In honor of the 75th anniversary of the Allied landings in Normandy, we are launching a new game event – “D-Day”. It will be held from May 24 9:00 to June 7 9:00 (Moscow time). You have a chance to get a new French PT-ACS M10 RBFM in the historic style of Siroco. This formidable car became one of the symbols of the liberation of France and all of Western Europe in August 1944.
French PT-ACS M10 RBFM.
Fighter tanks M10 RBFM were in service with the marines of the French army. These machines actively participated in the hostilities after the Allied landings in Normandy. With the liberation of Paris, one of the M10 RBFMs helped destroy the German “Panther” on the Champs Elysees – a direct hit from a distance of 2 km!
During World War II, a special camouflage called Siroco was applied to the M10 RBFM. He became an integral part of the terrible look of the car – the enemies recognized her instantly.
We recreated the M10 RBFM in the smallest detail, so the PT-ACS is fully consistent with its historical prototype.
In order to win this tank you need to complete tasks every day.
The figure of the day is 7300. It was this length in meters that the breakwater for artificial ports should have been. The allies assumed that it would not be possible to recapture the deep-water ports at once, and therefore British engineers developed two unique structures — the Mulberry artificial harbor. They represented a whole system of breakwaters, piers and roads. Construction went under the strictest secrecy since 1943. In total, they consisted of more than two hundred concrete caissons – floats and seventy outdated ships, which were loaded with ballast, turning them into supports – block shields. About 60 different vessels were identified that were supposed to be flooded to create an artificial breakwater.
As part of these events in the game, the player must fulfill the conditions of the task to receive a special award.
To get a reward for Day 1, you need to spend 1 battle on the historical technique. Or 1 fight on any other equipment above level 7.
What do toys and disembarkation in Normandy have in common? “Hobart Toys” (eng. Hobart’s Funnies) – this is how special tank-based vehicles were developed, which were designed for landing in Normandy under the leadership of Percy Hobart. The British already had the sad experience of landing armored vehicles on the beach in Dieppe in August 1942, and it became clear that the development of new engineering equipment was necessary. The work was assigned to lead Percy Hobart, commander of the 79th Armored Division. Most of these cars are quite curious, it was created on the basis of the Sherman and Churchill tanks. For their unusual appearance, these new cars got such a nickname.
In order to get a reward for Day 2, you need to damage the equipment of the enemy 1 time (for historical vehicles). Or 2 times apply the enemy equipment (for any other equipment above level 7).
The figure of the day – 4 million. Approximately as many mines of all types were installed by the Germans for the defense of Normandy. Initially, 50 million were requested, but the German industry could not pull that amount. Rommel considered the figure of 200 million mines to be the best defense of Normandy.
The coastline, terrain in the depth of the defense, and even barriers in the surf zone were minimized. In particular, the mines were set on racks of logs. The nomenclature of mines used was very wide. There were anti-tank and anti-personnel mines, while the latter were in wooden hulls, which were not detected by mine detectors.
To get a reward for Day 3, you need to get to the top 10 of your team’s first time by pure experience (for historical equipment). Or 2 times to get to the top – 10 of your team for the pure experience (for any other equipment above level 7).
Bridges are not only stationary, but also self-propelled. Especially for the landing another version of the mobile bridge was developed – the tank “Churchill ARK” (Armored Ramp Carrier).
The Allies knew that they were faced with a large number of engineering structures on the coast, so a multifunctional mobile bridge was needed. As the base was selected tank “Churchill”, as the most lifting. The car had two tilting ramps, which allowed the equipment and soldiers to overcome ditches, craters and holes up to 10 meters wide. In addition, this design allowed to overcome counter-scarp and similar obstacles. The same tank could transport equipment directly to itself.
To get a reward for Day 4, you need to cause damage to the enemy’s heavy tanks 3 times (for historical vehicles). Or 5 times inflict damage on the enemy’s heavy tanks (for any other equipment above level 7).
The number of the day is 20. That is how many pipelines were supposed to be laid under the English Channel to provide the troops that landed with fuel.
An entire network of pipelines developed by the British was secretly stretched to the English Channel. Their terminals and pumping stations disguised as garages, quarries and even ice cream shops. This operation was called Pluto (Pipeline Under The Ocean – “pipeline under the ocean”), and how its implementations involved the leading engineers of the Anglo-Iranian oil company. They took the waste technology of laying underwater ships as a basis, only without a core. There were two pipelines – lead and main.
To get a reward for Day 5, you need to destroy 1 enemy machine (for historical equipment). Or destroy 2 enemy vehicles (for any other equipment above level 7).
Tank clapperboard (eng. Petard). This innocuous name was worn mortar – the main armament of an engineering tank “Churchill AVRE”.
One of the facts of the failure of the landing in Dieppe was that the troops could not effectively overcome the enemy barricades. The sappers needed an armored “shield”, which became the tank “Churchill”, because of its reliable booking. By 1944, the idea of destroying the barrier from a distance appeared. To this end, the car was armed with mortars capable of throwing explosive charges weighing 13 kilograms. At a distance of 73 meters. For their characteristic appearance, these charges have received the nickname Flying Dustbin – “Flying garbage bin”.
To get a reward for Day 6, you need to cause damage to the enemy’s average tanks 7 times (for historical vehicles). Or 10 times to inflict damage on the enemy’s average tanks (for any other equipment above level 7).
The figure of the day is 197,000. That’s how many sailors were to ensure the landing of 156,000 troops on the first landing day.
The Allied naval forces were to play a crucial role in the landing. From England it was necessary to get a huge amount of cargo by sea. For each soldier of the expeditionary forces there were about 10 tons of various equipment, and, in addition, one ton of additional cargo for every 30 days of operation. Items of equipment accounted for approximately 1 million items. Thus, according to the plan, 47 convoys were to arrive in the first four days before the landing area of the amphibious assault, then 15 medium convoys every day (about 250 ships).
To get a reward for Day 7, you need to get 3 times to the top 10 of your “clean” experience team (for historical equipment). Or 4 times to get to the top – 10 of your team for the “clean” experience (for any other equipment above level 7).