Conquerors Blade Halberd Weapon Guide and Beginner Tips

In the game Conquerors Blade there are about 11 variants of weapons with different sets of skills or abilities. Moreover, each weapon is designed for a different use of tactical maneuvers. Competent use in combat can bring victory to the player and his team, and then valuable rewards.

To successfully confront enemy fighters and heroes, you need to know some basic points. Such as the correct selection of abilities and the correct distribution of the hero’s pumping for the experience gained. Abilities will help increase the damage done and temporarily disorient the enemy. In addition, the abilities allow you to deal damage to multiple enemies in one hit. And the correct pumping gives greater efficiency, it can be increased penetration and decent damage.

About the features and disadvantages of “Halberds” in the game Conquerors Blade.

It should be noted that the Halberd is a weapon for experienced players due to its slowness and low mobility. However, even beginners can comfortably fight on the battlefield if they choose the right opponents. Due to the ability that deals damage in a radius, you can scatter lightly armored targets in different directions.

Characters with the Halberd are designed for team play or with clear interaction with the squad. The Halberd’s abilities can knock an enemy hero down, and at this moment the support of an ally may be required. Since, if the hero with the “Halberd” uses all the abilities on one enemy hero of his level, then the enemy fighter can have time to retreat.

At the same time, running after enemy fighters is not a good idea, since the movement speed is low. And this suggests that enemy heroes in light and medium armor will be able to escape. Therefore, the main battle strategy is holding key positions or attacking key positions. And if there is an enemy hero nearby, then you can freely try to repulse him, together with an ally.

About character leveling with the “Halberd” in the game Conquerors Blade.

In addition, the halberd is one of the few weapons where you have to make a choice in terms of pumping, between agility and toughness or strength and toughness. In some cases, pumping points are spent 50 to 50 or 1 to 2, depending on the tactics of the battle. Since the character fights in close combat, pumping stamina, the character’s survivability on the battlefield increases. And agility increases penetration and damage.

Character characteristics can be increased using armor and weapons. Depending on the kit worn on the character, you need to decide and make a choice in terms of pumping. And to understand in what ratio to spend experience points on characteristics, 50 to 50 or 1 to 2 on agility and stamina or strength and stamina. At will, you can pump strength, agility and stamina, distributing points in a balanced way at your own discretion.

In some cases, the Halberd weapon itself gives good combat performance. the standard characteristics, all attack indicators increase, these are penetrating damage, slashing damage, bludgeoning damage and penetration indicators. In this regard, most players choose pumping towards resilience, 2 to 1. Thanks to this approach, they reduce the damage received from enemy fighters.

About the skills of the weapon “Halberd”, in the game Conquerors Blade.

Almost all of the Halberd’s skills are tailored for control during the battle. Some abilities can disorient the enemy hero, knocking him down for a while. This allows you to buy some time for your allies who are recovering abilities or trying to retreat.

Abilities allow you to deal decent damage to enemy fighters. Nevertheless, one should not hope that using 4 abilities will immediately bring victory over an enemy hero. And this is even though the enemy fighter is knocked down and lies on the ground for about 2 seconds. During this time, other abilities are restored.

  • Strong push.

When using this ability, the character is able to knock down an enemy hero and inflict decent damage. The ability recovers quickly and can be used several times per battle. The main damage is done in a crushing way.

A fairly good ability, due to knocking down enemy heroes. Using the skill is simple and very often the attack is successful, and the character gets the opportunity to reduce the distance to the target. At the same time, reducing the distance to the target, the character additionally hits enemy units. And the recovery time takes about 15 seconds.

  • Backhand blow.

The ability can stun an enemy hero for a while and produces bludgeoning damage. Combines well with Strong Push. The character begins to inflict damage on the enemy hero blows from above, temporarily landing the enemy on his knees. We recommend using it, as the enemy hero is temporarily immobilized and it becomes possible to strike one more blow.

  • Hook.

The ability is needed to pull enemy heroes out of fortified positions. After using the ability, “Halberd” deals slashing damage to the enemy hero and attracts to the character. Additionally, the enemy hero is knocked down and lies on the ground for a while. At this moment, it is important that the allied army is next to the character. This will increase the effectiveness of the hook.

When fighting one-on-one with an enemy hero, the Hook is not always useful. Since the “Halberd” allows you to inflict damage at a certain distance from the character, while other heroes can inflict damage in direct proximity. It can be useful in the case of a battle with an enemy ranged hero, when close contact has occurred so that the target does not have time to leave the battlefield.

We recommend purchasing, since after the capture is made, the enemy hero sometimes tries to choose a distance and stay farther from the zone of action. This happens when the character has his own squad and some allied hero nearby.

  • Crescent.

The skill is capable of inflicting slashing damage in an area around the character. It is very effective against lightly armored units, as it can hit several enemies in one hit.

The recovery time takes about 26 seconds, which is not very long. However, a character with the Crescent Moon ability can effectively counter enemy units. It is recommended to be used in combat, especially for beginners, since it is very important for them to get a lot of experience to level up the character.

  • Sharp swing.

This attack does not allow you to inflict large one-time damage, but it causes bleeding from the enemy hero when it hits. The ability recovers quickly and allows for frequent attacks.

More suitable for experienced players, due to the difficulty of hitting an enemy hero. And after the first attack, the enemy hero can dodge the next attacks. On the plus side, the recovery time is fast, just 8 seconds.

  • Broken Earth.

The ability allows you to deal damage in the area and hit multiple enemies, and the damage itself is small. Additionally, enemies hit suffer a 20% Power Reduction penalty, which makes the enemy slightly weaker. Due to the long recovery, the ability cannot be used often and you have to choose the right moments. Most of all, this ability is focused on enemy heroes who are with each other.

This ability is rarely seen on the battlefield in the hands of experienced players due to its long cooldown. But for beginners, you can purchase it, since in this case there is another opportunity to inflict damage in the area and inflict more damage on units.

Enhanced abilities of the Halberd.

  • Cruel reprisal.

This ability allows you to quickly close the distance to the target and inflict decent damage. After getting closer, the character knocks the enemy hero down and makes a decisive attack. The ability is very effective on the battlefield, and reducing the distance to the target will allow you to catch up with the enemy hero. In addition, it deals very high damage.

  • Frenzy.

Allows you to deliver a series of blows that knock the enemy down, and the blows deal slashing damage. But these series of attacks do not always pass completely, since the enemy hero dodges subsequent attacks after taking the first damage.

Due to the fact that the character does not have the ability to catch up with the enemy fighter with this ability, it is not recommended to take it. It turns out to be efficiently used when enemy fighters themselves approach for an attack and such moments have to be caught.

Conclusion on the character with the Halberd.

The character has a rather low mobility and therefore it is necessary to choose skills with compensation for the reduction in distance. This way you can catch up with the retreating enemy hero, and this will allow you to gain experience. Playing “Halberd” is not easy, but if you focus on enemy units, then you can get pleasure from the game.