The people of the Lynx clan are born hunters. Since ancient times, their tribe has specialized in trapping and hunting wild animals. Hunting is their main business and the main feature of the clan. The head of the clan is the “Lady of the Beasts”, who tamed two wild cats, Brundr and Coylynn. Joining the Brundr and Coilinna clan began in early childhood, when they were young. As Brundr and Coylynn grew up, they became the primary protectors of their Beastmaster. And in the world of Northgard, the Lynx clan appeared on September 15, 2020.
The Lynx clan has its own characteristics and advantages over other clans:
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All fighters, including clan heroes, can get “Hunting trophies”.
Which can be used to upgrade some fighters and heroes, as well as sell leftovers in the market for gold.
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You can recruit 3 heroes at the boot camp.
“Mjelikki” who is the head of the clan. And two auxiliary combat heroes – animals are “Brundr” and “Coylynn”. A feature of the heroes when buying is their low price, you can buy them without spending “hardware”. Purchase is possible for “gold” and “food”.
Clan heroes have passive and active abilities. After leveling up, “Brundr” and “Koylynn” can move across neutral territories without engaging in battle.
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The clan has its own unique fighters “Pathfinders” and a special building “Shooting range”.
Shooting Range replaces Ax Thrower Camp, where you can recruit Pathfinders.
“Pathfinders” are ranged fighters, and the only clans in existence that have variable passive abilities and pumping levels. Additional abilities of “Pathfinders” can be changed during the game, depending on the current situation.
The Pathfinders are also some of the most powerful ranged fighters in the Northgard game. Which can be additionally pumped for “Hunting Trophies”.
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The Lynx clan has its own clan leveling system, “The path of the hunter”.
Unlike other clans, where there is a clan pumping using the “Career”, in the “Hunter’s Path” leveling, improvements are available for clan heroes and the main clan fighters “Pathfinders”.
“Glory” bonuses from the “Lynx” clan.
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Ability to install “Baits”. You need to score 200 Fame Points.
After reaching 200 glory points, the head of the Mjelikki clan becomes able to install Mythical Decoys, which attracts Mythical Wild Animals. In addition to the bait, you can attach two “Hunters” who get food outside of battle. To install the bait, you will need 60 units of “Food”.
“Mythical baits” are needed to get “Hunting Trophies”. Which can later be used to level up the clan or sell on the “Market”. “Hunting trophies” can also be obtained from neutral wild animals, but their recovery time is quite long.
The active “Mythic decoy” time is about 1:50 seconds, after one victory over a party of “wild mythical animals”. After a period of about 2 minutes, a new wave of “wild mythical animals” appears, stronger and with more.
It is best to choose areas where there is no great need and strategic features to install the Mythic Bait. Strategic territories may include territories with “Food”, “Stone”, “Forest”. The best place for the “Mythic Bait” might be the free territory “Swamp”. If the nearest “Swamp” is not there, then you can temporarily install it on your territory, where there is no “Food” and “Forest”. It is imperative to protect the “Defense Tower”
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Special ability of the protagonist “Oskorey”. It takes 500 Fame Points to open.
The main character “Mjelikki” can activate the ability and summon the “Spirits of mythical animals” on the battlefield. After the call, “Mjelikki” dies and the “Spirits of mythical animals” emerge from her, which were summoned with the help of the “Mythic bait” and were subsequently defeated. After activating the ability “Oskorey”, “Mjelikki” can be hired for free, but after a certain cooldown.
The level of the summoned “Spirits of mythical animals” in the ability of “Oskorey” depends on the level of the wave on the summoned territory of the decoy. The maximum level is 8. On the battlefield, you can summon 4 “Spirit of the mythical wolf” and 3 “Spirit of the mythical bear”.
The summoned “Spirits of Mythical Animals” are slightly weaker than the “Mythical Animals” that they fought in the territory with the “Mythic Bait”. The action of the summoned spirits is limited, after a while they disappear.
Types of summoned “Spirits of mythical animals”:
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“Spirit of the ram”.
It is the weakest summoned animal. The reserve of health is only 20 units, protection is 2 units. Damage in battle can deal 8 units. Due to the small supply of health, the summoned creature quickly disappears from the battlefield and there is no significant benefit from it.
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“Spirit of the wolf”.
Has 40 units of health and 3 units of protection, deals 12 units of damage per hit. In addition, there is a passive ability “Ferocious Bite”, which deals + 100% damage every third time.
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“Spirit of the Bear”.
