In the game Monster Hunter World Iceborne there are several types of weapons and each of them has its own combat mechanics. As well as the application strategy. Starting the game for the first time, it’s not easy to immediately understand the controls and understand the advantages of weapons. In addition, there are different types of monsters with their strengths and weaknesses.
About the features of weapons.
The two-handed weapon in Monster Hunter World Iceborne is the slowest and most powerful weapon. While the character gains strength and makes a powerful attack, the monster will have time to change its position. Weapon attacks have a long aiming time. In this case, the character receives fines for mobility if he holds a weapon in his hands.
The weapon itself is easy to use and has simple sets of attack combinations. The complexity of the game lies in the fact that you need to understand the enemy monster and get used to slow attacks. To be able to quickly move around the battlefield, you need to remove the weapon. In order to have the opportunity to approach the monster and launch an attack.
The best moments for dealing critical combined attacks pass through an immobilized monster. In other cases, conducting strong charged attacks is not recommended. Since the monster can just dodge your attack.
You can carry out a strong infected attack earlier, when the monster is about to approach you. And at that moment inflict damage on him. In this case, you need to know the time of loading the weapon and get used to this process. To make attacks on the upcoming monster in time.
Combined weapon attacks.
Before applying a strong attack, you need to charge the weapon for a while. To load weapons, you need to press the appropriate button.
“Charged strike” can be considered a standard strong attack. For its action, you must first charge the weapon and after a while activate the “Charged strike”. The character will attack vertically with damage of about 279 units. You can determine the desired level of charge of an attack by a character, an energy charge passes through it.
Since a lot of time is spent on a full charge, it is better to launch attacks without waiting for a full charge. And if you overcharge the charge, then the damage will be the second level. Therefore, to produce a fully charged attack on an immobilized monster.
Strong charged blow.
This attack is similar to “Charged strike” and the field of application of “Charged strike” is made. Deals increased damage to a monster. It is the second level of one combined attack.
True charged punch.
True Charged Strike is the third level of the Charged Strike attack. Slightly slower than the second level, but more critical damage. You can inflict about 600 damage to a monster.
After use, the character deals a horizontal attack to the monster. The attack itself is not very strong and is needed more to defeat parts of the legs of the monster.
Tips for playing with two-handed weapons.
Before the fight with the monster, while he sleeps, it is better to crank the charged attack. So you can immediately start with no big advantage. For True Charged Strike, you need a distance of about a few steps and turning it around a sleeping monster is not easy. Especially when there is little space.
One of their quick attacks is the “Shock”, it does not do much damage. But it allows you to make a quick attack. And the damage is comparable to the “Broad Strike”. Of all the available attacks, the best ones are the “Shock” and “Wide kick”, as they are less slow.
In another case, playing with these weapons is something like a game of golf or American football, where you need to hit a flying ball. Since, in order to quickly defeat the monster, you will have to make strong charged attacks. And this is approximately as compared.
The character is in revenge and is waiting for the monster to prepare for the attack. At this time, you need to start loading weapons and get ready to launch a charged attack. And then carry out the remaining combined attacks. You just need to get used to the weapon and understand the recovery time of charge levels.