In the Northgard game, the Wolf Clan is a military clan, and its citizens are born wars. The main directions are free hunting and combat skirmishes. In the game, members of the clan are considered aggressive and freedom-loving people. In case of danger, they are ready to withstand even strong opponents. But with proper management and development, a clan can be a good merchant.

Clan bonuses.
- The clan can get food by hunting and killing neutral creatures, “Wolves” and “Bears”.
In terms of hunting for the “Wolves” you can get almost regular “Food” in areas where there is a “Wolf’s Lair”. But for this, it is not necessary to colonize this territory, so there is an opportunity to get seasonal bonuses to “Food”.
But in terms of “Bears” everything is different. If you defeat him, you can get “Food” only once. And in the same territory “Bear” will not appear. But the extraction of “Food” from him more.
- Hired fighters consume less “Food” by 30% and increase happiness.
If in the previous part of Northgard the “Wolf Clan” was considered the most gluttonous clan for the “Food” and had to hunt often, look for good fertile land and improve the economy.
That part of the Northgard Conquest “Wolf Clan” is configured differently. And the larger the army, the better, and Happiness and the production of Food do not significantly limit population growth.
- You can hire the first fighter for free.
This saves Gold at the beginning of the game and simplifies the tactics of developing a settlement. One hired Warrior can handle one neutral Wolf, and then he can be sent to some work. And hire another “Warrior” from another “Peasant” to clean up another territory. So you can save resources on the structure of the “Healer’s Huts”.
In other clans, in order to clean up the territory, so as not to lose the precious man, you need to build “Healer’s huts” or “Shaman’s huts. For the treatment and preservation of the “Warrior” after the first battle with the “Wolf”.

Clan bonuses “Glory”.
- Upon reaching the “Glory” of 200 units, “Possession” becomes available.
And Berserk will be able to colonize the territory for free. But for repeated free colonization, it takes some time to pass.
This is a very good and profitable feature, especially when the colonization of the territory costs more than 1000 “Food”. And it becomes easier to own large territories, in terms of discovery and capture. But to protect large areas is more difficult. But the “Clan Wolf” with these moments, this should not happen, as you can place the soldiers in these territories. And the content of the fighters is lower.
- “Offensive”.
Becomes active upon reaching “Glory” 500 points. All fighters receive a +15% attack bonus if they fight in a foreign territory.
Reduces the cooldown of Berserker’s Possession by 50%.
Clan Relic.
It is called the “Horn of Managram.” In order to build it, you must first study in the “Forge”. After construction, you can hire 3 White Wolfs to fight on your side.