He is the most powerful of the summoned animals. The health reserve is 75 units and 11 units of protection, can deal damage of 14 units per hit. Has a passive ability “Stomp”, which deals additional damage to nearby enemies every third time.
Lynx clan lore in Northgard.
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“Hunting Prey”.
The cost of the next “Feast” is reduced by – 5%. The discount on the reduction in the cost of the feast can be increased up to -50% if animals are killed. For example, “Mythical Animals”. Also increases “Happiness” by + 2 units during the feast. + 1 free improvement of the “Warehouse” will be a nice bonus to the improvement.
You need to know how to manage a clan, since it is not easy to develop a clan and some moments are sharpened for hunting animals. Correct use of the “Pir” allows you to accelerate the development of the clan and quickly explore new territories.
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“Protective arrows”.
The upgrade allows Defense Towers to use the arrows that the Pathfinders are equipped with. In total, there are 3 types of arrows available, slowing, fire and two arrows.
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“Poaching”.
Allows you to open “Trade Routes” in the “Trade Post”. Merchants bring more gold by + 15%. In addition, you can sell Hunting Trophies on the Market and receive Gold for the sale. The exchange rate is 50 units of Gold for 75 units of Hunting Trophies.
It is better to sell extra “Hunting trophies” when upgrades to the “Hunter’s Path” are pumped. At least the most necessary ones. As it can be difficult to play without additional benefits.
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“Dexterous paws”.
The upgrade is intended for the main characters Brundr and Coylynn. After research, in battle, they begin to jump and dodge enemy attacks. In addition, Brundr and Koylynn have + 35% health.
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“Wild Hunt”.
The main character of “Mjelikka” can install one more additional “Mythic decoy”. Oskorey’s ability grants summoned spirits an additional + 20% attack power.
If you pass all 8 waves of two Mythic Decoys, only one will count towards the Oskorey’s ability. The one that was brought to level 8 first. That is, you can summon the “Spirits of mythical animals” from one “Mythic bait”.
Clan Trait “Hunter’s Path”.
“The path of the hunter” is an additional pumping of the clan in which you can improve the heroes and clan fighters. Some other clans have a Career available for the “Path of the Hunter” place, which is awarded for conducting military operations.
In order to pump improvements in the “Hunter’s Path” you also need to fight. But, points are counted for killed animals. You can speed up the pumping by installing the Mythical Trap on the territory, as it calls wild animals to the territory where it is installed.
Leveling up for the heroes “Brundr” and “Coylynn”.
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“Keen eye”.
Heroes “Brundr” and “Coylynn” can be equipped with camouflage and move around neutral territory without engaging in battle. A useful improvement, but rarely used. And at the beginning of the game, sabotage in enemy territory is not obtained due to hidden borders.
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“Blow of claws”.
Improvement for “Brundr”. The first attack on the enemy reduces the enemy’s defense. Attack power is increased by + 20% if it is in the same territory as the Coylynn.
Better to pump this improvement first. Since in the early stages of the game additional bonuses to the attack will be very useful.
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“Roar”.
Improvement for Coylynn. It is an activated ability, after activation, intimidate enemy soldiers for 0.5 seconds. If it is in the same territory as “Brundr”, then it receives additional protection of + 40%.
Leveling up for the main character “Mjelikka”.
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“Healing”.
After learning, allows Mjelikki to heal Brundr and Koylynn if they are in the same territory. It is advisable to pump it second or first in turn.
Leveling for clan fighters “Pathfinders”.
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“Animal instinct”.
“Pathfinders” get the opportunity to pump their attack, hone their skills when hunting “Mythical animals”. You can increase damage up to + 50%. Better to pump first when leveling for fighters. As a result, with all available improvements, “Pathfinders” can inflict one-time damage up to 24 units, and this does not take into account the damage of special arrows.
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“Double shot”.
Research allows Pathfinders to attack 2 enemy targets at once per shot, if they are nearby. The second enemy takes 50% damage. If enemy fighters attack in groups, then it is better to pump this weapon in the second place, after the “Beast Instinct”.
If there are few enemy fighters, then you can pump “Slow Arrows”.
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“Slow Arrows”.
Allows Pathfinders to shoot arrows that slow down enemies. The slowdown is quite tangible and in fact very effective. Some neutral opponents can be safely shot with arrows from a distance. And when they get closer, then you can go to your territory.
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“Fire arrows”.
The “Pathfinders” have priority for attacking buildings. Attacks deal an additional + 50% damage. Better to pump before the last moment.
