Hello, friends! Conquerors Blade has a variety of combat units that the player can control. Combat units perform the main task of protecting the hero or are combat support during an attack. At the same time, newcomers may find it difficult to choose the right unit for sorties on the battlefield. Since most units are designed to perform certain combat missions.
Each unit has its own advantages and upgrade branches. Pumping allows you to increase the characteristics and open the skill, if this is provided for the squad. Ultimately, pumped units can provide decent resistance to some other units. With proper pumping, you can increase survivability or speed up the time of the battle with other units.

History of the Skirmishers.
It is known from history that the first to play the role of skirmishers were warriors in Ancient Greece, who were called Peltasts. Peltasts are a variant in the light and missile infantry, as they were armed with several throwing darts and a shield. Quite often they were used to throw darts at a short distance, and then they could join the battle. The units had normal mobility due to light armor. Combat victories were won due to the large numbers.
The Peltasta units gradually gained great popularity and had the honor of fighting in the Peloponnesian War. The main recruitment into the troops was carried out from the Greek cities and were the main mercenary troops during the 4th century BC. Since the beginning of the appearance, Peltasts were equipped with shields made of pelt and covered with goat or sheep skin. After the reform, the troops began to be equipped with spears.

Western “Skirmishers – Guardsmen”, in the game Conquerors Blade.
From a certain point of view, the Western Skirmishers-Guards are the same fighters as the Western Skirmishers, only with better stats. Western “Skirmishers – Guardsmen” have a class of 4 stars. They have more health points and higher damage output. Due to this, they are able to withstand enemy fighters up to 4 eras.
The maximum number of fighters in the squad is 28 people, if you pump the lower branch. To be recruited into a platoon, they require 230 leadership points. There are 18 levels for pumping, this allows you to pump one full branch of pumping and one indicator from another branch. The unit’s health reserve is 9768 units.

The Western Skirmishers – Guards unit will pair well with a melee hero as the primary location is the second and closest row. If you play in tandem with an ally, then the survival rate increases. You can also take with the hero “Musket” and “Short Bow”, since their location is the same, to be behind the backs of the allied troops. Probably using the Musket and Shortbow with the hero’s weapons may seem even more effective than with melee weapons, due to good control and visibility. But with the Longbow weapon, the combination is not very good, you will have to keep a close distance.
The tactics of using the Western “Skirmishers – Guards” detachment in the game Conquerors Blade.
The combat tactics are the same as those of the Western Skirmishers, a game of throwing darts and quickly moving to a safe distance. desired location of the unit on the battlefield is the location of the unit with the nearest recovery point. Since you will often have to run to replenish ammunition.
It is possible to take a defensive position in a narrow section of the passage if allied units and heroes are present. So you can extend the life of the units and hold the direction longer. With full pumping of attacks with darts, about 5 volleys will come out and the squad will have to be sent to replenish ammunition.

If there are no allied troops nearby, then the detachment will most likely be dismantled, and there will be enough darts for 1-2 volleys. As a result, the flank will have to be given to the enemy, but you can save some part of the detachment. In defense, the unit does not last very long, depending on the enemy units.
Western “Skirmishers – Guardsmen” have proven themselves in carrying out sabotage attacks on enemy archers. So the squad has normal armor from penetrating attacks and also performs the role of a rifle squad. At the same time, one-time attacks with penetrating blows pierce the armor by 1590 points, and the damage is about 1180 points. This gives a good advantage over lightly armored targets.










