hole appears. If the scales are correctly installed, then a button should come out that needs to be pressed. After clicking, a secret place will open and a key will come out. We take the key and conduct an inspection, do not forget to press the button on the key.
- Activate the buttons on the sides of the sphere.
We switch attention to the side places with petals and numbers. We pull the side lever and a hidden button comes out that needs to be pressed. Do the same on the other side. After activating the buttons, the scales shift.
- Enter the code from the logo.
You need to enter the code that we saw at the beginning of the examination of the automaton on the petals by turning the arrow. You will have to switch between sides, as different numbers are indicated on the sides. We start with the first digit “2” and continue to enter the code “293670”. After correctly entering the code, the remaining scales will move completely and a key hole will become available.
- Install Oscar’s heart.
After turning the key, the last secret place opens with the possibility of installing a heart. We press interact to install the heart, and then we activate it using the received key. Hooray, Oscar comes to life.
The task “Find Oscar”, in the game Syberia The World Before.
Surprisingly, the sphere is not a sphere at all, but an animal. As soon as Oscar comes to life, Kate Walker immediately remembers, but he cannot control the new body. Oscar rolls out of the antique shop in an unknown direction.
We follow the trail and find Oscar in the chest. On the table, near the chest, there are two keys that do not fit the chest. A suitable key is behind the chest on the table, but first you need to try out the first two keys. Turn the key and the chest opens.
We continue to run for Oscar. In another shop, you need to push Oscar out with a broom. After being hit by the broomstick, Oscar will continue to run away. In the next scene, Oscar is on the left side of the screen, in the corner, you need to click on him and then the following actions will continue. It will not work to persuade and catch the automaton, Oscar will run away and the task will be over. We go back to the store and report what happened.