World of Tanks Steel Hunter 2022 Guide Harbinger Mk. 4 himself an asshole

Hello dear friends! In 2022, the developers of World of Tanks released a new update introducing new content to the Steel Hunter special mode. In the new update, players can play on the new Firnulfir map and new tanks. In total, 3 tanks appeared in Steel Hunter – these are Beowulf from Sweden, Bái Láng (China) and Huragan (Poland). Each tank has its own unique abilities and combat tactics.

About the special mode “Steel Hunter”.

In the Steel Hunter 2020 game event, players can fight other players on special maps. In the process of game combat, pump your war horse, that is, a tank. To pump modules for a tank, you need to collect supplies dropped from a cargo plane or supplies located in different parts of the map on the territory. And also deal damage to enemies and collect trophies from them.

Each tank from the presented tanks has its own special qualities and advantages on the battlefield. Important points in the victory are pumpable modules, they can change the tactics of combat. To survive and get into the top three fighters, you will have to study the strengths and weaknesses of the existing tanks.

Features of the British tank Harbinger Mk. four.

British medium tank Harbinger Mk. 4 appeared in the Steel Hunter game mode for a long time. During this period of time, the Harbinger Mk. 4 players managed to make war in different configurations. Each player can build a tank based on their preference and play style. In this case, sometimes you need to refer to the map of the area.

On its board, it has quite interesting abilities, because of which it is not easy to fight. Harbinger Mk. 4 is the only tank in Steel Hunter that has abilities that damage itself. Theoretically, abilities should give positive priority, but in the case of the Harbinger Mk. 4 the situation is reversed.

Both Corrosive Cloud and Berserk have a chance to damage their owner’s durability points. These abilities provide both a buff and a debuff, making it harder to survive on the battlefield.

Overview of the British tank Harbinger Mk. four.

The territory of the battle can affect the process of passing, for example, open terrain can complicate the initial development. Since the Harbinger Mk. 4 has a low movement speed of 45 kilometers per hour, this speed is close to heavy tanks. Very often, for some reason, supplies appear far from the tank. Because of this, the initial development process is not very pleasant.

At the beginning of the game, it is important to have time to pump the level 3 engine, which will allow you to reach a speed of 60 kilometers per hour. The power of such an engine is enough to speed up the development process to be on the battlefield. With a speed of 60 kilometers per hour, you can quickly move around the battlefield and collect supplies. This speed will significantly speed up and simplify the development of the tank.

Escape from some players is possible, but difficult, it is better to actively use the radar and keep your distance. For example, by level 3, even heavy tanks can have a speed of about 50 kilometers per hour. Since they get engine modules at level 2.

The initial development process largely depends on luck. Since it is very important to quickly pump up to the engine modules. Before the development of engine modules, enemy tanks can come across, which are faster and can bite well on hit points. Or larger and armored ones, which are difficult to penetrate and difficult to escape, since the speed is almost the same.

In most cases, if the Harbinger Mk. 4 will not have time to quickly upgrade to the engine module, then it will be difficult to stay on the battlefield. And most likely the Harbinger Mk. 4 can be defeated in a firefight with other tanks.

The branch of the British tank Harbinger Mk. four.

1 level. Tank Harbinger Mk. four.

At the first level, the tank has 1200 HP and a speed of 45 kilometers per hour. There are enough durability points to dismantle Raven (USA) and Arlequin (France). Huragan (Poland) and Bái Láng (China) can also be dealt with depending on the skill and experience of the player. Compared to the tanks listed at tier 1, the Harbinger Mk. 4 more similar to Raven (USA). Only with more durability, less speed and one-time damage.

2nd level. Radar.

Choose to your preference. Still, it is better to choose 300 meters with a cooldown of 20 seconds. In this case, you can better control the battlefield and see supplies with enemies. Due to the fact that the speed is low, it is very important to determine the direction of movement towards supplies.

3rd level. Engine modules.

It is desirable to install an engine that develops a speed of 60 kilometers per hour. Since you need to quickly move around the battlefield and collect supplies. Speed ​​can come in handy when escaping from difficult situations or catching up with opponents. In the future, the engine power is enough for any other modules.

4th level. Tool.

There are two guns to choose from – a single-shot cannon and a cannon with automatic feeding of shells for 3 shots. A single-shot gun is good in that a constant supply of shells is made with a reload time of 3.36 seconds. But, one-time damage is less, it is 210 units.

The 3-round automatic feed cannon allows you to quickly fire the available shells. But, then you have to play from the last projectile, which takes as long as 5 seconds to charge. The reloading damage is quite large, because of which you have to think about the importance of installing a gun. A gun with a magazine before loading is good for firing the first round, and the remaining 2 for finishing off.

5-6 level. Hull and turret of the tank.

Before installing hull modules, you need to pay attention to the number of Berserk abilities. It is from the abilities that you need to build on when choosing armor, since the armor opens up access to the gun. Basically, the Berserk ability is intended for a single-shot cannon with “one-shot damage” and “a magazine before loading for 4 projectiles”. If there are no Berserk abilities, then the choice remains between 2 guns, “Reload speed” and “Magazine before loading for 4 projectiles.”

