weird west figurine liberation of the spirit Hyde

weird west is a game about cowboys in the Wild West, where people live next to fantastic creatures. The player can assemble his team of several characters and go to unravel the mysteries of the Wild West. During the journey, you will have to make difficult decisions, which may change your further progress. Developers from WolfEye Studios worked on the game.

As you progress, you can find additional side buildings where you can become the owner of valuable rewards. Sometimes you may need to perform certain actions in order to progress further. For example, to open a locked door, you may need to interact with levers, you will have to show attentiveness and dexterity. Or find special characters who will give hints and the possibility of further actions.

You can check out the additional task from “Figurine”. The nearest locations of the “Oneirists” that can free the spirit of the figurine are indicated. There is also a hint on how to obtain Verbena and the consequences of making a decision on the Statuette.

Cursed figurine, how to free the spirit.

The closest place to get the Statue is in the Die Hard Mines. But it can also be found in other places. For example, in cemeteries, in tunnels, in well caves. And also in random encounters with birds eating rot, and in the cave of the “Sacred Protector”. Appearing in different places is most likely due to some previous decisions.

Finding the right Oneirists.

So, when the “Cursed figurine” is in your possession, you can accept the task of freeing the spirit from it. The essence of the task from “Statue” is to find a suitable “Oneirist”. You can find special “Oneirists” in several places on the weird west map of the Wild West. Basically, “Oneirists” live in the “Temples of the Ancients”, in the northern part of the “Grave Wasteland”, in the “Slumber”, in the El Castillo desert and in the Anconite Hole location. In our case, the Oneirists” were located in the “Temple of Oneir in the Desert”, the location is called “Temple of Oleander”.

Upon arrival in these places, “Oneirists” can behave differently, friendly or hostile. If the Oneirists are hostile, then completing the task from the Statuette will be difficult. To do this, you will need to catch the “Oneirist” by force, knock it out and capture it alive. After this, she can offer help in exchange for freedom. In our case, the “Oneirists” were friendly, so they dialogued freely.

Upon arrival at the “Temple of Oleander” location, we met several “Oneirists” who could not be useful to us. To simplify the search for the desired “Oneirist”, you need to look for a person without a hood, who is called “Oneira – the Dreamer”. Since those in the hoods are only initiates and cannot carry out special work with the “Figurine”. The most needed “Oneirists” are located inside the temple underground; to do this, you need to open the “Stone Gate” to go down.

Assignment from “Oneirist”.

As soon as you find “Oneira the Dreamer”, you need to offer her “Statue” in the dialogue. The figurine will also communicate and offer its services in battles. Because the “Dreamer” will tell you that the figurine can bring suffering to people. We will have two options: free or destroy the “Statue”. In all cases, the “Dreamer” asks you to bring her 7 units of “Verbena”. After the dialogue, the place for the ritual will be marked on the map, where you need to come after fulfilling the “Dreamer” condition.

“Verbena” is a rare plant that grows in haunted places. In our case, the ghosts attacked themselves, so we managed to collect “Vervain” while moving between different locations. Having collected the required amount of “Verbena”, you can go to a special “ritual place”, which was indicated on the map by the “Dreamer”.

Ritual over the “Statue”.

Upon arrival at the ritual site, we approach the “Dreamer” and offer to perform the ritual. The “Figurine” is placed in the center of the ritual place and offered to make a choice between saving the soul of the “Figurine” or destroying it. If you destroy the “Figurine”, then it will not give anything useful, but the “Dreamer” will inform you about the right choice. Because from her side people will live.

Having made the choice to save the “Satuette”, the spirit will come out of it and become the ghost “Bloody Soul”. Before leaving, he will say that he will provide his help when needed. But, this choice has a number of consequences, since the “Spirit of the Figurine” will kill people. This may significantly affect future tasks and it is possible that some tasks will fail. But a strong ally appears who can help in difficult times. What choice to make is up to you.