Works well, enemy defense towers are quickly destroyed. Other enemy units may be a problem. Fire Arrows do not deal additional damage to enemy units.
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“The path is completed.”
It is pumped at the very last moment, since it is not available until the previous research for the “Pathfinder” has been pumped. You can improve the research “The Path is Complete” as much as 5 times and each time the fighters become stronger.
“Pathfinders” receive an additional + 5% to attack speed, + 5% to firing range and + 5% to movement speed, for each improvement. At level 5, the attack speed is + 25%, the firing range is + 25%, and the movement speed becomes + 25%.
The + 25% increase is noticeable, the attack speed is impressive as well as the range. They can be at a large and safe distance, which allows them to make safe 2-3 shots. And then you can retreat to your own or neutral territory.
With 10 “Pathfinders”, some enemy fighters do not have time to reach for an attack. Provided that all possible improvements for the attack have been pumped. Such as the improved “Shooting Range”, upgrades in the “Hunter’s Path” and an improvement in “Bringing”, and of course the necessary arrows have been selected.
Relic of the Lynx clan in the game Northgard.
The clan relic is called “Gleipnir”. You can research it in the Forge. Once built, it gives you the opportunity to set “Thorn Traps” on your own and neutral territory. Cooldown is about 5: 50 minutes.
After activation, you can select the area to place the trap. But you will have to activate it separately. To do this, select the area where the trap is located and activate it in the area information window.
An activated “Spiked Trap” pokes stakes out of the ground throughout the territory where it is installed. If there are enemy fighters in it, then their health points will be gradually removed.
The trap can be effectively used on the territory where the “Mythic bait” is installed. It is best to activate on the summoned creatures from the 8 wave, and then attack with heroes and auxiliary troops.
It will not work to set a trap on enemy territory. And the beginning of the restoration of the trap in the relic begins after the trap is activated from the territory information window.
Conclusion on the Lynx clan.
The developers have once again delighted the players with amazing content and brought variety to the world of Northgard. This time, the main gameplay is based on leveling characters and fighters in a unique leveling tree. At the moment, the Lynx clan is the first to have 3 active combat heroes. In this case, the heroes have special abilities.
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About the heroes of the “Lynx” clan.
At first glance, the heroes are weak and alone can lose to the standard Voyevoda. But, if you use three heroes in battle at once, then the strength may well be considered the best. If you collect three heroes into one, you get 180 health units and 32 attack units. It looks impressive, and this despite the fact that they will not have pumped up abilities and characteristics.
Nevertheless, it is difficult to play for the Lynx clan, since the heroes often die, it is difficult for them to take a hit. If we compare them with the hero of another clan, say with the “Voevoda”, then at least he is able to take on some first damage. While the Ax Throwers are covering him.
In the case of the Lynx clan, the situation is slightly different. Clan heroes can attack and reach the enemy’s “Defense Tower”, but they cannot be destroyed. Since the enemy fighters will begin to interfere, and it is very difficult to resist the “Defense Tower” and the enemy fighters. In the process of retreating, there is a risk of losing one or two heroes.
order for the heroes to appear useful and become competitive, they must first be pumped in order to slightly increase their health and protection. In this case, an attack on enemy territory in the presence of the “Defense Tower” and enemy soldiers can be sustained. Depending on the number of enemy fighters themselves.
And if you use special abilities, then the success of the battle can be guaranteed. Oskorey’s ability can cause good problems in the ranks of the enemy. True, if you take into account the game against the player, then he will most likely remove his army and simply give up the territory. But the summoned “Spirits of mythical animals” will not be able to move to another territory and after a while they will simply disappear. The hero of “Mjelikki” will recover for a while, and the spirits will have to be collected again.
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About “Pathfinders”.
And “Pathfinders” are ranged fighters and are not suitable for melee attacks, they have just as little health. Additionally, attacks appear to inflict slower than Ax Throwers. And the speed of movement in stock form is slow.
The most relish begins when the “Pathfinders” are in a pumped state. In this case, there is a good selection of weapons, decent speed and attack range. And also good one-time damage. Here are just past the available pumping in “Dowry”, “Hunter’s Way”, improving the “Shooting Range” and pumping weapons in the “Forge”. You need to improve your shooting skills in Mythical Animals to increase your attack by + 50%.
All available chips will pleasantly diversify the game and can drag out one battle for several hours. But if you play against another player, then the game can be quite difficult. And if the border of the enemy clan is nearby, then “Mythical baits” can only complicate the game. Since the enemy fighters in a strange way choose the attack of the settlement precisely during the call of “Mythical animals”.