In all cases with guns, you need to install the Mobility hull. Since there are no priorities for strength points. The two hulls have the same number of hit points and armor thickness.

When choosing a tower, you need to build on the preferences of the tactics of the game. Since the strength points are the same and the towers differ in armor thickness. For example, a tank with 220mm turret armor will be slightly slower but more confident.

7th level. Choice of weapon models.

As mentioned above, you need to build on the existing Berserk ability. The larger the number, the more likely it is to install a cannon with high damage, which is installed on a solid tower. In general, in most cases, a weapon with a “magazine before loading for 4 shells” is quite suitable for different opponents. But without the Berserk ability, the Harbinger Mk. 4 will not be able to provide their priorities.

  • First OQF 20-pdr Gun Type B Barrel.

The OQF 20-pdr Gun Type B Barrel is a single-shot gun that is unique to the Harbinger Mk. 4. The uniqueness lies in the fact that this gun is the fastest of all available single-shot guns in the Steel Hunter. In one minute, the gun can fire 17 shells, quite good performance. One-time damage is 280 units, the damage is not the most attractive for a level 7 gun.

When combined with the Berserk ability, the weapon becomes almost like a charged drum. At the same time, the number of shells and the rate of fire are limited by the time of the Berserk active ability. During this period of time, you can throw a decent amount of damage to enemy vehicles if all the shells pierce the armor.

• Second gun. With magazine loading 105 mm Gun L7A2.

A cannon with a magazine for 4 rounds and one-time damage of 420 HP. The gun has a normal spread and good aiming speed. You can play with the last shell of a fully loaded magazine. Then the reload time of one projectile will be 4.5 seconds. But when the entire magazine is empty, the last shell is loaded in 6 seconds, which is a bit too much.

In general, the gun is the most optimal for the Harbinger Mk. 4 and is its main feature. Since this is installed only on this tank, which has 4 shells in the magazine. Other analogues with two barrels, for 2 shells.

When combined with the Berserk ability, the weapon deals decent damage to enemies over a short period of time. But, in our case, the ability worked after the release of the entire store. This weapon is better combined with the Berserk ability, as it deals good one-time damage. Considering that the Berserk ability deals damage to itself, it is advisable to choose a weapon with a large one-time damage.

• The third gun. One-time damage, B.L. 5.5-in/ AT Gun.

This is a single-shot cannon that deals a decent one-time damage of 490 HP. And not the most suitable for a tank, as the rate of fire is 9.6 rounds per minute. Even one-time damage does not give good effectiveness with the Berserk ability. Since the rate of fire of the gun becomes similar to a gun with a 4-round magazine.

Thus, the Harbinger Mk. 4, of course, will deal damage to opponents, but will inflict approximately the same damage on itself. Because of this, the B.L. The 5.5-in/ AT Gun and the Berserk ability are not the best combination on the Harbinger Mk. 4. It is better not to upgrade the assembly with the One-Time Damage tool.

The abilities of the Harbinger Mk. four.

Like all other tanks, the Harbinger Mk. 4 has two abilities. Only these abilities manage to bite the Harbinger Mk. 4. You have to make a decision and make a choice whether to activate abilities or not.

  • Ability “Berserk”.

Significantly improves the armor penetration and performance characteristics of your vehicle, but takes away durability points for some time. In most cases, this ability is activated when entering combat. In the process of a firefight with other players, the ability deals damage to itself. Because of this, the use and conduct of combat is much more difficult. The ability can also be used to increase the speed of the tank when retreating or chasing an enemy tank.

On the tank you need to install a suitable weapon with normal damage and reload speed. A gun with a 105 mm Gun L7A2 magazine is the most suitable, which noticeably compensates for the damage received to itself. At the same time, you need to activate the ability with a full supply of durability points.

• Ability “Corrosive Cloud”.

Adds a camouflage bonus to all vehicles within the area of ​​effect. Also deals damage to any vehicle in the area. Effectively works on slow heavy equipment, which has just begun to gain momentum. But it does not always cause a tangible effect of damage. In addition, it is easy to leave the cloud, as it does not affect the characteristics of the car.

The ability “Corrosive Cloud” deals damage only to the durability of tanks. At the same time, the user who uses the ability can take damage if he falls into the action of the cloud. This ability works well when you need to leave the battlefield and run away from the enemy. Since not all enemy tanks will continue the pursuit and go under the action of the cloud.

Conclusion on the tank Harbinger Mk. four.

For its middle class, the tank is more like a heavy tank at the start of the game. In the process of pumping, it turns into a full-fledged medium tank. At level 7, the weapon is comfortable, and in capable hands can ensure victory. But, great difficulties arise with the use of the ability, as they take away precious strength points.

Compared to other medium tanks, the Harbinger Mk. 4 has the most elephantine development process at the beginning of the game. The tank simply does not have enough movement speed. And supplies at the beginning of the game are very often far from the tank, which significantly complicates survival. Since other players have time to pump their tanks 1 level higher, collecting only supplies.